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A nice and cheerful puzzle game that can be enjoyed by anyone of any age and a very good addition to the Puzzle Bobble franchise!
Essentially, what I’m telling you is that The Lord of the Rings: Gollum is indeed a bad video game. It’s not fun when it works, it’s even less so when it doesn’t, and the overall concept of the game is one that ultimately makes it feel unnecessary altogether.
It’s not often that a game’s composer tells you most of what you need to know about a game, but in the case of Nightmare Reaper, it does. See, the music here was created by Andrew Hulshult, who has previously worked on games like Doom Eternal, Quake Champions, Dusk, and Prodeus. If you’re looking for a list of games to which Nightmare Reaper could be compared, that’s a pretty good place to start.
It's hard not to wish that Circus Electrique had simply tried to whittle everything down to, say, half a dozen of its best ideas. If you’re after a dense game, this will deliver exactly that – but at a certain point, you kind of wonder whether it’s all worth it, and I don’t know that it is.
It’s all enough to make you wish that you could just look at Arto instead of having to play it. It would probably have worked really well as a visual novel or a walking simulator, where you could luxuriate in its incredible visuals without having to worry too much about how it plays – but in this state, as a hack & slash action game, it’s a lot harder to recommend.
At this point, there’s not much I can say about Super Mega Baseball 4 that I didn’t already say about Super Mega Baseballs 1, 2, and 3: like its predecessors, it’s an outstanding baseball game that’s a lot more fun to play than the annualized PlayStation flagship MLB game. Any worries that a higher profile or a bigger budget would hurt the game are unfounded. In fact, four games in, this might just be the best Super Mega Baseball game yet.
Alekon is certainly about as close to a Pokémon Snap clone as you can get without breaking some copyright laws.
Street Fighter 6 feels like a complete rehaul of the series.
From the moment you boot up Death or Treat, it's clear where all the care and attention went. You're greeted with a really nice-looking animation sequence that looks far better than nearly any other game you could name. It's rare that a game that boasts of being hand-drawn or hand-painted actually looks amazing, but in this case, you could honestly say that about Death or Treat and not be exaggerating. Unfortunately, it's all downhill from that point.
While you can't always judge a game by its screenshots, in this case you can: Panic Porcupine absolutely could've been released on the Genesis, and no one would've batted an eye.
Killer Frequency is an excellent game that takes a neat approach to both horror films and walking simulators, and it’s well worth checking out if you’re a fan of either. (But seriously, how did these people all have cell phones?)
If you just want to be creeped out first and worry about story second, then Remorse: The List might just be worth adding to your to-play list.
Cassette Beasts may borrow pretty heavily from Pokémon, but there are enough fun twists on the basic ideas that it manages to carve out an identity that's all its own.
Looking a little different than your usual Souls-like isn't enough to make Stray Blade worth checking out. Unless you've always been keen to explore the genre but aren't skilled enough to actually play the games -- in which case, I guess, here's your chance to try one with a much lower difficulty level -- it's hard to see who'd really enjoy it.
Still, it's a testament to Mail Time's indefatigably upbeat attitude that not even annoying issues can bring the game down too much. It's a cozy game that doesn't assume that being adorable is a substitute for being engaging. Hopefully more games of this ilk can learn from it, because all things considered, it's nice having games like Mail Time around.
Mighty Coconut’s enjoyable VR mini golf experience is a must have for PS VR2 owners.
You're going to want to give Dokapon Kingdom: Connect a pass, unless you feel like devoting dozens of hours to a board game that's not really very interesting.
Based on its looks alone, it feels like Itorah should stand out more. Unfortunately, all the effort here went into those visuals, and once you get beyond those, you're left with a game that's not very fun to play.
if you're after a game that's either a) not like anything else out there, or b) an utterly bizarre look into a culture that isn't often represented in games (or c) a bizarre cross between Bully and Yakuza), then Troublemaker might be up your alley. If not, though, the whole thing will just feel like a crazy fever dream.
Redfall feels like it should have been a no-brainer. You have the studio that's made games like Dishonored and Prey -- games renowned for their atmosphere -- making a game about vampires set in a town that's been conquered by bloodsuckers. If Redfall had basically been nothing more than Dishonored 3: Vampires, it would've been an easy recipe for a GOTY contender. Instead, we have this version of Redfall, which is decidedly not a GOTY contender.