Digital Chumps
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In a matter of weeks Anthem has marveled with its engaging action and technical incompetence. As a power fantasy, the game achieves many co-op thrills but the highs are often spread too thin over questionable design choices. BioWare's pedigree feels suppressed by a game that needed much more time in the oven.
Neverout is an interesting VR title turned into a Nintendo Switch experience that seems to be better suited to handle it. It's fun, it's challenging, and it can be a bit frustrating now and then, but it's still worth checking out, especially at the price point.
Donut County posits a world where raccoons crave not only trash, but also apocalyptic profit. This manifests into a physics adventure game with a primary mechanic of expanding the size of a trash-swallowing hole that also swallows everything else. Donut County is a meditation on greed interrupted by a mischievous heartbeat, which is probably what you want from some sentient raccoons outfitted with preposterous technology.
Samurai Shodown is a fun release that brings back memories of a simpler time in the fighting genre where focus laid squarely on technique and gamer ease-of-use. The inclusion of a variety of modes helps to beef up the fighting content and offer up good challenges for those seeking them. All of this makes the experience more engaging and entertaining.
Vampyr drives the desire of the player against the will of its protagonist. It creates sharp edge, and the ensuing conflict has the power to bore, excite, and infuriate an audience. Depending on your admiration (and patience) for its rampant ambition, Vampyr is either an unassuming action game or a garrulous gothic network of austere vampire folklore.
Destroying the mass of relentless aliens with different weapons, utilizing special equipment in a close-shave situation and ultimately reaching the finish line or dying, in the end, is a fun time.
Thunderful's Curious Expedition is a very fun game. It has a lot of complicated strategic parts you have to think about in order to be successful, but all of them create a learning experience, much like Oregon Trail did for gamers back in the day, that motivates you to keep going.
Deliver Us the Moon is quite good in its narrative design and its atmosphere. The only real crux with this game is that it just needed some finer tuning when it came to difficulty and glitches. In the end, it's still a good game to take a chance on, if not just for what it makes you feel along the journey it proposes.
On the whole, Soulcalibur VI does an excellent job of advancing the series while also stay true to its roots. Character creation, two new battle mechanics, new playable characters, two story modes, online play — there's a lot of meat here for fight-hungry fans to dive into and it's crafted and presented with the skill we've come to know from Project Soul.
Overload harks back to simpler times in gaming and executes its brief perfectly. Billed as a spiritual successor to Descent it delivers to those fans in spades. Those too young to remember it though may find themselves wondering what all the hype is about.
Contra Anniversary Collection is another successful release under Konami's Anniversary Collection moniker. It brings the old series back to life and reminds us that Konami really loved gaming back in the day. Hopefully, they can get that old feeling back again and reignite some of the other series that lie underneath their control.
Outright Games' Ice Age Scrat's Nutty Adventure shows some passionate love for the film series and constructs a game that young gamers will eat up. Does it have a fair share of issues? Yes, the levels feel too big and there's not enough to do at times, but young gamers won't really need that intricate design and complication to enjoy it.
It should hardly come as a surprise, Sega Ages: Fantasy Zone is another solid release that retro gamers should strongly consider picking up
Imagine a Western where scouring the American frontier is as urgent as calculating the severity of a hat. This balance sustains West of Loathing's mixture of zealous role-playing and profuse outpouring of absurdity. It's proof that capable writing can not only texture eccentric maneuvers in design and presentation, but also prevail as a primary attraction. West of Loathing celebrates Western ambience and revels in disciplined goofiness.
Right now, the modes are decent, especially for younger gamers out there, so they add some value to the titles, but they need a bit more to them, though, to really sell everyone on them.
All things considered, if you're looking for a challenge that will keep you occupied for an evening, Shio is worth a shot.
Overall, Bubble Bobble 4 Friends is every bit of Bubble Bobble and more. I’m just not sure the price tag justifies the gameplay.
World of Final Fantasy Maxima adds enough content, including mirages, and enough adorable personality to make it a possible purchase. Newcomers to the series might benefit off the Maxima upgrade in one package due to the overall body of work being new to them more than those that are merely upgrading.
Hitman: Sniper Assassin is hopefully a suiting prelude to the kind of decision-making and variety players will get when Hitman 2 releases on November 13.
Detroit: Become Human is evidence that breathtaking production isn't effective camouflage for anemic dialogue and abysmal writing. By co-opting famous racial prejudices and projecting all of them onto society's assimilation of androids, Detroit spoils its power to create convincing drama. The sense of agency and control over its story remains exciting, but archetypal plotting and cosmetic platitudes leave Detroit without much to say about anything.