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The Tengu's Disciple is more of the same and that's largely okay. The historical figures and all-new yokai are memorable, the two main missions have good pacing, and the Splitstaff is just plain cool to wield. That said, I can't help but wish the story left a stronger impression – it ends a bit too abruptly.
Beneath the veneer, there isn't much that makes Hotel Sowls shine. The plot, the characters, and the gameplay are all wax-paper thin. The game ticks away mechanically under its inspired art style.
Void Terrarium is tough, and it can be unforgiving with a lot of different systems to keep track of. But it's always a satisfying experience. It's not the greatest roguelike/Mystery Dungeon title I've played, but it might just have the most rewarding gameplay loop I've seen in the genre.
Crypto-137 is hellbent on ensuring that humanity meets a terrible fate. By comparison, Destroy All Humans has met an enjoyable-enough-but-certainly-not-amazing fate. That's fine, but it's tough to not feel as though something truly great could've happened with some more creative license. If nothing else, this remake left me thinking that Destroy All Humans is still a viable property and that a brand new game might not be such a bad idea. But maybe that's because an extraterrestrial has control of my cortex.
When it comes to actually providing a fun experience, that's a bit more shaky. While the exploration based framework and interconnected world comes off very well, the combat is such an unavoidable drag, and since that is such a core part of gameplay, everything is brought down with it. There's still a lot of value to be found if you're a cyberpunker, but otherwise, the future is bleak.
When it comes to gameplay and longevity, Death Come True suffers from the exact same issues as many titles in the FMV genre without breaking new ground. But Izanagi's engrossing tale of love, regret, and murder redresses the balance with superb performances, dramatic twists, and a genuinely impassioned climax. It's a short, somewhat expensive trip, but one worth taking when it hits your personal price-point.
You know, last week I'm not sure I could have told you the last time I cried while playing a video game. Maybe it was Persona 4 on the PlayStation 2? I've been introspective a lot, but rarely sad and on the verge of crying. Well, now I know exactly the last time a video game made me cry, because it was yesterday while finishing up Necrobarista. While I have some qualms with how the game's "memories" are handled, it's such a minor quibble in the grand scheme of things. For anyone interesting in a wholly unique story that is almost guaranteed to sink its hooks into you, look no further than Necrobarista.
If you're looking for a cathartic pick-up-and-play game with little to no fat that you can slip in between this summer's massive story-driven titles, that's Carrion all the way. It's a devilish snack.
It's a power fantasy that makes you work for the right to feel like a god and when your plans come together it's a joyous romp to play.
Rainswept is a heavy game. Its sad piano music and endless poetic rainfall underscoring the human tragedy depicted. If you're capable of shouldering the game's baggage, Rainswept provides an "entertaining" tale. I certainly "enjoyed" it. However, if what you're looking for is a fun murder mystery to sink your teeth into, you might be better off seeking clues elsewhere.
Tribute Games tapped into a treasure trove of classic games, and that adoration shines bright in Panzer Paladin. In a year already full of great action-platformers, this one shouldn't be skipped.
For many, If Found... will be an interesting story about LGBTQ life in early '90s Ireland. For others, it'll be a callback to the heartache of our own coming out experiences. It tells a very specific story of a very specific girl, but its examinations of families, friends, and how we sometimes need to let go of the past if we want to move forward, are universal. This is a great example of how stories about LGBTQ characters don't have to be aimed exclusively at LGBTQ audiences, and even without my personal connection to the story, it's the most brilliant game I've played this year.
On the other hand, if you can push all that story into the background and focus on the sheer thrill of the game's combat and the challenge of its puzzles, it has a lot more going for it. CrossCode puts its mechanics to good use in inventive ways, and at times, I found it to be legitimately impressive. However, without the beating heart of a convincing narrative, you may find yourself logging out too soon.
There's room in my heart for both styles of Paper Mario. The old games still exist and this newer, sometimes thinner formula is fine too. That said, it's possible Nintendo and Intelligent Systems have folded this subseries every which way they can at this point. I hope the next one is a little more fresh.
With Ghost of Tsushima under its belt, Sucker Punch deserves to be in the same conversation as Insomniac, Naughty Dog, and Sony Santa Monica. If this generation is to wrap up soon, it's fitting that it'll end with Tsushima: one of its most beautiful games thus far.
Orcs Must Die 3, like its predecessors, will withstand the test of time for folks looking for a lighthearted strategic affair in the sadly-now-underrepresented trap genre.
Ninjala definitely has the look of something I should be in love with. It's bright and colorful, and the world-building happening here is genuinely fun. What's not fun are the poorly implemented mechanics that can ruin the fast and fluid combat. There is a solid template for something great here, and if GungHo can iron out all its wrinkles, it might have a genuine blockbuster on its hands.
Inti Creates could've done "more of the same" and called it a day, but the new characters lend Curse of the Moon 2 a ton of flexibility, the co-op support is commendable, and the subtle refinements can be found far and wide if you go back to play the original game after spending a weekend with the sequel.
Despite its age, simplicity, and lack of embellishments, Story of Seasons: Friends of Mineral Town proves the Bokujō Monogatari franchise has been on the money since the very beginning. Its content may feel a little sparse compared to its successors and competitors, but I can see myself returning to these lands long after the next harvest moon.
It's a weird game to review because so many people are going to expect drastically different things. How many games force you to shave and send your clothes up for dry cleaning? How many times can you say that you hexed an old widow so that you could go bowling in the past...oh say decade or so? Deadly Premonition 2: A Blessing in Disguise is another trip. You've been warned.