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Ultimately I think fans of the 40K universe and Space Hulk will be satisfied, it just might need some time to iron out the AI bugs. If this is your first go at Space Hulk it is an excellent place to start but you have to be willing to learn to walk again as it takes no prisoners.
Black Cat's DNA was already spliced into side activities in Spider-Man so her appearance makes sense, even if the "to be continued" ending is a bummer (I guess that eliminates the idea of further DLCs being standalone). It's not the most explosive beginning, but it does feel like more of a natural extension rather than a tacked-on thing. As does the possible baby mamma drama.
Given that we live in a time with a seemingly unprecedented number of absolutely fantastic anime fighters, that might be a big ask for some. In the end, the game's biggest sin may be not embodying U.A.'s "Plus Ultra" spirit, and simply settling for being a decent, good-looking fighting game take on a popular anime franchise.
Castlevania: Requiem is a complicated thing. It's both a wonderful package of two incredible moments in Castlevania history and a bog-standard port. Nothing has been significantly upgraded from the already existing PSP dual-pack, so if you already own these in some form or another, stick with those. Just keep in mind that at $10 each (Requiem is $20) it's currently one of the cheapest ways to get them. That ain't bad!
With a stronger connection to the world and a more rewarding progression system, Nine Parchments could have been more than a fleeting arcade fancy. If you can find it on sale (which it has hosted many times since launch) and can wrangle up three other people, it's a decent party game that will fill a single afternoon.
Small musical cues are also used perfectly. I didn't notice how catchy these were at first until I found myself mimicking them in the shower. They are only a few seconds long, and I love them all so much! Special shoutouts to the voice actors as well. More than usual, the voice actors accurately representing their characters is of the utmost importance as players may recognize an accent or voice inflection that allows them to pinpoint the identity of someone on the ship. Everyone in the sound department did a tremendous job.
I still remember sitting down for the first time to play Soulcalibur on the Dreamcast and hearing Jeff Manning's voice echo across the room. This is a larger-than-life series that deserves a lot of love and care from its creator: and with VI, it got it. The recent documentary that openly acknowledges the past faults of the series gives me hope that Bandai Namco is going to right the Soulcalibur ship.
Starlink: Battle for Atlas is a good game that's robbed of greatness by a lack of ambition and terrible toys-to-life implementation. Everything it gets right – the clever mix-and-match shipbuilding, the combat, the controls, the imaginative alien worlds, the decent space opera storyline – can't escape the vortex of tedium that comes with pedestrian mission design, planets that are mechanically the same, and the crushing knowledge that people who buy just the Starter Pack are getting an unquestionably inferior experience.
It's not quite as good a package as my favorite Jackbox Party Pack, but in my opinion, Party Pack 5 is much better than last year's offering. None of the games seem to be here just to fill out the pack. If you're looking for something to do with a group over the upcoming holidays, there's plenty in Party Pack 5 to keep a whole bunch of people engaged and laughing for hours.
How well Activision manages Black Ops 4 will possibly influence the entire future of the series. For now, two thirds of it is rising to the occasion.
If you have been waiting for something approaching a new Super Monkey Ball, or just want a pretty direct translation of the Marble Madness formula, Marble It Up! has you covered. Just don't expect a lot from it and you will probably be very satisfied.
The quality of any given WWE 2K game is a gamble year to year, but 2K19 manages to claw its way up from being buried alive by the travesty of last year's entry. Daniel Bryan's Showcase is a clear highlight as are the mostly welcome mechanical changes. Here's hoping they don't regress again in 2019.
The Missing: J.J. and the Island of Memories, is a short, dark trip through the nightmare of youth; growing up, discovering yourself, and existing among a society that rarely understands. Sure to be a divisive title, there are those who will find The Missing overpriced and melodramatic, while others will be taken by its surrealist story of undying friendship, ironically becoming an indelible memory to those who dare to experience it.
Fist of the North Star: Lost Paradise is a passionate retelling of one of history's most violent, bare-bones, and overwhelmingly macho tales. In that capacity, it does a great job. But it's not quite the masterpiece it could have been, let down by repetition, unlock grinds, and a lack of polish in narrative and mechanics. Regardless, with bucket-loads of adventure on offer, and a cathartic dose of the old ultra-violence, Lost Paradise is a fine weekend-filler, and a proud reflection of its legendary source material.
My Memory of Us is a joy to play. It's a well-crafted game that is clearly made by a team equipped to tackle such a heavy subject matter. Even without directly showing any Nazi symbols, the story is heart-wrenching and manages to pay tribute to the sacrifice of those who fought against them.
My opinion of The World Ends With You: Final Remix is one of indifference. All the consideration that went into making the original a compound piece of craftsmanship, inseparable from the device on which you played it, is absent.
All told, Surf 'n' Turf is a great little expansion, perfect for Overcooked 2 fans who want to feel more challenged. I was worried it was going to be too short or too similar, but none of those fears panned out. The levels are tightly designed and genuinely satisfying to solve. This DLC is peak Overcooked.
I like computer books. I have a shelf packed with programming textbooks, stories about the industry, and a library of eBooks on various languages I learn and work with. I also have one oddity published by O'Reily called Getting Started With Dwarf Fortress. Of course Dwarf Fortress is not a programming language, but a game. An infamous game known for an incredible depth of complexity and one of the worst user interfaces ever built. Aside the fact that the game is comprised entirely of ASCII characters, it is difficult enough to parse that it has its own sizeable text box. A shame considering it is one of the most unique and wonderful games around.I never mastered Dwarf Fortress, but it stoked the fires of my interest in the simulation genre and as the years have gone by there have been plenty of interesting clones of the game. Prison Architect is one such game, and while it chooses to ditch the mind boggling scope of Dwarf Fortress and focus the player on a singular task, it is not any worse off or lacking in depth because of this. After hanging around on PC, it has made its way to the Nintendo Switch, making it (for now...Rimworld, anyone?) the only notable title like it on the console.
When I played the game during the first Switch beta test, I said Tencent Games wasn't screwing around. It still isn't. This is the absolute premier way to play the game. Arena of Valor may have been born on mobile, but on Switch is where it feels at home.
I have a lot of quibbles with Super Mario Party that could have drowned it, but the extras pull it up above water. 80 new minigames, most of which aren't busts, is a feat. Having a team-based mode where you can move around freely and going back to basics with the core board game (goodbye car, hopefully see you never!) was a good move. Restricting play options and easing up on the amount of boards available? Not so much.