VGamingNews
HomepageVGamingNews's Reviews
Trying to replicate the adventure book style with a grisly horror twist and reality bending plot line is an admirable undertaking, but I’m afraid there isn’t enough attention to detail to pull it off without a lot of confused eyebrow raising along the way. I certainly applaud the attempt here, but I’d say that Retrace comes off as more ‘pick your poison’ than ‘decide your own fate’ in the end.
It’s how a video game should be - it's never too difficult and it doesn’t take itself too seriously. The fourth wall breaks and callbacks to other chapters had me laughing out loud. The surreal nature of the plot and presentation won’t appeal to everyone, but for someone who loves the stranger side of life, this will be right up your street. It certainly lives up to the Twin Peaks-meets-Zelda description and then some.
Rhythm Fighter might only have five levels but it puts up one hell of a fight. It requires multiple playthroughs before you get to make serious progress. Due to the randomly generated levels and well-paced upgrade system, this never feels like a chore and the character designs are so charming you can’t help but come back for more. The difficulty in the later levels can be tough, especially if you’re only just starting out, but the game encourages you to get better rather than demoralising you. For me, Rhythm Fighter is one of those “just one more go” games and a rather enjoyable one at that.
Overall, Defentron is a good entry point if you’ve not played many games in this genre. The neon stylings of the game, and the techno background music really adds to the feel of the game. The learning curve lulls you into a false sense of security at times and ramps up considerably. The levels can be stupidly frustrating and unfair, but if you’re determined enough, there’s a genuine celebration when you complete that level you’ve attempted nearly 100 times over.
The Pillar does exactly what it sets out to do; it’s a puzzle game that takes the escape room experience and presents it as a video game. Some puzzles are easy, some are frustrating but it never feels unfair. The short run time is unfortunately a big drawback, especially as there’s not a lot of content post game. The lack of any clues whatsoever, including the controls, also might put some people off, but if you’re in the market for a game that gives you the feeling of an escape room without leaving your house, you can’t go wrong with The Pillar: Puzzle Escape.
I enjoyed Sense in spite of its issues. The visuals are murky and bright enough in the right places, environments are filled with interesting enemies with vibrant histories, and the slow-burn plot line comes to a nice conclusion that leaves you with a sense of satisfaction. Had the developer been less self-indulgent with some of the design choices and added more robust and regular action sequences, I could recommend this to all players, rather than just the die-hard survival horror fans that it will appeal to naturally.
In the end, it’s clear that the Orlandi brothers have put in a lot of time and love into the creation of Killer Chambers, but the limited scope of the premise and the emphasis on difficulty over enjoyment ultimately left me feeling a little underwhelmed. It’s a game for the most dedicated of players, or those particularly keen on testing their patience with a series of punishing memory tests.