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Where the Water Tastes Like Wine is an excellent exploration of stories and the meanings we place upon them. It's a road trip game through the American landscape that's punctuated by astounding writing and entertaining encounters. There's nothing quite like it, and it's doubtful that there ever will be.
I sincerely hope Polyarc is successful enough with Moss to make a sequel, because I'm not ready to say goodbye to Quill. This could easily be a flagship series for PlayStation VR.
With more ideas, more obstacles, more varied goals, or just the ability to pet the dogs without screwing up one of my solutions-in-progress, I could easily see this as best in show. Instead, Puzzle Puppers wouldn't even place.
Immortal Redneck's loop is dead simple: play some, upgrade, play more, buy the item that lets you skip past the mid-boss, play some, upgrade, then confront the final boss. But you know what -- it's a blast, and I never really thought of any of the above as work. While the roguelike setup will no doubt scare some people off (you do you, reader), anyone looking to temporarily transport themselves back through the ages of FPS-dom without making concessions should give it a chance.
Flaming Fowl Studios has the opportunity to transform Fable Fortune into something more in the future. For now, it's derivative, flawed, and unfinished.
For anyone looking to scratch that nagging Okami itch, even if it never quite reaches the same heights, you're going to have a good time here. It may feel a tad familiar, but that's not necessarily a bad thing. Sometimes, it's just great to lose yourself in a goofy world for a bit.
Despite the rough edges, Dimps' work is easy to like if you're a Sword Art Online fan hungry for something new to advance the franchise with. Though ultimately held back by the jank, it's definitely worth checking out, if for nothing else than a welcome change of pace and setting.
The foundation for something better is still here, but Slipgate Studios has reworked Rad into something that isn't worth spending your cash on.
Though it has some rough edges, including occasional script-related issues and town-wide events that seem to ignore changes players have enacted around the village, Gleaner Heights has enough content to make it feel like an instant cult classic.
Metal Gear Survive should have been a free-to-play game just like Grasshopper's Let it Die or an actual Metal Gear release. It doesn't accomplish either aim.
If you played and loved the first game, you'll still find something to love here, but it's so buried under obtuse puzzles, terrible voice acting, and pointless combat sections that it's really difficult to recommend this. The story is still pretty solid, but getting to it is a total pain in the ass.
Warhorse Studios took a big risk with this game and hopefully in the long run the technical issues can be addressed, because as of right now, they prevent Deliverance from reaching greatness. If you can climb over the mountain of jank and poor optimization then you'll be in for an incredibly authentic experience, that when it works, truly puts role-playing front and center in a fabulous way.
Pinstripe isn't perfect, but it feels as if it nearly perfectly accomplishes what it sets out to do. It tells an emotional story with its own peculiar and disturbing flair. Like Dante seeking out Beatrice, Ted will walk through hell for Bo. That's something we can all empathize with on some level. That's what's worth fighting for.
So much can happen in Rust over the course of a week. Overcoming the elements is no small task in and of itself, and the game's punishing survival systems make it hard to recommend to everyone. But for those who are willing to put the time in and stick with it, Rust provides both a social sandbox and a deep, functioning crafting system. At times, it feels like anything is possible in Rust; like witnessing players double-crossing one another or stumbling upon a small sheet metal city in the desert. You just have to accept that nothing is permanent on the player-driven island. And sooner or later, you have to build everything back up again.
The Windows 10 restrictions simply do the development team a disservice. A lot of work went into Age of Empires: Definitive Edition and just enough tweaks were made to ensure that it's still relevant in 2018. I have an incredible amount of respect for the folks who brought this classic back to life, and for their restraint to ensure that this remaster doesn't abandon its roots.
You may as well just play the SNES version, even if it's the first time you're ever picking up a Mana game: the original spritework is able to pick up the slack of a few of its inherent shortcomings, which are only exasperated by the swap to 3D.
When I first previewed Monster Energy Supercross many months ago, I thought it was a fun racing game with a lot of potential. I still think it's fun, but this first run at the license from Milestone doesn't come anywhere close to meeting its real potential.
For a game that leans so hard into the feeling of discovery, Fe has shockingly little to say about anything. It has no clear goals or worthwhile revelations. The idea of mystery is more alluring than any of the actual mysteries in this forest. It's certainly pretty, and the platforming and light puzzle-solving are adequate enough. But Fe very obviously aims to evoke a certain emotional response, and it fails to evoke much of anything at all. That's nothing short of disappointing. Sometimes the trees are just trees.
The core of Bayonetta remains as solid and frustrating as it was when it first released. It lacks the polish, semi-coherent story, and rich color palette of its superior sequel, sure, but it's so masterfully designed and brazen in its direction that it's still a must play for every action game fanatic. While the Switch port may lack the exhaustive resolution and graphics options of the PC version, it's an absolute knock-out as a portable action game and further proof there seems to be very little the Switch is incapable of doing.
The core of Bayonetta remains as solid and frustrating as it was when it first released. It lacks the polish, semi-coherent story, and rich color palette of its superior sequel, sure, but it's so masterfully designed and brazen in its direction that it's still a must play for every action game fanatic.