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The Kao the Kangaroo: Oh! Well DLC is both a trick and a treat. The new levels may be short in length, but they certainly pack a punch, as they are both frustrating and irritating, but overall simply brilliant. I didn’t expect five of the hardest platforming levels I’ve played all year to be found in Kao the Kangaroo and I absolutely loved it. These extra levels are pound-for-pound worth it, just for the sheer delight I got for finishing a level after multiple restarts, and while the additional costumes are purely cosmetic, they round out the package nicely.
Dorfromantik is a highly addictive puzzle game that rewards patience and attention to detail whilst also offering a laid-back experience; the challenges are there for the tackling, but only if you want to take them on. Pleasing to the eye and backed by a relaxing soundscape, this is a game you can pour non-stop hours into, or simply pick up and put down at your leisure, making it perfect for the Switch. Yes, the Switch controls are a little clunky, and I’d like some minor accessibility help in the visuals, but none of these are major problems and these improvements would only bolster an already stellar title. I can see Dorfromantik still having an army of fans in 10 years time - perhaps more than it does in its prime – it has an appeal that will prove timeless.
You Suck at Parking is a breakneck romp that manages to balance tricky gameplay with hilarity and good fun, resulting in a wonderful all around experience. It’s bright and vibrant, with an adorable visual style that fits the gameplay style to a tee, and while the limited audio tracks aren’t quite as engaging, that’s probably a nit-pick. With 100 levels ‘out of the box’ and many more to come for those willing to pay for the Season Pass, there’s a tonne of enjoyment to be had - especially with a manic, if a little laggy, multiplayer mode available too. Perfectionists and speedrunners will have a field day, but a word of warning to those players short on patience - this might not be the game for you!
Overall Trifox is a game that on the surface looks like an enjoyable experience and one that would be right up the street of any nostalgia seeking 3D-platform player. It is such a shame that it fails to deliver anything truly enjoyable or challenging and is mostly just a bit of a slog. I take my hat off to the ideas and efforts of Glowfish Interactive but the execution is where this game falls down. To sum up my time with Trifox in one word, it would be ‘frustrating’.
I wanted to like Kraken Academy!! more than I did. It’s a game that’s wonderfully strange, full of great ideas and has an engaging main story. While I was at the school, I was thoroughly absorbed into the rotting world, obsessed with cleaning it up and building out my friendships. The problem is that outside of the main story there was nothing to keep me past Wednesday, sure a few side quests are present, but they can easily be ignored. In fact the amount of time logged in our ‘At A Glance’ table is predominantly me collecting bottles, even though it was a pointless endeavour. Don’t get me wrong, I recognise this is an indie game and Happy Broccoli Games have done wonders with what they have created, but if the game had just a few additional classes, or something to work towards such as an alternate ending, it’d be a game I’d recommend in a snap. For the price, it is worth a look, so long as expectations are set accordingly.
Yomawari: The Long Night Collection is an attractive but ultimately long-winded experience. The hand-drawn backgrounds are beautiful and, alongside the impressive sound effects, manage to build a wonderful level of immersion in the static environments. But with no combat to speak of and very little actual action, you’re forced only to run away from the host of spectres at an achingly slow pace. Stumbling through two disjointed stories is slow going since they hang on just a few scattered, but admittedly fun scares without much other meat on the bone.
Triple Take is a new school precision platformer with an old school vibe; fans of the 8-bit era will feel right at home with the blocky sprites, simple colour schemes and fun (but limited) soundtrack. There’s enough variety in the levels to keep you interested, though it does undermine the premise a little, and the physics aren’t as tight as I would personally ask for, but boy, does it deliver on storytelling. The plot of Triple Take carries so much more water than I expected from a platformer, and the immersive, fourth-wall breaking ride is an absolute treat. Whilst not without its flaws, I encourage platform fans to give Triple Take a go - it’s an experience that you’ll not forget quickly.
Necrobarista: Final Pour is a heck of a visual novel. Route 59 has taken care to create a game that epitomises the genre, with a story that is funny, charming, and engaging throughout, and is wrapped up in a stunning package that is not seen enough in the world of VNs. While the shortcomings aren’t deal breakers, it would have been nice to see a few tweaks here and there, particularly showcasing other customers. I think having random pieces of text littered around the coffee shop did the game a disservice; if a few more of them had been animated in the same way as the two extra DLC stories, it would have created a real buzz within the Terminal to make it feel more alive. That being said, the main plot of Necrobarista is rare in that it kept me engaged all the way through and didn’t drop the level of humour despite what was unfolding on screen.
The Last Hero of Nostalgaia has every right to call itself a ‘soulslike’ game. It happily rips off every aspect of the Dark Souls series with gleeful abandon and with a giant smirk across its face. If you’ve played a Souls game, then it's all here; the controls, menus, and attack patterns are all where you’d expect them to be. The story is remarkably solid and never takes itself too seriously, and throughout the quest, random interjections from the Narrator consistently lift the mood and throw unexpected curveballs. I was left feeling like The Last Hero of Nostalgaia is an irreverent, self-deprecating, and above all else fun game that everyone should at least dip their toes into.
