INVEN's Reviews
The latest title in the Kingdom series, reconstructed in the retro vibe of the 80s. Visuals and musics resemble the scene from the 'Stranger Things' are quite attractive. Though it is a bit regrettable that the overall system is similar to the previous game, and the amount of content is a bit too short except for the addition of fellow NPCs.
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It is an attractive game with a unique narrative that unfolds in the smudgy, Lo-Fi Style and sloppy but tight gameplay. However, options that are not accessible enough compared to the previous game and dizzy structure that some clues are meaningless make the game feels more empty than ever.
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Dave the Diver shows a perfect connection between two genres, Adventure and Tycoon. While adventure element is deep, Tycoon part gives a speedy, hectic fun. On top of that, well handled B-rated vibe, attractive characters, and various mini-games are creating a synergy throughout the game play.
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While Bloober Team has achieved immersive visual enhancements through Unreal Engine 5, the game itself did not deviate from the original 'Layers of Fear' series. If you cannot be satisfied with enjoying the game's expanded madness within a single title, it will simply feel more like a definitive edition.
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A top-down, real-time strategy that successfully implemented the tension unique to the well-known franchise. Except for the overall clunkiness, the game's combat system with tough resource management provide both immersive gameplay and a bit of horror.
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An epic that closes its magnificent ending in a single piece. You can still feel and sense the taste of its creators, Naoki Yoshida and Creative Business Unit 3. Even in both strengths and its flaws.
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Amnesia: The Bunker focuses on horror element while it relieves the burden of storytelling side. The overall ambiance of staying together in the bunker with mysterious monsters in the dark is well suited. In particular, the creepy sound effects such as monsters' howling and echoes in the cave did a great job holding the tension throughout the game.
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Street Fighter 6 is an undisputed masterpiece. From beginner-friendly game design to distinct visual combined with heavy hitting sensation, the overall experience was near perfect. In particular, World Tour mode gives you the unique feeling of Final fight meets GTA, have proved itself as a key content with respect for the original characters, tutorials and fun.
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While the fusion of Diablo franchise and the open world sounded rather unfamiliar at first, the game has succeeded in capturing the charm of both. You can't say the game is perfect as of its initial release, Diablo4 still is one of the strongest quarter view action RPGs.
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LOTR: Gollum is a prime example of the results of a game that relies only on IP's power without solid structure. In the devastated gameplay, only a few people would be intrigued about the story of the unlikable protagonist.
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The return of the Lego Racer with intuitive control and brilliant action. The story unfolding in the charming open world and creative mode that fulfills Lego fan's desire are also attractive. Though 2K's notorious micro-transaction is still there, it is a quality game for having fun with family and friends.
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We all know that Breath of the Wild was an unparalleled game with no match at that time. But, Tears of the Kingdom shows an exceptional experience that make BOTW feel like a prologue for a grander sequel. I was even frustrated from the fact that I had to rush the entire game in order to write the review.
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The official sequel to Darkest Dungeon seemd chose to abandon the management system and offer more rogue-lite fun instead based on the theme of carriage travel. While the concept proved itself with much deeper combat mechanic, but it barely feels like a fresh gameplay.
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The title has implemented the high replay value shown in various strategic games based on fantasy worldview. Numerous customizing elements are supporting the diversity in both combat and city management. Whether you are a fan of 4X games or not, you'll eventually find yourself spending quite a time on this game.
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A title that feels incomplete in every perspective. At least the Vampire hunting was a good experience, but only the boredom and stupid AI are the ones that fill the hollow open-world. On top of that, a lot of bugs and insufficient optimizations are making the experience even worse.
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An anthology of Nordic myths that is easy for anyone to understand, but while the gruesome production increases immersion, the volume of the stories feels somewhat short, and the monotonous boss battles and quiz composition lack the fun of conquest
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From classic JRPG-style turn based action to the latest cartoon graphics, even the cross-platform. Honkai: Star Rail truly is a dream come true for the fans of the genre. Attractive characters are backing up the well-developed combat system which encourages deep-dive exploration. However, if you are not the fan of anime culture, the story maybe a bit hard to understand because of the excessive proper nouns and concepts.
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A huge improvement over its predecessor, also with new gameplay mechanics. While the story of young Jedi and adventure through vast, open fields both deliver captivating moments, slight frame drops here and there on the PS5 version may detract the overall experience.
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Coffee Talk episode2 successfully inherited the advantages of the original while expanding the story even further. Instead of radical changes in system, the game tries to introduce new mechanics, characters and concept in more subtle, natural ways.
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The Minecraft franchise continues to expand its world, offering a unique blend of action and strategy gameplay. While efforts have been made to make the genre more accessible, the repetitive and simplistic level designs can cause players to lose interest pretty quickly.
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