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One Piece Odyssey is a pleasant surprise and fans can finally celebrate the first great game within this inspiring universe. This kind of Dragon Quest with One Piece skin works very well although it's an easy experience. Eiichiro Oda's contribution results in a faithful tone to One Piece and an interesting narrative that captures the player. This is ILCA's second game as the main studio and could be the start of a major series.
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Compared to other simulators, Package Inc is a modest production, but not least from the point of view of the challenge, since in its genesis contains elements typically arcade, in a kind of maximum possible to achieve in a time limit, showing at the same time a minimalist construction.
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Marvel's Midnight Suns isn't an easy game, but if you have the time, patience and taste for strategy, you'll be rewarded with an RPG that conquers you. There are plenty of mechanics to learn, you'll have to master the use of cards and Heroism for buffs, debuffs or use of special attacks, but when you start chaining moves effectively, you'll get a huge taste. With over 45 hours of assured play and a narrative filled with good cutscenes, the good has a weight far greater than the negative.
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Need for Speed: Unbound is not an undisputed triumph as you expected from Criterion Games, but it is a very fun open world driving game. The high vehicle customization, anime aesthetics and feeling that your driving ability is constantly tested are part of its appeal. On the other hand, money management and relentless police generate some friction that can interfere with the sense of instant gratification you expect from an arched driving game.
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Crisis Core -Final Fantasy 7- Reunion is an easy game to remember. The original version is one of the great milestones of square enix's golden age and the new one promises to appear with the same status in this new golden age of the Japanese company. More than a remaster, but with elements coming directly from the original that prevent it from becoming a remake, Crisis Core -Final Fantasy 7- Reunion is a glorious attest to the capabilities of this Japanese house.
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I can't recommend it, and despite some good times, these are not enough to make you forget your obvious shortcomings. Linear by the negative, without extra challenges (puzzles), is to go get a certain thing to open something else with some monsters along the way. There is a lack of exciting content and moments of apotheosis. Because of the lack of time or because there was no more budget, I know that The Callisto Protocol is a job with a huge burden on its back, Dead Space. Sometimes it feels like a finished job in a hurry to get into the upcoming Christmas-season sales window. I'm really sorry.
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Far Cry 6 Lost Between Worlds is a somewhat strange idea, but it sometimes even works. I would like to see a more rewarding approach in the early stages, as it is too boring because of a slow move allied to uninteresting enemies. The idea of combining weapon damage with colors is positive, but it feels like it's short. After finishing, I found no incentive to return to play, which contradicts a little the construction of the skills that Dani acquires, they are at the peak at the end of it all. The challenge of returning to the Rifts is null, there is nothing new to visualize.
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It is in the background a kind of great interactive book, like a great manuscript capable of leading us to a better understanding of this sixteenth century. Nothing is left to chance. There aren't many games like this, esumsome any passion or desire of a designer, more than following a business orientation or selling a product that is known to be of popular taste. Maybe that's why Pentiment is a remarkable and convincing effort by 13 producers, almost a football team. And it is already known that a team united around a captain can go very far in this arduous journey of creation.
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Evil West looks like a PS3/Xbox 360 remaster, maybe even a PS3 game running on a current platform, but it can captivate. Simple, linear, without great depth and with a plot in the style of a B-series movie, the work of Flying Wild Hog does nothing new or worthy of prominence, but fulfills in the most important, fun. If you divide their parts, you easily look at the problems, but the whole ends up resulting in a unique experience that might even aspire to the status of cult classic.
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Thirty years after the last Monkey Island signed by Ron Gilbert and Dave Grossman, Return to Monkey Island comes to us in this nostalgic and fascinating way with which we recognize old characters and a legendary unrevealed secret. It's a whole construct based on the power of narrative and how humorous and fun it can be in exploration segments, or simply in puzzle operations. The magic of Monkey Island is still there, the familiar tone of the voices toasts us with echoes of the past, but it is also a new adventure, filled with new characters and a fervent leap in the chapter of surprises, being visual art an element of this ability with which it successfully surprises. The contestatory voices have been silenced and today, both new players and veterans seek such secrecy with the same fervor as 30 years ago.