Overall I can say that I really enjoyed The Room Two. It is the perfect puzzle solver with enough atmosphere and immersion to make it stand out from the crowd. The puzzles have a lot of variety and you won’t find yourself thinking “I’ve already done this one”. Despite the short run time I think that anyone with an affinity to puzzlers and creepy games will have a blast, and I definitely will be getting on to the other three games in the series.
Overall, it’s hard to recommend Biomutant when there are so many other games doing similar things better. The narration absolutely murders any immersion or character that the game might have salvaged from its focus-grouped setting, while the gameplay mechanics just aren’t strong enough to carry the game alone. Having one of these aspects work would raise the game to a respectable middle-of-the-road Late 2021s Video Game, but failing on both leaves a world that sadly isn’t worth exploring.
Overall, Splatoon 3’s single-player and tabletop modes are refreshing, but the multiplayer modes and equipment play things super safe. There is a bucket load of enjoyable tweaks to the game, and Splatoon 3 is undoubtedly the most accessible and entertaining entry so far, but issues dating back to the original Wii U version (like voice chat and the stability of the online experience) are yet to be addressed, and after 7 years, it’s starting to wear thin. But despite the negatives, Splatoon 3 is a fresh coat of paint on a tried-and-tested formula and a perfect starting point for those looking to squid-jump into the series.
Merging a roguelike and a golf sim should not be nearly as fun as Cursed to Golf undoubtedly is. The retro-inspired visuals and bouncy soundtrack belie a truly stout challenge that takes a lot of practice to overcome. You’ll rue every poor shot choice and curse every mistimed button press, but battling through the trials of Golf Purgatory is an incredible gameplay experience that will have coming back for more time and time again. The only real thing missing is a multiplayer mode, but even without it, Chuhai Labs has undoubtedly hit a hole-in-one.
In summary Lost in Play is a great debut from this studio, and I’m eager to see what they come out with next. Fittingly for the game’s narrative there’s an overflow of imagination and charm to be found here in a compact package that won’t outstay its welcome; packed with story, puzzles and games that are clever and varied. And Goblin Poker, which might be worth the entry price alone.
Slight negatives put to one side, I must say that Blossom Tales II: The Minotaur Prince was an absolute blast from start to finish. I couldn’t put it down as I just wanted to get on to the next dungeon, solve the next set of puzzles and get a new item to open up the next section. I wanted to read the next part of grandpa's endearing story and his conversation with his delightful grandkids. The only thing that stops me scoring it higher is the obvious copycat nature of a lot of the gameplay. However, I do feel that although Zelda et al have sowed the seeds of this genre in that special place in all our hearts, The Minotaur Prince helps those seeds blossom into more of the same beautiful and enjoyable gameplay that the genre has to offer.
Tarnishing of Juxtia is an interesting if unoriginal entry to the genre. It’s hard to recommend over other entries, as it feels a little bareboned compared to the atmosphere of Hollowknight, the fluidity of Dead Cells or the world design of Tails of Iron, nevermind the epic expanse of Elden Ring. But if you’re looking for another challenge (or if it’s on sale) you might find something to pique your interest in its workmanlike but enjoyable combat, or the hidden depths to its world-building and narrative.
SENSEs: Midnight manages to take all of the ingredients that made 1990s survival-horror games fun and bake them into a hellish experience with few redeeming features. There’s zero atmosphere to accompany you as you (slowly) backtrack across Ikebukuro Park, avoiding bland, almost-invisible enemies as you go. With a protagonist who is entirely inanimate except for her breasts, dizzying camera angles and a complete lack of quality gameplay, SENSEs: Midnight should stand as a warning of what not to do for developers looking to capture 90’s survival-horror nostalgia. This is a huge step back from an opening title that, while flawed, at least showed some promise.
With a magnificent setting, well structured social mechanics and a really effective upgrade system, Gamedec brings a lot to the table. While held back by a muddy middle act, moments of ropey dialogue and some swampy movement controls, Gamedec has other areas that shine - exploring the mega-city of Warsaw and investigating its residents is good fun, and makes wonderful use of the rich source material. The lack of hands-on action will make this a non-starter for some players, but fans of old school RPG’s like the Fallout and Baldur’s Gate will find that the intrigue more than makes up for the lack of dice rolls.
Voyage is a videogame canape – a delicious morsel of an experience that looks incredible and puts a smile on your face while it lasts. With gorgeous hand-painted environments and sweet animations backed up by an impressive yet subtle score, I thoroughly enjoyed my few hours trekking through the alien lands. While the gameplay doesn’t amount to much more than steering left and right, and the puzzles a simple collection button pushing, Voyage punches well above its weight and offers an enjoyable narrative experience that only asks you to use a little interpretation along the way.
Meet me at NooN is a unique and stylish puzzler that will be very popular among fans of the genre, particularly those who enjoy games at the higher end of the difficulty spectrum. It’s a pretty little game that will keep you on your toes with some very cleverly thought out mechanics, but the difficulty spikes and lack of variety in all areas might turn off more casual fans. Meet me at NooN has a great premise and execution but is ultimately pegged back by a repetitiveness that saps some of the enjoyment as things progress.