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Restless Soul as a pretty difficult game to recommend. Even though it’s not a painful experience, it comes up short on almost every facet by which I would rate a game’s success. Its gameplay is shallow, the narrative is simple to a fault, and the aesthetics don’t nearly impress. I’d suggest maybe giving the afterlife a pass, because Restless Soul is a mere ghost of a game.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
An Exercise in apathy, neither solid nor liquid. Not exactly bad, but not very good either. Just a bit 'meh,' really.
A hallmark of excellence. There may be flaws, but they are negligible and won't cause massive damage.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
The campaign likely isn’t going to strike a chord with a lot of people, but the muck-about nature of the world map kept me playing longer than I expected. A sequel that leads into its biggest strengths has a lot of potential.
I wandered into Soul Hackers 2 expecting a general sense of quality from Atlus, and ended up getting sucked into its world. While dungeon design can feel samey at times, it’s not enough to distract from the flashiness of the game as a whole. As usual, Atlus really nails the details; it was fun to hang out with this crew and see where things went.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
While Thymesia is certainly lacking in some key departments, the solid control, satisfying combat, moody atmosphere, and compelling challenge are still well worth crowing about.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
Slightly above average or simply inoffensive. Fans of the genre should enjoy them a bit, but a fair few will be left unfulfilled.
I’m a big fan of roguelite action games and city builders, but even if you’re on the mild side, Cult of the Lamb is a winning combo. It draws many of the best aspects of those genres, places them in a one-of-a-kind world, and charts its own condensed course.
Solid and definitely have an audience. There could be some hard-to-ignore faults, but the experience is fun.