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Plus, it allows me to play out my dream scenario of "Kristaps Porzingas being teamed up with someone halfway decent," so that's exciting.
Even though certain design elements aren't as streamlined, fleshed-out, or user-friendly as they could have been, part of me is just thankful Birthdays even got greenlit. Niche as it might be, I've wanted something like this for years, and despite my admittedly high expectations, I still came away impressed. I hope the game is able to find an audience, because it so clearly deserves one.
Rain Games definitely knows how to make a quality title. If you have any fondness for Zelda, you should really check this out. Even if you don't happen to enjoy Nintendo's classic series, World to the West is fun enough to warrant a playthrough from even the sternest of players.
It's a testament to Statik's inventive puzzle design and clever complementary use of the DualShock 4 and PlayStation VR that even though I didn't care much for its story or aesthetic, it still won me over big time. If you're a PlayStation VR owner, you owe it to yourself to look into this game further.
TumbleSeed is a game that I don't think I'll ever completely finish, but it's damn impressive for those that dare to stomach its difficulty. If you're the kind of person looking for a mostly skill based game that is brutally challenging, yet very entertaining, then TumbleSeed is for you. More casual players will want to save their money and sanity for games a bit more accessible to them. Honestly, the biggest mistake here is that the developers haven't offered multiple difficulties, which will surely limit the potential player base.
While it might seem easy to write Super Rude Bear Resurrection off as a 2D platformer that solely wants to make players die a shitload of time, that's hardly fair. Instead, it's much better to look at it as a game that encourages creativity and persistence. There's always a way forward or a secret exit down a hidden path. All you have to do is take a deep breath, keep trying, and maybe die more times than you care to admit.
Years later De Blob feels like a worthwhile experiment. It hits the ground running with its likable tone and doesn't really let up with its no-strings-attached sandbox approach. Ironically after seeing the landscape so packed with open world busywork since its retirement, it's a welcome respite.
With its jump-in-and-go world map setup, I find myself picking up Nioh and randomly running a few levels on the New Game+ difficulty more than I thought I would. If the next two DLCs after Dragon of the North can keep this up and pad an already packed game with more to do, I'll be returning to it for years to come.
Most everything is well-thought-out, polished, and delightful
While I've enjoyed my time with Expeditions: Viking so far, despite its problems, there is still much to see, many to meet, and at least one more church to loot.
The more I write about this episode, the less I like it. I actually went back and replayed it to see if the ending could be influenced by the player in any way (it can't), which certainly did Thicker than Water no favors. One disappointing episode isn't enough to write off the whole season quite yet, but I'm certainly less excited for the finale than I was this time last month.
Scanner Sombre is a gimmick game, and I honestly say that without any ill intent. Its gimmick is beautiful and engaging and kind of amazing. To its credit, Scanner Sombre is seemingly aware of the limitations of this because it's brief enough to not wear out its welcome. However, the kaleidoscopic interior decorating is a means to an end, and that end just isn't as thrilling as what's in the mind's eye.
It doesn't rely on jump-scares to freak out the player but instead opts to make them uneasy and uncomfortable with its environment and brilliant setpieces. If you have the capacity to play Wilson's Heart, do it.
I was expecting some of the on-paper enhancements to impact me more, but Dragon Quest Heroes II isn't a stark improvement. It is better though, so if you wanted to get in on the first quest and missed out, you may as well skip it and jump in here -- you won't be missing a whole lot.
I do wish both games would tone down the fanservice, since that really does nothing for me aside from making me feel a bit uncomfortable. But aside from that, Danganronpa 1-2 Reload is an easy recommendation. It's a visual novel, yes. You're going to spend a lot of time reading. However, just about everything you read will entertain you in some way as you watch these incredibly strong personalities play off each other. If you have any hangups about playing a visual novel, let them go. Pick up the Danganronpa games on whatever platform you prefer and enjoy some of the sharpest character writing I've seen in years.
Outlast 2 is harrowing. It is a horror game that will make you want to take a shower after you're done with it. It's a horror game that will make you want to hold your loved ones just a little tighter next time you embrace them. It's a horror game that will scare you in the moment with shock and gore, then haunt you in the middle of the night with its ideas. And isn't that what the best of horror strives for?
Playing through took me about 12 hours, though it might take more or less time if you bump up the difficulty or stick to the critical path. None of the problems I had with this game are insurmountable, and I'm hoping that Zeboyd will be able to fix them with an update. In spite of the bugs, I enjoyed exploring the galaxy with Alyssa and her crew, but you may want to wait for a patch or two before mainlining this Heroine.
Edith found exactly what she came for: The reasons for all those early graves. This family tree is rooted in tragedy and suffering and loss. It's no great surprise that all the branches broke off. That might be fascinatingly grim for us, but there's also the unmistakable feeling that we're more shook by it than Edith is. Sadly, she's a Finch and that means she had gotten used to it long ago.
Puyo Puyo Tetris is one of the best puzzle games I've ever played, not just because it's based on two mechanically sound, battle-tested puzzle philosophies, but because it goes all out and doesn't leave any room for an "extended edition." Grab it, take it on the go, and preach the gospel of Puyo Puyo.
Little Nightmares could use better pacing, perhaps more build-up in the first chapter, but even in its calmer moments it retains your interest with its macabre world and simple yet goosebumps-inducing gameplay. You constantly feel like a crippled gazelle limping around a lion's den. I'm excited to watch others play and panic the way I did.