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This is Assassin's Creed finally catching the dragon that it has been chasing for a decade. At long last, it has nailed the balance between outlandish and plausible. Because of the period's close ties to mythology, it makes sense for Bayek to travel to the ethereal. It's thematically consistent with the setting, and it's a sincere reason to explore something new. The Curse of the Pharaohs is among the most ambitious of Assassin's Creed add-ons while also among the least jarring. It's quite possibly the best DLC to date. If this is Bayek's swan song, he went out on a high note.
Given more development time, this could have been the definitive entry in the series, but what we're left with is good enough. Hopefully Kiwami 2 can make some necessary improvements, because the groundwork set by the Dragon Engine is just awesome.
Vermintide 2 is an improvement over its predecessor with more beautifully designed sprawling levels, more varied enemy types, an addicting loot system, and a whole lot of character skills to try out. The sequel is at its best when it's creating tense moments, even if it can quickly get a little bit overwhelming. I also apologize to all of those I left to die in matchmaking.
Burnout Paradise Remastered isn't really worth grabbing if you already have the original. Hell, said original is even backward compatible on the Xbox One right now. Without any prior experience though I would absolutely give Paradise City a spin -- even with its faults, it's still one of the most memorable and mild open worlds in existence.
My gripes aside, Surviving Mars might be the most fun I've had with a city-building game since SimCity 2000, and Haemimont has accomplished this feat by drilling down into the details, and zooming in on the kinds of small-scale community-building that I'd always felt the that city-builders with a grander scope lacked. The promise of robust modding support from launch could also ensure that the game has legs, or even that some of my complaints could be addressed by fans soon after they get their hands on the toolkit.
Most of the stages aren't the only linear aspect of Star Allies, as the world map for each realm is fairly flat. It's always great to find a secret switch and unlock more extra stages to romp around in (something that feels distinctly Super Mario World), but more hidden secrets and an actual use for hub screen jumping would elevate the age old level-to-level feel a tad.I don't think HAL is very interested in drastically altering the Kirby formula at this point, and that's perfectly fine. Not every creation is going to be a masterpiece, but for the most part, all of the console iterations have a special degree of love and care that shine through. Kirby Star Allies is cute, gorgeous in its own special way, and fun to play. It's par for the course.
This isn't a horror game in the purest sense of the word. There aren't any jump scares, yet there is a very real sense of dread as you chip your way through the story. It never fully lets up and, instead, allows itself to build until you're almost used to the oppressive paranoia.
A package which includes a gorgeous aesthetic and lonely atmosphere with a haunting soundtrack and overall sound design to match. Throw all this in with enough alien weirdness, science fiction elements, some unique puzzle concepts, and it still kept my attention to the very end.
"Expanse" might be a bit generous, though. While it's hardly unusual for a VR game to be a bit on the short side, a couple of hours and change for the campaign from start to finish (not including a few frustrating sniper-deaths) pushes the limit. On the other hand, I'm happy that it was over quickly, the better to move on to games that I enjoyed. A score attack mode also exists for those who really want to squeeze every bit of blood from a stone.
Battlezone: Combat Commander is a relic of its time. It's clear this is a love letter to fans of the original, a nicer way to play a game plagued with some unfortunate problems back when it was released. A.I. is okay. The story takes a while to get going. Some of the mechanics are clunky, and the presentation is basic apart from improved unit models and environments. Even though it wasn't quite as unique for its time as its reputation might claim, it has a level of complexity and strategy present that's not shared by its predecessors and very much stands tall, even today. I found it an enjoyable romp and feel it is definitely worth a look for RTS fans who want to try something a little different.
Into the Breach is a mechanically perfect game that is surrounded by mediocre design decisions. I absolutely adore the tactics-style gameplay and how simplistically the game can convey so much information. But with the only run variance being the three pilotable mechs and the potential upgrades, things just start to feel "same-y" after not too long. For those, like myself, who can easily fall in love with intelligently designed mechanics, there is a lot to love about Into the Breach, but it's not as well-rounded as it could be.
CHUCHEL is a great experience that is definitely worth a whirl.
Although I came in rusty, DJMax Respect beckoned me to keep my fingers dancing and to further one-up myself. The more I did that the more fun it became, and I'm looking forward to enjoying all of the DLC to come, and potentially, the full-on resurrection of DJMax in the west.
Past Cure wants to be something great, and that ambition is the only thing it has on its side. This is a game that is flawed to its core. The mangled story and shoddy design prevent any single aspect from ever sticking out as something special. Don't even risk taking a bargain bin flier on this one. You'll only end up frustrating yourself.
Fear Effect Sedna shows that the developer truly knows its source material inside out, but unfortunately the gameplay aspect remains lost. With poor voice-acting, a broken, almost unnecessary tactical system, unreliable A.I., and flat action, Sedna just isn't fun or compelling.
Ultimately, Girls und Panzer: Dream Tank Match isnt the perfect primer for Girls und Panzer, nor could anyone expect it to dethrone contemporaryporary tank sims, but taken on its own merits, it's a solidly-built, roundly enjoyable foray into the fun-loving world of Girls und Panzer, delivering a ton of fan service and some engaging combat on top.
The game looks great -- it's awesome to get down on the ground level and watch the little dudes duke it out. Even the maps themselves look incredible. But once the novelty of "it's in virtual reality!" wears off, you are left with a mechanically-solid RTS game with a poor story, that lacks specific commands veterans will expect, and has what is likely a very small community.
Sprint Vector definitely does more right than it does wrong and its unique form of movement in VR is something I think we'll see used by other developers going forward. It had me wanting a Mirror's Edge VR, but I don't see that happening anytime soon.
As far as I'm concerned, The Behemoth is now four for four. And while Pit People doesn't quite nab the crown as my new favorite game from the studio, I love the risks it takes to shake up strategy RPGs. It's a wild, creative, occasionally erratic game. Pit People is imperfect, but it's so worth your time.
Saying anything else will just ruin the magic that this short, intriguing title holds. With its low price point and great pacing, I'd encourage everyone to check this out. If you're a fan of sci-fi, this is almost a no-brainer, but even people who are typically not interested in visual novels would do well to try Subsurface Circular for themselves. The organic integration of puzzle elements makes for one of the best detective games around.