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The Devil in Me is another chapter filled with mysteries and narrative intensity, with a formatting that continues the good work of Supermassive Games. I managed to hold on from start to finish, always in awe, but at the same time wondering what would come next. The restlessness of spirit is the flame of this whole narrative, in an adult bet only directed to lovers of suspense and terror, who like to feel strong emotions that make us feel alive. It is almost 10 hours that can be repeated after the first final, in an attempt to save all the characters and achieve the ideal end, if you like this type of epilogues.
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The game world is excessively empty, not only because of the lack of density of vegetation and other elements, but for the lack of activities. Cities contrast a bit with this, expressing life, with happy NPCs walking back and away, and lots of shops to enter, where you can buy clothes and accessories for your character. Outside the cities, you'll only find huge beams of light on the horizon, symbolizing the crystals where you can participate in Tera Raid Battles (which are virtually identical to the Max Raid Battles of the previous game). Pokémon Scarlet and Violet had a lot to gain if they had been postponed.
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So we have the arrival of this WRC Generations with a farewell flavor, from a generation of titles delivered by Nacon. There is not much evolution here when compared to the WRC 10 predecessor, and it is difficult to recommend it to those who own this version. It is worth the improvement of physics and visual touch-ups. It highlights the new cars that will delight aficionados of this sport so particular and engaging.
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Sonic Frontiers is a game that involves tolerating some frustration and during which I found myself forcing myself to like it, when even the game itself didn't seem to want it. The concept of open zones for extremely fluid and dynamic gameplay, which grows according to your interaction, is very good and has immense potential, but it often feels like we're playing a beta. Camera problems, extreme pop-in graphics, inconsistent controls, lots of fun little tasks and an exaggeration of mechanics affect the experience. Here is the basis to build a spectacular game.
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Epic, emotional and enduring. A mind-blowing journey through Norse mythology that goes beyond what we could have hoped for.
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If you want something to relax after a day of work or after school, it is best to look for alternatives to Call of Duty, because it is most certain that your stress levels go up to unhealthy levels.
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Although not perfect, Dakar Desert Rally manages to capture the essence of the races it portrays.
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It took me about 20 hours to get to the end of Bayonetta 3. I was in no hurry and i willingly instilled in the exploration of the various chapters. I didn't get everything there was to catch, so for those who like to do everything, there's still plenty to squeeze. As a fan since the first Bayonetta, this third game made me completely satisfied and brought things I couldn't even imagine. It's a peak for the series and a new benchmark in the genre. Bravo Platinum Games!
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I did everything to like Gotham Knights and when the narrative started to heat up, I began to feel that Warner Bros. Games Montreal could come up with something special. However, despite the arresting narrative, the open world design and structure attached to optional tasks, sometimes difficult to discern, pushes the overall experience down. Overall, in graphic terms it manages to satisfy and despite the falls in performance in more intense scenes, it is atrocious artificial intelligence that really harms you. Constantly repeating optional activities that only highlight your weaknesses didn't help at all. There is a face here, in the main narrative that almost looks like a linear story game, that manages to grasp, but then there is the other face, the design created around the open world that pulls it dangerously to a boring side.
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For better or for better, this collection is an adaptation that denotes the stabilization of a pc's bond transfer line. Started with Horizon Zero Dawn in 2020, extended later with Days Gone and God of War. It is noted that Sony is increasingly speeding into this design, and a superior ability to achieve it with an increasingly refined end result. It remains current, Uncharted: Legacy Collection of Thieves is filled with fun, with a cinematic narrative that fills the measures. Clearly, very much aimed at those who have never played on a PlayStation console.
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