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The problem with Chaos Rising is that while it offers up something unique compared to the other two DLCs, it suffers from a weak, unengaging lead character and uninteresting sidequests. What Capcom should have done with these add-ons is meld all these ideas together for a massive single campaign for $10. As it stands after three middling parts, I can firmly say that spending the full $30 for the Season Pass is a waste.
I don't mind on-rails shooters even in the modern era, but there are certain concessions that should be made to ensure that they're not shallow. The fact that Rambo: The Video Game is being sold for almost full retail price is insulting, not to mention the fact that it feels mostly unfinished and uninspired. If you need a Rambo fix, you're better off just watching the original trilogy and acting like this never happened.
Thief is a great escape for those of you who yearn for more stealth experiences, but it doesn't really offer up anything exciting. The story and characters are somewhat forgettable, most of the missions are straightforward, and the locales tend to blend together after a while. Having said that, there's a lot of potential here if you dig deep down into the game's ingenious difficulty sliders and challenge modes. In that sense, Thief succeeds as a bold stealth game, despite its bruises.
Double Helix has really come into its own. Strider reminds me of a Shadow Complex with a much better combat system and a scaled-down exploration element. And that's perfectly okay with me.
I didn't think it was possible, but Donkey Kong Country: Tropical Freeze has topped Returns. It's an incredibly crafted platformer with an HD sheen and an insane attention to detail, and any fan of the genre owes it to themselves to experience it. With the addition of control options to the already proven formula, Retro Studios' rendition of Donkey Kong is pretty much flawless.
In the end, Gigantic Army is a breezy retro-style shooter that STG enthusiasts would do well to check out. The tiny doujin team at Astro Port have created something special, hearkening back to the games of yesteryear with a well-crafted dose of nostalgia. Considering the modest asking price and the overall quality of the package, there's no reason to be gun-shy over this mecha shmup. Go on, pull the trigger.
Fallen Angel still ties into main game's progression gameplay wise, which means Angel shares the same level, stats, and collectible status as Nick and Adam. There are a few unique extras on offer like the chance to burn propaganda posters and destroy security cameras, but it's nothing new or exciting. New weapons are in tow, most notably dual machine guns that allow you to relive your innermost John Woo fantasies, and a cool-looking pulse gun, which is a combo weapon. As always, all of the DLC weapons unlock for use in any mode by way of the weapons locker.Fallen Angel is a much better effort than Broken Eagle, but the Lost Chapter DLC saga still isn't quite there, and certainly hasn't justified the Season Pass cost yet. It needs a lot more pizzazz to really rise to the bar that the core game set, and I hope Capcom follows through with the remaining two chapters.
If the presentation wasn't so horrible, One Piece: Romance Dawn would be a decent way for a JRPG fan to spend an afternoon after they've exhausted their library of other more innovative titles. If you've always wondered what the fuss was with One Piece, you'd be better off watching the show or playing the fun, but flawed Pirate Warriors series.
The Castle Doctrine is certainly an experience unlike any other, but I also find it hard to recommend since it's so obtuse and seems to want to put new players at a huge disadvantage, increasing the skill gap between the best and the worst. Intense research and work must be put forth to succeed, but there's no real motivation except bigger and better death traps. If you have a penchant for creating complex death traps with a limited toolset, The Castle Doctrine may be just for you. Otherwise,do some research before moving into the most dangerous neighborhood of all time.
By the time I finished Jazzpunk, I was both left wanting more of its crazy world and feeling slightly underwhelmed. Many of the jokes felt a bit too random for their own good, and the story kind of just ends with no real resolution. If you're not the type of person who likes to roam around miniature sandboxes and locate every single hidden secret, Jazzpunk may not be for you. But for everyone else, you'll revel in the ability to play a completely missable game of Fruit Ninja with Jim Sterling.
