Neal Chandran
An explosive finale to the broiling wartime drama set up by Hakuoki: Kyoto Winds.
A lovely debut title that makes me wonder what Quiet Bay Studio will come up with next.
Amusing for a weekend, but that's about it.
An enjoyable romp that gets me interested in the past and future of this series.
Echoes of the Fey is an ever-evolving visual novel series forging its own unique identity.
Towards the Pantheon feels like a turn-based Zelda game.
The Greater Good's balanced gameplay was lovely, but that's not enough to cut the mustard. An edgier plot with dynamic storytelling featuring boldly designed and engagingly deep characters would have elevated this merely serviceable game into something worth recommending.
I was not ready for this game to end as soon as it did.
With so many cool and interesting otome games available in English nowadays, a milquetoast game like this is not even worth a look.
A top-notch strategy RPG that should definitely appeal to genre fans who've enjoyed games like Final Fantasy Tactics, Fire Emblem, or Summon Night.
An utterly delightful game.
I completed this game three times and I'm still left hungry and unsatisfied.
Mythic Ocean is a very cool game. I enjoyed my time with it, and people looking for an engaging visual novel with an open-world feel and relaxed pace will like this one. I wish I had more to say about Mythic Ocean, but I really don’t, because it’s a solid game that doesn’t really do anything wrong. There is a demo available on Steam, so visual novel fans should definitely give it a whirl.
The game has potential, but its execution is muddled.
In spite of a few flaws, this game's delightful charm totally won me over.
I enjoyed doing my taxes more than I enjoyed playing this game.
It's not a bad game, but is best played in small doses.
Surprisingly epic.
Re:ZERO -Starting Life in Another World- The Prophecy of the Throne attempts to appeal to both casual visual novel fans and Re:ZERO fans but ends up disappointing both. The macabre elements that Re:ZERO fans expect are all but absent, and the result is a dime-a-dozen visual novel that even casual genre fans would gloss over. That said, the interactive gameplay elements, though shallow, are welcome, and the English dub is par excellence. A single playthrough took me about 14 hours, and there is only one ending. However, clear data unlocks some amusing hidden scenarios, so a second playthrough isn’t a total repeat. TPoT is not a bad game, and I actually enjoyed my time with it, but its compromises and a lack of focus keep it from being a good Re:ZERO game.
Doki Doki Literature Club Plus! is capable of eliciting strong feelings. It is not always an enjoyable experience, but it is just that: an experience. When I encounter any work that transcends its medium like this, I take special note of it. I am grateful (for lack of a better word) that Doki Doki Literature Club Plus! came my way, and I strongly encourage fellow visual novel aficionados to join the literature club too.