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Warhammer 40,000: Dawn of War III takes a few steps back in time to make one step forward. It hearkens back to a lot of older design choices from the first game, and attempts to build upon other RTS conventions in the process. Not everything works (especially the strict adherence to the core conceit), but it's still very much both a Warhammer and a Dawn of War joint.
Mario Kart 8 Deluxe is straight-up a better version of the game without compromise. It looks crisper, there's more to do, it's portable, and it might even outsell the Wii U version to ensure a healthier long-term community. With battle mode firmly in place, it's one of the best kart racers ever made.
I'm sure there is a demographic out there that Urban Trial Freestyle 2 will appeal to, but it is clear to me now that I am not a part of that key demo. While I can appreciate what they were going for here and I found myself really getting into the challenge, any feeling of joy I experience doesn't last for long when I'm faced with so many bewildering design choices.
Rick and Morty Simulator: Virtual Rick-ality's irreverence reminds me a lot of JazzPunk, but more grounded and less adventurous, with all of the good and bad a structure like that entails. It takes a little while for the comedy to ramp up (which, in a short game isn't ideal), but when it does, it hits all the right marks. Hopefully a follow-up will take us to more exotic locations and double down on a few of the tougher puzzles.
All told, Shiness is an uneven adventure, but one I'm glad I undertook. While it's too ambitious for its own good, deep down, and despite some hard-to-overlook faults, you can just sense that this was a passion project. I'm not sure if Enigami will get to make a sequel, but if it does, I'd be up for it.
Bye-Bye BoxBoy! is being billed as the last of the BoxBoy! trilogy and if this is where things truly end I think that's for the better. Qbby is great and this monochrome world is wonderful, but I feel as though its basic puzzle formula is on the cusp of getting stale. If we do see more of this boxed boy, I hope his next adventure is something more substantial.
As an important piece of gaming preservation, I'd almost say that Disney Afternoon Collection is worth picking up just for the DuckTales and Chip 'n Dale sequels, but the truth is nearly every game deserves to be played at least once. For now I can only dream of Adventures in Magic Kingdom, Little Mermaid, and Mickey Mousecapade as DLC.
Since it can take four hours or more to finish Full Throttle Remastered, you're hit with a story that's paced in a manner that feels just right. Even if there are some small roadblocks along the way, there are plenty of detours that'll keep your spirits high as you head into the horizon. In fact, reaching the end of this game's tale is the equivalence of going through the ride of your life.
Flinthook is a fine video game that sunk its hooks into me with easy to pick up and play gameplay, a catchy soundtrack, and cute characters. It's easily a recommendable rogue-lite for any fans of the genre or platformers in general. Just don't expect the game to anchor you to your seat unless you're the kind of person that needs to uncover every piece of treasure possible. Even if you aren't, Flinthook is a dandy game, in space.
Late Shift is interesting enough on its first go around, but without reward in its narrative or punishment in its gameplay, there's not enough reason to go back.
Call of Duty: Infinite Warfare: Continuum is an uneven but above-average pack. It pales in comparison to Sabotage, but hasn't dragged down the season pass as a whole in any meaningful way. I'm anxious to see what the next two offerings can bring to the table, while we wait to hear more about Sledgehammer's next project.
You know the most messed up thing though? I played through this entire game and even got all but one of the in-game achievements because I'm clearly a masochist. It really pains me to say that getting the last achievement would certify me as "skilled Magical Girl" and I don't think I'll ever get it. I just can't bring myself to grind through more of Vroom in the Night Sky just to buy all the shitty mopeds just to get a meaningless reward that probably changes nothing.
Even though the Master System was an also-ran next to the NES's dominance, there were some real gems created for it, and Wonder Boy 3 just might have been the best game released on the platform. Lizardcube and DotEmu have done a lot of work to bring The Dragon's Trap up to today's standards, and the new version plays as good as it looks. It's plain to see how much effort went into making this into the best possible version of a game that deserves to be a classic, and it's absolutely worth your time.
Reactions to Marvel's Guardians of the Galaxy: The Telltale Series will depend largely on how receptive a given player is to seeing more of the Guardians of the Galaxy in general. Unlike their successful big-screen debut, the narrative missteps in Tangled Up in Blue mean that players of the first episode won't immediately fall in love with this motley crew of ne'er-do-wells. Anyone that's already open to their cosmic antics will find a family that seems worth sticking with.
With lackluster plot, awful comedy, and shallow gameplay, I just don't see where the following comes from. Voodoo Vince should be commended for trying to add variety and humor, but ultimately the execution is not there. Perhaps harsh on a game that is no worse than mediocre, I did experience brief nuggets of bliss, but they were rare. More often than not you'll be frustrated, leading you to believe you're the real victim when Vince sticks pins into himself.
absolutely love the colorful art style that makes up the set pieces that themselves tell a story of a forgotten post-apocalyptic world, and the soundtrack is composed of retro-inspired chiptune. While the game is quite short, what is here is worth playing for the cost of entry.
Starblood Arena gets a lot of things right, but it failed to pull me into its world and feels dated on arrival. Although the fact that loot boxes aren't tied to microtransactions is appreciated, it would have been much better served as a budget or even free-to-play game to help push the PlayStation VR. It's weird to see the PlayStation VR launch with RIGS, an insanely polished game from a now defunct Guerrilla Cambridge, then put out Starblood months later.
While the combat may have some depth and the game is certainly tongue-in-cheek, it just doesn’t present enough new ideas to sustain itself. I think it’s worth a playthrough, but I don’t believe we’ll be talking about Mr. Shitfy for years to come. Just as quickly as Shifty himself enters and leaves a room, so too does this game enter and exit your mind.
Robo Recall's few flaws just feed into the notion that I want more of it. I'm sure it cost a pretty penny for Epic to develop, and with the install base right now of VR, it may not even fully pay off. But if more deep-pocket developers are able to take risks like this and make more of these pushes, we might see VR hitting the mainstream yet.
There's hope for Drawn to Death to grow into something more, and my fingers are crossed that it does. After not quite a week, I've just about had my fill and don't feel compelled to stick around for cosmetic unlocks earned from drawn-out blind boxes. With new modes and characters, another pass at balancing, and some matchmaking options, I could see myself coming back. Until then, I'm good.