Simply running about the ship, crawling through its underbelly, and chatting up the fully-voiced (mostly well) crew make up the bulk of Consortium. It's a nice change of pace for anyone who wants that older style of RPG where you learn about someone's mom who is suffering from Alzheimer's, argue whether or not videogames are insulting "murder simulators," and are exposed to suspicious organized religion.
The biggest accomplishment with the new episode however is the fact that your actions have more consequences on a personal level. Bigby ceases to be a construct of Telltale and starts to become an extension of yourself, causing hesitation on more than one occasion. Having said that, there aren't really any "big, freeze-the-screen" choices throughout this roughly one-hour tale like in Faith -- just a lot of little ones. Not a whole lot of big choices carry over from your previous story either, as the only major connection is tied to whomever you decide to capture at the end of Faith. It remains to be seen if future episodes will employ more connections.Whereas the first episode of Wolf Among Us had me intrigued, Smoke and Mirrors has me hooked. Although it's not nearly as explosive as its own The Walking Dead series, Telltale has managed to craft a world full of interesting characters, and with the fairytale setting -- the sky is the limit. Let's just hope we don't have to wait so long for part three.
In the end, I would not be surprised to hear that the Octodad community is thriving years down the road. It exudes a certain weirdness and charm that makes it stand out from a lot of other titles out there, and there are tools in place for it to live on past the point when the credits start to roll. Though it has some issues with framerate drops and its approach to control is definitely not for everybody, Dadliest Catch kept a smile on my face for most of its duration.
The new map is also much brighter and more open ended, allowing you to drill various alien nests at your own pace with up to four players. All of the same progression oriented gameplay is here, including the ability to choose between an assault, tank, mechanical, or healing class, to augment your party's abilities or buff your own. Although it's not nearly as robust as Zombies and doesn't feature half as many tricks and secrets, I feel like Extinction has really proved its concept in Nightfall, and I'm legitimately looking forward to seeing what the next three episodes can offer.I was pleasantly surprised by Onslaught, especially considering the fact that Ghosts was so underwhelming. Although it won't do too much to change your mind if you're an adamant Call of Duty hater, the new Extinction episode is promising, and there are three solid maps here for the taking.
Bravely Default gave me an experience that seemed to put me right back in my bedroom in the middle 1990s, where I'd sit in front of a small Hitachi television set and play the day away with a Super Nintendo controller in hand, so engrossed that I'd forget to eat. It harkens back to a time where we were all in love 16-bit Japanese role-playing games, and couldn't get enough of them.
I haven't felt this surge of nostalgia and excitement about a game in a long time, and I truly think Broken Age will be looked back fondly as one of the greats. That being said, the first Act is only a few short hours and ended on a nail-biting cliffhanger with no word on how long we'll be waiting for the rest of the game. In some ways I feel cheated, but in the end it's the heart of the game that matters - and that certainly isn't broken.
Sadly, there are no worthwhile extras to entice you to get Broken Eagle in particular. For starters, there is no multiplayer allowed within the DLC -- period. Capcom says this is because they want to isolate the stories as a single-player experience, but after playing the first offering, my response would be "what story?" Thankfully, there are five new weapons and a vehicle (which can be used in the core game), with the standout of course being the minigun, which should please a few of the die-hard fans out there who want more sandbox goodies.As it stands, there is literally no reason to get Broken Eagle. It's criminally short, you can't enjoy it with a friend, there are no real benefits if your character is maxed out from already playing the core game, and it doesn't add to the overarching lore in any meaningful way. Hopefully the other Season Pass offerings will be an improvement, since we still have three to go.
It did propose some thought-provoking questions about mortality, but I was too busy being frustrated at the controls to give any of it a second thought while playing.
The Banner Saga is a dark and onerous experience, but it's one that draws you in. I'll be waiting with bated breath to see which way this winding path darts next. Something tells me we're not out of the woods just yet.
Regardless of all that, Nidhogg stands as one of the true kings of competitive gameplay, and that doesn't need to be patched one bit.