Daan Koopman
The local level creation is nice when it’s available, but that’s probably not going to be very often. The ''Maker'' part of the title seems less to matter. While I never made too many levels to begin with, having the possibility missing is something that can't be denied.
While I had a good deal of fun with Pokemon Moon, I couldn't shake the feeling that not everything was sound about it. The story didn't keep my attention as much as I would have hoped, the journey was easy to get through and some of the battles had slowdown.
With the right expectations, Disney Magical World 2 could be the perfect game to play in a relaxed, at-your-own-pace kind of way.
It has a lot of smart ideas that will hopefully be used in future games, and there’s a good variety of modes to play with. Some of the modes are light on content but this is still the kind of game to have when you can trash-talk players in person – and there’s even a Nintendo 3DS eShop app that will let people who don’t dive in see for themselves. There’s some good single player modes, but to really see Star Rush’s full potential you’ll probably need to throw a party of your own.
Despite an overly simplistic story and maybe being a bit too laid back, I really enjoyed my time with Sonic Boom: Fire and Ice. It’s a well-paced platformer, with the right mix of stages when I’d get bored of the basic platforming. Although it’s missing some of the polish I’d expect from other platformers, there’s a good foundation here for possible greatness if Sanzaru continues to be given the opportunity.
140 is a nice distraction, but sadly nothing more beyond that. The title felt like an appetizer for something that could have been a whole lot bigger. Although the game’s presentation is unique and the action is fun yet challenging, it’s beatable quickly and there’s no real need to replay it after the ending. Hopefully we see more of this type of game soon.
In its current state, I only saw myself playing short sessions before moving on to other games. All in all, I would recommend it more if you want to play it on the Nintendo 3DS. That is where the game shines the most.
The framerate drops also hurt the experience a bit. But in the end I just relaxed and enjoyed my time with Buddy & Me. Sometimes that’s all I need.
I do expect that the majority will be disappointed with the lack of specific Mario and Sonic touches, which is totally justified. From all the games in the series, this one shows the roots of the characters the least. Depending on how far your love for these franchises go, it will impact your purchasing decision more than likely.
There are very few RPGs that I wanted to see 100% completed, but darn, I am glad that it is this one. The game is nuts, lives in its own little world and doesn't take no for an answer. And you know what? That is why I will be playing it again and again in the years to come.
They will push you to the limit in a race to save your spaceship. Making mistakes isn't an option and acting fast is your main task. Futuridium is fun through and through, and it deserves your download sooner rather than later.
Scanning the environment is needed to fully 100% the game, but it felt pointless. Next to that, there were some obtuse moments that were better left out entirely. We had no reason to return after our initial run, so the security guard's tale probably won't generate much buzz.
A lot of precision is needed, so having a controller with the buttons closer to one another is important. You won't beat the feeling that it is sort of floaty, but players will get the hang of it eventually. And when you do, it just comes together in a grand way.
There are very enjoyable gameplay aspects, but your main weapon will give you a lot of frustration. Add to that the leaps of faith and the underwhelming selection of bosses, and you just have a mixed bag. A mixed bag that will a bring a smile now and again, but that is about it.
At the end of the day though, I found Asdivine Hearts more or less okay. It does what it says on the tin and the game is competent enough to give it a go. There is nothing really outstanding about the game. The battle system and interactions are certainly fun, but I am unsure if most will be willing to sit through 20+ hours.
While it lasts however, I still had fun and so did the players I played with. Sometimes it is enough to grab some controllers, put your mind at ease and have a few laughs. That is what Chompy Chomp Chomp Party provides plenty of!.
This is why the implementation of the short mission waves and story could have been handled with more grace. If you can stick with it though, there is always a reason to turn back. Playing a few rounds never gets old!.
It is a lovely 2.5D puzzle-platformer where focusing on your surroundings is the highest priority. If you can forgive a few missteps and love to experiment, you will no regrets playing this one to completion.
The bigger issues, which you will find in the game's presentation, can be less excused. Framerate dips and out of sync audio provide more problems than the game can chew. At the end of the day, I liked Infinity Runner enough to play through it, but that is about it.
Besides that, there is no usage for the Wii U GamePad and you can't even play it off-TV. Where the actual game is concerned however, I liked the clean variety of puzzles and mechanics really get the point across. Also, those animals are just too cute.