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It’s easy to look at Kirby’s Extra Epic Yarn and still see the same whimsically inventive game Nintendo and Good-Feel gave us nearly nine years ago. The cherished basic formula is still there and it’s as charming as ever. Most of the new content only adds to what is otherwise a fantastic experience
Still, DreamWorks Dragons: Dawn of New Riders is the rare movie tie-in that doesn't flagrantly lean into a reliving of the film. Dawn of New Riders tries to do something else entirely, and that's admirable in its own way. There's a decent time to be had -- especially for youngsters -- and its flaws and shortcomings don't grate too much, thanks largely to a relatively short runtime. But, because it forges its own path, Dawn of New Riders won't make a lasting impression on the How to Train Your Dragon canon.
While it still makes for a fun fighting experience, Dead or Alive 6 shows that the brand has unquestionably run out of ideas. With little to showcase in the way of fresh concepts, exciting gameplay ideas, or brand creativity, this long-running series chooses to coast by on being "more of the same.", whilst hoping to be the engine that pulls the DLC train. During this competitive era of fighting game reinvention, that just isn't going to cut it for your 60 bucks.
Playing this game is equivalent to downing some orange soda and Cool Ranch Doritos while watching Rocko's Modern Life with the Fresh Prince and DJ Jazzy Jeff playing on my parents' six-CD player. With a little more variety in objectives this could be the killer co-op game to end all co-op games, but even with the same basic goal each run, ToeJam & Earl: Back in the Groove is one of the illest, dopest, most hella fly experiences I've had on my Switch. And while I know that vernacular is terribly dated, it totally works when talking about this game.
Ape Out is a marvelous example of what can be done with gaming when a handful of talent think outside the box. Challenging, occasionally annoying, but addictive gameplay, painted in gorgeous splashes of colour and quirky, attractive visuals, all backed with a breathless score. This odd release is proof positive that creativity in gaming remains alive and well. Go Ape.
Legrand Legacy: Tale of the Fatebound is what it claims to be: a role-playing game that feels old, for better or for worse. It won't wow you with storytelling or world-building, but the combat is serviceable, if not remarkably challenging. If you're a fan of old-school Japanese role-playing games, you'll find something to enjoy here. Just know that you're in for a game that, much like it claims to, feels dated.
DiRT Rally 2.0 might be the best-feeling racer Codemasters has ever produced, but it most definitely is not the best iteration of this long-running series.
While I consider RemiLore a hard pass, I think it might have an audience for a more casual crowd looking for something with a spark of charm, but that definitely wasn't enough to save it for me.
Even if you never end up touching the head-to-head online multiplayer, local co-op, ambitious track editor, or any of the ensuing user-made creations, Trials Rising will keep you plenty busy at launch. Some of the out-of-level elements could use another pass, but progression pacing issues, loot-box bloat, and technical hiccups weren't enough to put me off what is ultimately another great Trials game.
Tannenberg is by no means a bad game. That being said, I can't recommend it for the sheer fact that the player count is far too low. The audience for this game is split with Verdun, its predecessor, and there simply isn't enough here to make playing it the clear choice. Two of the modes in Tannenberg aren't even playable unless you want to play completely with mediocre AI bots. Perhaps during a sale or after a big update, when the population spikes, it's worth a purchase. Otherwise, I'd just stick with Verdun.
There just isn't a whole lot to say outside of what's already been said. ChromaGun is a competent puzzler that's only firing on a few cylinders and not much has changed in the several years since its launch. If you haven't pulled the trigger yet and are an avid puzzle fan the VR-ification is the excuse you need, just don't expect a whole lot.
BioWare will need to build quickly on top of its shimmering jet-fueled foundation to hold people's interest, but folks looking for a new neighborhood to move into might want to give Anthem a try -- either now or after fixes and updates.
Taken on its own terms, though, with God Eater 3 we have a pretty hunting game that moves like lightning and makes its stylish combat feel like something worth mastering. Players willing to adjust their expectations will find plenty to fill up on, but those seeking a novel new taste rather than a bit of comfort food may want to keep looking.
There's no part of Reverie I can point to and say, “This is bad,” as nothing it does would warrant such a label. In fact, most of the game is rather pleasant, but it's a type of pleasantry that dissipates the moment I set down the controller.
Ultimately, I'm excited to see Respawn's plans for the future. Although Apex Legends is fairly light on content at the moment, after having played it for over a week now, it's become my new favorite battle royale game. Matches are quick enough that I never feel burned by a sudden loss and jumping back in with different legend makes it more addictive than any battle royale I've played so far.
Crackdown 3 is a good Crackdown game, which, unfortunately, doesn't mean much anymore. Modern game design has surpassed the Crackdown model by leaps and bounds -- as high and far as an agent can jump. The most remarkable thing about Crackdown 3 is how unambitious it is. It's content to come off as dated, like a relic from a bygone era. That can be comforting in a way, but it's immeasurably more disappointing. Crackdown 3, just like its kin, is only a distraction and nothing more.
Looking ahead, the series is equipped to veer off in a bunch of compelling new directions. I don't know what to expect from the future of Far Cry, and that's so exciting. My mind is buzzing with possibilities.
Metro Exodus is a tour-de-force in apocalyptic exploration. It offers a rich, evolving world, brought to life with stunning visuals, immersive sound and ghastly creatures. These thrills and chills are irritatingly tempered with menial tasks, poor voice acting, dull stealth and a soulless hero, all of which prevent Metro Exodus from achieving its true potential. Behind these grievances, however, lies a thrilling adventure for anyone who dares board The Aurora. Just prepare to get your ticket punched.
Like the Dissidia series, Jump Force is something I'm going to be coming back to for random bits of fun throughout the years. The core is good, it's just let down by some odd design choices and an average campaign. This is an older brawler in an HD skin: if you want something more than that, look elsewhere.
Could I have done that playing any other fitness game with the same intensity, or just by going outside and jogging every day? Probably. I know I could lose more weight if I paid out $50 a month for a gym membership, but the last thing I want to do after I get home from work is hit up a local 24-Hour Fitness. My life just isn't equipped to handle that right now. Fitness Boxing is a better fit for me and while I may not get the body of my dreams using it, anything is better than what I'm working with now.