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2707 games reviewed
72.2 average score
75 median score
47.0% of games recommended

Destructoid's Reviews

5 / 10.0 - Tron Run/r
Feb 19, 2016

Under all of this is the framework of a great runner. There are times when it's pleasing in almost every conceivable way. But, the unnecessary is too much to ignore; it bogs it down into the waters of mediocrity. The cliché fits perfectly here: More isn't always better.

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I suspect I'll be hooked for the rest of the year.

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Feb 17, 2016

Birthright is probably the best starting place for newcomers. Not only does it offer unlimited grinding opportunities to beef up your party, but the actual missions mostly consist of easy "rout (kill) the enemy" parameters. The tale is also relatively open and shut, following a traditional storyline from a macro perspective, while keeping the complicated relationships intact. That's not to say it's a waste of time though, as you can still jack up the difficulty and add in permadeath if you want, and you still have to win those battles.

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Feb 17, 2016

Conquest on the other hand is a more enjoyable from my perspective as a strategy veteran. It's much more complex from the start, and offers bigger maps, more interesting objectives (such as point defense or sieges), and a more intriguing plot. You can't grind, so you're encouraged to instead play through the limited amount of sidequests or arena world map battles to fine tune your party makeup. This leads to a larger need for a more tactical approach from just about every facet of the game. It's more thrilling and has a different feel to it, especially if you crave a challenge and blow through other titles in the series.

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Feb 17, 2016

[I]t's still Fire Emblem. You're going to get the same great character interactions, spousal bonding, enthralling battles, and all of the heartache if you choose the permadeath option. If you nabbed the Special Edition of Fates, you're already good to go for Revelation. For the rest of you, picking it up as DLC next month in addition to whatever story you already chose is a safe bet, provided that you liked your first taste.

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4 / 10.0 - Cobalt
Feb 16, 2016

The multiplayer is fine if you can find people to play with, but it doesn't save the experience. If this shipped without a campaign, it might have benefited from it, but as it is now, even the good part will probably be forgotten soon enough.

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Unscored - Project X Zone 2
Feb 16, 2016

Project X Zone 2 succeeds by following the simple sequel formula that many developers seem to ignore: use what worked with the first game and try to fix everything that didn't. This is flat out a better game than its predecessor. It's better paced, the action is more eye-catching, and the story is told in such a way that you don't have to be familiar with the properties covered to enjoy it. Plus it has Segata Sanshiro and his amazing Sega Saturn. Let's see those losers in Hoshido and Nohr try and match that.

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8 / 10.0 - Street Fighter V
Feb 15, 2016

In many ways Street Fighter V is unfinished, but as a platform, it has strong legs. If Capcom sticks to its word, this could have just as long of a lifespan as IV, if not more.

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7 / 10.0 - XCOM 2
Feb 14, 2016

I would love to be able to give XCOM 2 my unreserved recommendation, but I can't ignore the elephant in the room. If you don't intend on playing on Ironman mode, and have enough patience to deal with (not so) occasional glitches, it's excellent. If you were looking forward to a hardcore playthrough, or can't stand it when technical issues get in the way of a good time, you'll definitely want to wait for a patch or two before deploying.

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7 / 10.0 - Layers of Fear
Feb 14, 2016

Layers of Fear wasn't as frightening as I thought it would be based on early impressions, but I was still entertained by its mind-bending haunted house even when the jump-scares fell flat.

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6 / 10.0 - Dub Dash
Feb 14, 2016

There are some very bright moments within Dub Dash. When the music and gameplay jive together with interesting mechanics, it really does feel quite sublime. However, too often do poor mechanics or level design get in the way, causing more frustration than anything else. It's not a costly investment, which helps, but all things considered it is definitely more fit for a phone than a computer.

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Feb 12, 2016

By wrapping classical adventure writing in a thoroughly modern play experience, inkle have turned Sorcery! into a great testament to the power and place of text in gaming's canon.

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Feb 10, 2016

Digimon Story: Cyber Sleuth plays it safe in a lot of ways, but for many of you out there, that's going to be perfectly fine. Just don't expect it to convert you if you're sworn off the formula.

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Feb 9, 2016

The Following was larger than I expected, and it maintains a high level of quality throughout. Being pared down from the bloat of Dying Light earns it more moment-to-moment excitement, and I greedily consumed it over the weekend. The last few minutes have me pondering the future of what's clearly going to become a franchise, and I'm ready for whatever Techland brings next.

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Feb 9, 2016

If you can stomach a few minor issues that add up over time, Arslan: The Warriors of Legend will be your huckleberry. True to Warriors form there's plenty of collectibles to find, new weapons to discover, online and offline co-op, and a free-play mode. Like nearly every Omega Force game before it, I'll be playing this one for quite some time.

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With six challenges to do (just like India) and a New Game+ option, Assassin's Creed Chronicles: Russia has plenty to offer for a bite-sized package, but it fails to live up to the bar set by its predecessors. The loud and powerful styles of China and India simply trump the final piece of the pie, which goes out with a muted rebel yell.

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10 / 10.0 - Unravel
Feb 8, 2016

Unravel cherishes the best moments in life while recognizing the hard battles we sometimes face as families, all wrapped up within delightful gameplay and stunning scenery. The atmosphere is so compelling that I couldn't help but feel like a piece of my own story was wrapped up in the game with the rest of the photo album. It's rare but a special thing when a game manages to impart a story that touches strings deep in the heart, and Unravel manages to meet and exceed this feat. Get ready to have all the feels.

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8 / 10.0 - Firewatch
Feb 8, 2016

The analog inputs (pulling up the walkie-talkie or map, spinning the same "1234" tumblers to unlock every single park lock box with Henry's paws) combined with unique animation and believable voice work help ground Firewatch, which manages both restraint and maturity in its story without ever going full mumblecore "walking simulator." The warmth of the budding relationship between two voices with natural chemistry is undercut by harsher realities and the drawn out segments of feeling stalked and vulnerable are legitimately stressful. The result is a tight, taut human tale well worth the trek.

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Feb 6, 2016

Those are the qualities that make the game more tolerable than it would otherwise be. Without much option of anything besides leaning on the NES version's method of using Blob (a non-playable character) as the means of gameplay execution, WayForward's take on A Boy and His Blob is frustratingly imprecise and inaccurate. But, by deviating a bit and adding the jellybean wheel, it killed any momentum and turned the game into a slog. That is truly the worst of both worlds.

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7 / 10.0 - Tachyon Project
Feb 5, 2016

Tachyon Project isn't a remarkable shooter, but it's well-designed on several levels. There's no multiplayer to speak here, but with a decent campaign, lots of customization, and New Game+/Endless modes, you'll be perfectly fine going at it solo.

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