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Radio Viscera is an entertaining romp through the camp of Y2K cultists to say the least. The twin stick shooter manages to tick a lot of boxes and make you forget the few negatives. While the setting is a little ‘by the numbers’ and some of the puzzles could have been implemented slightly more effectively, you’re left with a relentless and comical game that doesn’t overstay its welcome. With fast paced controls that are perfect to a tee and cartoonish violence everywhere, Radio Viscera accomplishes what it sets out to be – a fun shooter experience and you can’t fault it for that.
Metroid Dread is a wonderful addition to a storied but long-dormant franchise, and offers some modern shine on a traditional experience. The stunning visuals and some simple but fun new mechanics make it a joy to play, even through the sometimes punishing difficulty level. The busy controls might bamboozle some players in heated moments and others will argue that it’s too short to justify the price tag, but there can be no mistaking the overall quality of the title.
Nerd Monkeys have done an excellent job compacting a light puzzle platformer into a small space and painting it absolutely beautifully. You aren’t going to find a world beating new mechanic for puzzle platformers and you might have to crack your mind wide open to find the story but I’d say it’s a worthwhile pick up despite its few shortcomings.
Empire of Angels IV is a tough game to recommend to the players who live and breathe Strategy RPGs. The stripped back nature of the battle system has no real depth to it, and the constant backtracking to previous encounters to grind levels will be annoying and takes a shine away from the story and visuals. By the same token Empire of Angels IV is the perfect introduction for people who aren't used to the S-RPG genre. The battle system is straightforward enough to get the hang of and isn't complicated in the slightest - enemies are just tough enough to make you think about how to approach each battle and with regular backtracking to grind those levels, it's a good way of working out which heroines work well with your play style.
I can’t call G-Darius HD anything other than a run-of-the-mill arcade shoot ‘em up. While the capture ball and beam duelling are fun wrinkles to the gameplay, they aren’t enough to make the game stand out against a myriad of other titles in the same genre. The achievements and graphics updates are nice but I struggle to look past its short run time and genesis as an arcade cabinet that’s designed to eat your money. Sadly, this just isn’t an ideal console title. Fans of the genre will be overjoyed to have G-Darius HD available in their games library, but I don’t think it will capture many hearts outside of those players who forever yearn for the glory of the arcade High Scores table.
Corpse Killer is a decaying relic of its time, with few redeeming features that would encourage anyone to unearth it. The full FMV levels are hilariously bad and the point-and-click shooting is the dictionary definition of rinse and repeat gameplay. B-movie aficionados or former Sega 32X players seeking some nostalgia may be slightly more inclined to resurrect this one, but the cheesy plot, poor production, and miniscule amount of gameplay will not appeal to many modern players at all. It’s an amusing time capsule to my misguided, zombie-enthused youth, but this is one that should absolutely have stayed buried.
Ultimately, Spelunker Deluxe HD is for those who have the time to memorise the level layout, can handle odd control lag and are “hardcore” in a way most people no longer recognise. This alone hugely limits the audience, but it’s a game likely to have an incredibly loyal fan base but a game that will struggle to attract more players.
Alfonzo’s Arctic Adventure manages to stay fresh throughout the entire experience – it finds a decent balance between challenge, frustration, and a sense of accomplishment upon completing a level. There’s not much to say about the plot – largely there isn’t one – but the brief bits of dialogue between the heroes and villains get a good chuckle every now and then. The gameplay takes centre stage, and it’s good and solid. Just be prepared ahead of time to resist hurling your controller through your screen as you lose yet another life to a bird shitting on you at exactly the wrong moment.
Tails of Iron is a solid, confident entry to the genre. The tightly focused encounter design, meaty combat and enjoyable world-building and storytelling with adorable rodents who think they’re people, I didn’t find much not to like. The difficulty may be a turn-off for some, but the game keeps to the core soulslike tenet of playing fair and making sure that when you die (and you will die), you’ll know what you did wrong to bring it about. If you’re looking for a challenging, rich adventure then I’d highly recommend joining Redgi to reclaim his kingdom and his crown.
Golf Club: Wasteland is a strangely compelling experience. I found the gameplay frustrating, yet your protagonist isn’t playing golf through the ruins of a post-apocalyptic Earth to “win”, and to get the most from this game neither should you.
Overall Minute of Islands is a deep, thoughtful narrative experience with just enough weight to its simple gameplay to keep interest as you push through to its conclusion. It deals with some difficult subject matter in an engaging and challenging story, and while there are aspects I’d have liked to see it go a little deeper on, for the length and scope of the game I really can’t fault it.
Lake is certainly not for everyone. It’s a very specific experience that tries as hard as possible to take as much ‘game’ out of the game and leave you only with the relaxing story element. And on balance, I’d say I enjoyed my time with Lake; I breezed around that leafy town not knowing if what I was doing mattered or if I really cared about that or not. It’s like having a day off work without any plans – the world is your oyster and there’s absolutely no pressure.
Narita Boy delivers in almost every facet and I thoroughly enjoyed my time facing down the Stallion threat. But while it’s positively dripping with 80s nostalgia and style, there’s a lot more to it than just a trip down memory lane – and the fun sword fighting and exploration into a spectacular universe is only the half of it.
Comparing Innsmouth with other games is a little bit like comparing apples and oranges. It’s certainly a well-made choose-your-adventure book and is perfect for a bus journey or train ride on a mobile gaming device, but is not something I would say is suited to a fully-fledged console experience like the Xbox One.
More than anything else I think the real issue with this game I have is the asking price. At time of writing it is going for around £30. You can get all four games in the series on mobile for just over a third of that, almost half of which is for the fourth (and newest) game. WitchSpring 3 on Google’s Playstore is priced at £3.87, a far more compelling price point for the title. Given how well it played in handheld compared to docked mode, and the implementation of the touchscreen controls, if you are at all curious about this game I would certainly recommend the mobile version over the Switch for price alone.
All-in-all, I was thoroughly impressed by everything Axiom Verge 2 offered and would probably have devoured the entire thing in one sitting had adult life not gotten in the way. Yes, the combat could have used more variety and the story was a little head scratching at times, but that’s entirely worth it for the masterclass in retro graphics and sound that you get in return, along with some thoroughly enjoyable world building and exploration too.
Just Die Already sounds amazing on paper; old people foregoing common sense and wanting to end their lives in the most over the top way imaginable. The overall look of the game is hilarious and there is some fun to be found in short bursts. It’s just a shame that the controls, as deliberately janky as they appeared to be, are so unforgiving to the point that they spoil the experience and sapped all of the energy from the game.
Ayo the Clown is definitely going to be one that will split peoples opinions based on personal preference on a couple of different gaming aspects. Do you like challenging (sometimes through bad controls rather than good level design) platforming and exploration for collectables? Do you like cutesy-wootsey characters and visuals? Are you a dog person? If you answered ‘yes’ to all of the above then this is a game for you, and one that you should enjoy. If you answered ‘no’ then avoid at all costs.
Cris Tales is a game with a lot of charm and good ideas that doesn’t quite deliver on its ambition. Some mechanics seem a little undercooked and the nostalgia for older RPGs will likely be lost on the younger players who seem, from the story and presentation, to be the game’s target audience.
Of Bird And Cage is a great concept for a videogame; real care and attention has been taken to produce a quality metal album that tells a story that provokes an emotional response. With a two hour run time and multiple endings, there is scope for replayability, but as the focus has been squarely put against the soundtrack, other areas suffer. Visually Of Bird And Cage does the job, but the gameplay elements felt rushed, and the lack of direction severely hampered my enjoyment.