Nathanial Eker
There really isn’t a huge amount more to say about Unicornicopia. Its game design is rudimentary and undeveloped to the nth degree and will offer zero challenge to anyone with gaming experience. Its art design is overly cartoonish and brash; not awful for children, but completely unappealing, boring, and nauseating to an adult audience. And kids deserve a darn sight better than 'not awful'.
Cake Laboratory's saving grace is that for a young child or undiscerning adult, it’s harmless and entertaining, with bright colours and simple game mechanics that increase in difficulty over time. However, for most players, there really isn’t enough to even slightly recommend a purchase here.
Overall, Pumped BMX Pro isn’t broken or awful, but it is bland and forgettable. The bizarre top-heavy difficulty curve, unpleasant aesthetic, and lack of multiplayer make it feel like a wasted opportunity.
In review, Utopia 9 offers a volatile experience, indeed. The roguelike elements are fun, and on a good run can lead to some decent action, but with a weak aesthetic and somewhat slow combat, this won’t be for everyone. Good for multiplayer co-op, though.
Solstice Chronicles: MIA is a mixed bag. The dialogue is actually well-written and both the aesthetic and gameplay are more than passable, but there is a feeling that with a little bit more attention, it could be even better.
Overall, Bedtime Blues isn’t awful, but it lacks a lot of the depth and production value of the franchise it clearly emulates. It’s serviceable and might be nice for fans of survival horror looking for something to take on the go, but certainly isn’t ground-breaking.
Clock Simulator is quite conflicting. The hilariously silly concept might make it a novelty and its core gameplay is so frustrating that it becomes addictive, but there are much better reaction testers to spend your time and money on. Yet, the offer of multiple modes and a strangely peaceful and relaxing vibe give it something that might appeal to those who wish to relax by killing, or rather, controlling time.
Overall, Julie’s Sweets isn’t a bad game; it plays well for what it is and can be addictive once invested, but the shallow story, scary visuals, and lack of replay value let it down.
Overall, Bring Them Home is a decent puzzler that manages to get the mind going and provides a decently chilled atmosphere. You'll likely find it repetitive, though, with its simple gameplay only going so far.
To sum up, Mech Rage is a self-aware and amusing shoot 'em up that seems to relish parodying space marine tropes. It isn’t the best shmup out there — not by a long shot — but you might still find some fun with it.
Overall, the gorgeous steampunk style with surprisingly great voice acting doesn’t entirely make up for a slow, clumpy puzzler. The music is also great and the concept ambitious, but its mechanics and sluggish pace make it feel dated. Hardcore fans of adventure puzzlers or steampunk stories will likely enjoy it, but it won’t be to everyone’s tastes.
In review, Heroes Trials is criminally short, but cuts the fat of many RPGs and gets straight down to the action. If you’re looking for a game to storm through that has solid combat, puzzles, and exploration, you might just find it here.
Overall, Airheart – Tales of Broken Wings is a solid time. A decent enough story with some fantastic world-building, fun progression via crafting, and some really intense quick decisions to be made, make this far more than just ‘falling with style.’
In review, Necrosphere Deluxe is a short and hard-as-nails platformer that’ll have you shouting in frustration, but defeating it is very rewarding. The backtracking through previously completed puzzles is frustrating, but hey, at least it gives you more bang for your buck?
Black and White Bushido feels a bit bare-bones when it has some really great elements along with a unique premise going for it. It’s fantastic for an hour as a local multiplayer party game, but not recommended for extended single-player use.
The overall experience is unsatisfying when the narrative is so poor, which is a shame because the rest of the game is so good. Some great lore with compelling characters and dialogue alongside these visuals could’ve made it something special. We still enjoyed Mecho Wars: Desert Ashes for what it is - a solid, if familiar, strategic RPG that boasts an amazing art style.
Overall, Apocalipsis: Harry at the End of the World is an odd game that succeeds in its creation of a sombre atmosphere through a well-told plot. It won’t please everyone, but if you’re looking for a story-driven adventure to suck you into its world, this might be worth a look.
Neko Navy is a perfectly serviceable shmup that, not unlike an underfed cat, is a tad bare-bones. It plays smoothly, emulating an arcade feel, but could do with some additional features and a bit more enemy variety to make it truly stand out. That said, it offers a bright, colourful atmosphere with an unapologetically arcade-style soundtrack and could function as a nice introduction to shmups for players of any age.
Overall, Stellar Interface is the lovechild of the shmup and roguelike RPG genres and stands above the crowd as an addictively simple, replayable shooter.
Overall, The Keep is fine; not the best in its league, but mechanically sound, if a tad sloppy in places. There is a great game in here, but its mediocre story and the occasional poor design decisions make it best left for true crawler enthusiasts.