VGamingNews
HomepageVGamingNews's Reviews
0 Degrees is more half baked rather than Baked Alaska, a standard left to right platform game that is not only easy, but woefully short. There is so much promise; the art style is rather joyful and later levels add a little challenge but the game needs fleshing out.
The House In Fata Morgana is a non-stop, balls to the wall game. It is relentless, unflinching and much like the characters in the game, every time I walked away, I was left thinking about Morgana’s world.
My time with Hentai vs. Evil was thankfully very short and produced more head shaking and fewer smiles than the average episode of Dragon’s Den. Designed to appeal to an incredibly niche demographic, there’s a feeling that the lack of content or enjoyable gameplay will be quite simply ignored if you allow the players to ‘hur-hur-hur’ at animated breasts.
It is a shame that Rift Racoon’s levels weren’t a tad longer and the controller issues prevented a more balanced outcome. Just tweaking the control scheme slightly and spending a few more seconds clearing one extra obstacle, or even having something more to unlock with the gems would’ve elevated the game from “OK” to “Pretty Great”.
All-in-all, Resident Evil Village is a fantastic shooter that’s overflowing with grim and grisly visuals that add a flourish of horror to a wonderful repertoire of action. While the move towards a supernatural theme meets with mixed results, it’s impossible to argue with how enjoyable gameplay is, or the effort taken to merge the distant and recent pasts of the franchise into a new monster for the new age.
Like a plump pixel-art phoenix rising from the ashes of modern Battle Royales, Mighty Goose offers an incredible throwback experience where the gameplay is an absolute blast – in every sense of the word. With a loveable honking hero, chaotic but never frustrating gameplay, and artwork and sound that offer flawless examples of the genre, Mighty Goose is the dictionary definition of a good time.
I enjoyed Gravity Heroes, but felt it lacked a really great multiplayer experience to flesh out the enjoyable, but short, campaign. The beautifully crafted pixel art and the groovy soundtrack admirably elevates some simple action into a really fun time, but it’s sadly over almost as soon as it’s begun and doesn’t offer nearly enough replay value. One for fans of quirky shooters and pixel art aficionados, Gravity Heroes offers a good time for a couple of hours but isn’t one you’re likely to return to again and again.
RWBY feels more like a proof of concept than a fully fledged game, and its origins as a fan project are evident. It shows off the raw ingredients needed to make a good game – strong visuals, a great soundtrack, and the basics of a solid combat system, but they’re pulled out of the pan long before they’re cooked into a tasty meal. Given more variation in the level designs, a bigger roster of enemies, and ANY attempt at storytelling, Grimm Eclipse could have been a delicious morsel indeed. Sadly though, I feel that the game doesn’t do the vibrant hit series justice in any way.
I have to admit that I enjoyed Ty 2 a whole lot more than I expected to. What could have been a trainwreck of mixed play styles actually comes off as a well executed platformer with a smattering of other madness mixed in. Whether you’re behind the wheel of a kart, dropping water bombs on a forest fire or flinging boomerangs at a swathe of goofy lizards, Ty 2 offers fun, laughs and all the animal antics you could ever ask for.
The horrors unfolding in-game aren’t the most scary thing about the game - the limitations of the hardware however were frightful, meaning that the game is just two analogue sticks away from being a must-own title for VR players. Sadly, the things that let Layers of Fear VR down are outside the control of the developers, but if you power through the technical issues, you’ll find a game that gives a satisfactory return on your investment just on the story alone.
I can certainly see why the game was lauded over in 2005 but looking at it with fresh eyes, it’s very much a product of its time. With the bulk of the gameplay somewhat repetitive, Republic Commando doesn’t give players too much to rave about outside of the squad mechanics and a good dose of Star Wars references. I’m excited for players who get to play one of their favourite games on a new platform – and with some nicely remastered elements, no less – but I think that newcomers may find that Republic Commando is not the game they’re looking for.
Save for the few scenes that don’t gel together and the middle portion of the 'film', Erica is a fantastic experience that will have you gripped across multiple playthroughs. The cast, in particular Holly Earl as our lead Erica Mason, deliver top end performances throughout and the game doesn’t impose too many pointless decisions in order to constantly drive the story forward. All of this is even more impressive when you consider how many different twists and turns you can take with each playthrough.
I can’t remember the last time that a game so thoroughly surprised me. Save me Mr Tako: Definitive Edition is a delightful experience that will appeal to old-school platform and RPG fans alike – drawn in by the promise of-old school platforming and fantastic throwback visuals, it was the wonderful storytelling and characters that truly left their mark.
It’s just unfortunate that for every improvement Revenants has made, so comes a consequence which hinders it. Yes, battles now require more skill than button bashing, but the sheer amount of time spent slogging away hampered my enjoyment considerably. Driving the narrative by talking to people midway through battles is a welcome change but.it is instantly counteracted because a short window in which to make important plot decisions is simply not enough time. Too often you vote on a subject without having the full story, and the outcome isn’t what you would have aimed for.
While I enjoyed Redout: Space Assault, I can’t proclaim to have loved it; the visuals, soundtrack and voice acting gave me plenty to smile about but there’s a rinse and repeat feel to the levels that make it difficult to describe as ‘must buy’. The game comes across as being a little bipolar, neither fully offering a frantic shoot ‘em up arcade experience or the more fleshed out mechanics of something more substantial. It straddles a strange middle ground that, while enjoyable, sadly does not wholly succeed in either camp.
Underneath the fan service and incessant yammering during battles, you have a mindless, fun dungeon crawler that’s full of wit and charm. Yes, the environments and plot are stale and it can feel like a slog at times, but the self-awareness and comedy of the script acknowledges these issues constantly. This is perhaps why I kept playing. It may feel like a cheap solution to acknowledge your flaws so brazenly without attempting to fix them, but for the most part, I have to admit that it works. Overall, I’d say that, in spite of the repetitive levels, the gorgeous art style and the characters are enough to keep you invested until the final credits roll.
The beautiful story takes you on a sizable journey despite the short run time; it had me engrossed and packed a punch on more than one occasion. The choices made at key moments in the game felt meaningful for both Sid’s life as well as my own. Regrettably, the technical limitations hold the game back in a significant way and keep Frostwood Interactive from realising their vision for the game. When these issues are fixed, and I’m sure they will be, I would have no problem increasing the score.
Inside such a compact game, you have humour and ridiculous situations that are fun to play. Characters are well voiced and the stupid requests hit home on a personal level. Unfortunately, being restricted to an on-rails experience that lasts only a few hours hampers the enjoyment, but it is rather fun while it lasts. It’s just a shame it couldn’t stick around longer.
Magic Twins is a fun and cute arcade puzzle game. You might be eased in but the challenge soon ramps up, especially in solo mode but playing with a buddy took the experience to another level. I can’t stress enough that teaming up with a friend is an absolute must. Puzzles become more fun and there’s a sense of achievement when you both work together to clear a stage. It’s a shame there isn’t an online mode for virtual team-ups but the charm of Abra and Cadabra always seemed to pull me back for one more go, no matter how difficult the game became.
Thoroughly enjoyable for players who like a challenge and who have a taste for the occult. Steeped in secrets throughout, nothing comes easy when the attempting to uncover mysteries of the universe – take your time, take notes and show patience, and you’ll be rewarded with a fantastic experience.