ZTGD's Reviews
Noble additions to the core game, and anyone just picking up the game with the season pass for the first time will take the content at face value, as it mixes in with the core game as if it’s simple a part of it. That in line is part of the problem with the first two content drops. They feel as if they could have been free or minor updates to the core game.
Ratchet and Clank is a prime example of a genre of game we don't get too often anymore. Top that off with the fact that it is immaculately constructed and this game is a must own for every PlayStation 4 owner. Insomniac Games continues to prove why their games are always highly anticipated, and I cannot wait to see what they do next.
I truly believe Dark Souls 3 is the best Souls experience a player can get out of the franchise. Newcomers can jump in, old fans will experience lots of ties to the previous games both visually and lore wise, and if this is indeed the final Dark Souls game in the series, it went out with its monster arms swinging high! It's fitting that the end would come like this, not dead and buried but at the pinnacle of its hollowed life.
Stranger in Sword City is a brutal and uncompromising experience that’s well worth overcoming. It features some interesting gameplay ideas along with a terrific art style and an OST to match. If not for its few notable flaws, it could have easily been the best dungeon crawler on the Vita.
Gryphon Knight Epic is one part fantastic, with a touch of frustration. With a few tweaks and some better design it would be something I could easily recommend for everyone. As it stands though, grinding to upgrade my abilities simply holds the title back from being great. Still definitely worth checking out though when time and money permits, or if you happen to catch it on a decent sale.
Stories is a game that has a lot of heart. Sure, there are plenty of things in this game that I have seen before in some form or fashion, but it never stopped me from having a fantastic time with it. The look and stories that are told are fun and exciting to see play out, and the combat works just as well as the caped crusader's adventures.
Overall, Nights of Azure is a rather unremarkable ARPG that just happens to have a gorgeous art style and a fantastic soundtrack. Even though it's not likely to become the new flagship franchise for the developers at Gust, it's a solid attempt at a new genre and a good distraction until the next Atelier title releases later this year.
Episode ones raises a lot of questions but does a good job of not confusing the player by going too big, too soon. As a standalone product, it is held back only by its length which is a little on the short side. However Gaming Corps AB have created an excellent foundation that future episodes can build from, and the premise should entice anyone who enjoys a post-apocalyptic, science fiction tale. I hope the narrative goes deeper as each episode progresses but if episode one is anything to go by, it should be an exciting and engrossing ride.
Overall I liked this episode much more than the first. It was exciting, I had a moment of shock, I felt angry, I felt hatred, I felt more feelings in this episode then anything the first provided. Maybe that’s how it was planned from the start? Though it feels like it’s building up to a final showdown and the anticipation for the third and final episode in the miniseries is dreadful.
Guns, bullets, co-op, mayhem, action, humor, colorful, zany, challenging, death, and fun. These are the key words I'd use to describe my time with Enter the Gungeon and I can't wait to play more.
There is a very solid idea and set up behind Republique but it's one that I'm constantly pulling my hair to get through. The camera angles I can usually deal with but with the required accuracy for stealth and needing to control both Hope and the static cameras prove to be too infuriating. Republique has a great dystopian style world and a set up that had me hoping to overlook its simpler graphics, dated animations, and odd stuttering moments but the one thing that could have pushed this over the edge is fun factor, and that simply wasn't there.
MLB: The Show 16 is one of the best baseball games I have ever played.
While still not my favorite in the series, it’s still a fun action game, especially with a buddy going through it with you. Also, for 20 bucks, you’re getting a giant package. A full 25-30 hour campaign, tons of multiplayer modes, and a really solid looking action horror game. The Resident Evil fans should really pick this up even if it isn’t the best game in the series.
Hyrule Warriors Legends feels rough in several areas, and most of it is likely due to the hardware constraints of Nintendo’s handheld. There is simply too much going on at a time for the little system to keep things in order. The new improvements are very welcome, and I would love to see them make their way over to the console version. However, that is still by far the preferred way to experience this game. Even with the extra characters and such, Hyrule Warriors just works better on the Wii U, even more so for those without the New 3DS model.
There is a reason people anticipate Remedy games, and Quantum Break does little to disappoint those expectations.
Avoid this game like a well used litter tray; it’s more of a dog than a cat!
Salt and Sanctuary is a great game- built on a solid combat engine and a world that begs to be explored. If it weren't for the numerous bugs and the pedestrian difficulty, it could have been something truly exceptional.
DiRT Rally is a tour de force for rally games, and a return to form for Codemasters. It is brutal, unforgiving, and most of all extremely rewarding for those that enjoy true rally games. It is not for everyone, and its simulation aspects will turn off a ton of gamers, but those willing to stick with it will find one of the most finely-crafted racing games of the generation.
The gameplay which I would say is part platformer, part destruction, part puzzler, all feels rather well done. The interface is a little basic, the story is throw away, and at times and the screen tearing can drive me absolutely bonkers when it happens. Otherwise I found an extremely enjoyable and unique title.
Slain! has the looks of a classic 8-bit inspired game, but in execution, it is a mess and a half. I really think the game is not finished. While beautiful in its own right, the game play is not there. Add on some bugs, horrible sound choices, and some uninspired combat and you have yourself a game that you will play for 30 minutes and never go back to. I don't suggest this game to anyone in its current state and I doubt it will be completely fixed.