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Aside from the awful background music in the tutorial level, the soundtrack was generally quite good.
This lead to rampant experimentation on how far I could go and the extent to which I could combine multiple swings without ever stopping.
This game’s strength is in its writing – the snappy dialogue and quirky characters will make you forget its flaws.
Alwa’s Awakening is classic gaming for the modern gamer and an incredibly enjoyable experience.
Aside from the stunning, fully animated cut scenes, the visuals feel right out of the PS3 era, if not earlier.
All in all, there is very little replay value here.
Even the paths to show your progress for each patient are cool, consisting of what looks like tree branches or a neurological network.
The longer you play though, the lack of depth starts to show and things get repetitive.
Resident Evil 7 biohazard isn’t without its flaws, but it’s absolutely the sequel that Capcom had to make in order to make the series relevant again.
Unfortunately the slow movement adjustment and short gameplay that were a problem in the first episode are still present four episodes later.
Dragon Quest piles on the enhancements in the 3DS version, and these tiny improvements are so numerous, that Dragon quest VIII feels far less dated than an RPG over a decade old should feel.
The game is beautifully set up, assuming you’re into the zen level of work it has in store for you.
Games like this, you’ll die without warning, which can be pretty annoying.
The content is great, but the relative value is horrible. If you are a big Kingdom Hearts fan (and really that’s who this collection is intended for), you’re going to be overjoyed.
As mentioned, you’ll come across treasure chests, but I couldn’t help but laugh at the contents – the food is always the same steaming pre-cooked meal, as if in this world the treasure chests are actually fancy microwaves.
With an abundance of activities to partake in apart from the main story, you’ll no doubt spend countless hours exploring Kamurocho and Sotenbori.
The AI don’t really pose much of a threat until much later into the game.
While launching towers to expand your base is a fun mechanic and visual, you are essentially made to draw a bow in the direction you wish to fire: the more the bow is drawn the further the tower will launch.
the ability to make the gun point at the right spot is the difference between gaming nirvana and controller chucking rage. Go ahead and ask my controller where this experience leaned.
Whether or not you’ve played the first one, Gravity Rush 2 is a game you can’t afford to miss.