Alec Meer


162 games reviewed
83.3 average score
80 median score
83.3% of games recommended
Are you Alec Meer? If so, email critics@opencritic.com to claim this critic page.
Unscored - Hard West
Nov 25, 2015

It just adds to that sense that Hard West is a turn-based strategy game with a strong core surrounded by a fragmented, uncertain exterior. I'd say it's definitely worth picking up if your XCOM and Jagged Alliance itches currently feel unscratched, but expect something to dip in and out of, not some grand timesink opus. The best times with it will come from playing it on maxed-out difficulty in Iron Man mode, and its wounds system – whereby the injured are weaker in the short term but even stronger in the long term – turned on. Make the central battles as long as involved as possible, because that's where Hard West has the surest footing.

Read full review

Nov 19, 2015

While the destructive potential of weapons and cards alike in some cases increases as you level up, it's much more about finding the ones you like best rather than having a de facto edge. Sadly, this in turn means that unlocks can be quite underwhelming, especially as weapons are all bound to obey the movies' pew-pew and dead behaviour. A new pistol or rifle might look different, but bar a few explicitly short-range/higher damage variants, it feels broadly the same as anything else. You don't feel empowered by your new toy, but instead have to get on back out there and keep doing the same thing.

Read full review

Unscored - Fallout 4
Nov 9, 2015

Right now I feel there is still tons to mine from the game; if nothing else, despite hitting level 28 after 50 hours, I can see skill unlocks which require me to be almost level 50, and most of the in-game map remains unexplored. If I want it to, this is going to keep me busy for at least the rest of the year.

Read full review

Oct 21, 2015

It's absolutely true to say that you get out of Sword Coast Legends what you put in, but right now there just aren't enough reasons to put much in.

Read full review

It still comes up short on character compared to the best Civs and, of course, Alpha Centauri, but it's without doubt less anodyne than before. Diplomacy, however, seems to me like a significant misfire even without the bugs – the question of your place in this new world, and in relation to your rivals, remains unresolved. I suspect Beyond Earth's road to recovery has only just begun.

Read full review

Oct 7, 2015

As well as being the most unabashed Transformers fan-service games have given us yet, it's also a slick, exciting, hyper-fast punchy-shooty game in its own right. It's dumb as a box of Dinobots of course, but it's not even trying to be otherwise – and that's why its simple, colourful enthusiasm for robot-bashing is so infectious.

Read full review

Sep 24, 2015

After Dark is, I think, the best possible outcome for Skylines: successfully sticking its hand out for more cash but doing nothing to puncture goodwill in the process. Cue more swearing at EA HQ, perhaps.

Read full review

Unscored - Bedlam
Sep 16, 2015

I enjoyed Bedlam, without a doubt: it looks great, it motors along and the fights are thoughtful as well as punishing. I don't necessarily feel like I'm going to go back to it though. While it looks lovelier than FTL, it doesn't have the drama and tension which keeps me committed to that game of endless space danger.

Read full review

Unscored - Stasis
Sep 1, 2015

Despite some characterisation wobbles and a somewhat perfunctory final mile, STASIS is the best adventure game I've played in years. It's also one of the most impressive horror games I've played lately. The tiny team behind it have done remarkable things, far in excess of what many, much larger studios seem capable of. Those studios should be afraid – be very afraid.

Read full review

Aug 20, 2015

If you've been round the neon block a few times already, then Hong Kong's going to feel pretty familiar, despite being perfectly solid and having a few new toys plus a wider, more ostentatious stage than ever before.

Read full review

Unscored - Volume
Aug 18, 2015

In many of the later [missions], bigger and more multi-path, I was reacting instinctively, taking risks and having them pay off, finding a groove. There was flow and joyfulness. The good game at the heart of all the frequently irritating bluster and padding shines through.

Read full review

Aug 11, 2015

Rite Of the Shrouded Moon is a quiet, careful joy, spinning an impressive tapestry out of relatively few threads.

Read full review

Jul 30, 2015

I have no interest in finding out where the plot goes, because so far it's Arbitrary Events In The Lives Of Wooden Characters, but I do want to find out which dramatic places it will show me next.

Read full review

Unscored - Card Hunter
Jul 15, 2015

Card Hunter feels as though, with a few technical tweaks and a neatening-out of the biz model, it can be a perennial. I really hope that proves to be true.

Read full review

Unscored - The Magic Circle
Jul 10, 2015

The Magic Circle has a very clear understanding of how games can be laid low, especially when high-minded ambition rather than practicality is in charge, but whether because of budgetary limitations or because it's too determined to convey its message first and foremost, it seems to then make some of those same mistakes.

Read full review

Unscored - Massive Chalice
Jun 4, 2015

There are many good things within Massive Chalice, but they're frustratingly kept at arm's length from me.

Read full review

Unscored - Invisible Inc.
Jun 4, 2015

It's extremely rare to come across a game in which all of the details of that design intertwine so effectively. And then you realise it lets you redefine a lot of the parameters individually instead of having monolithic difficulty levels and, wow.

Read full review

Unscored - NEON STRUCT
May 22, 2015

NEON STRUCT is a game about hide'n'seek as paranoid fear, not superthief glamour. It gives you large, heavily-guarded maze-like spaces and asks you to find your own way around them, whether it's by roof or street, by stolen keycard or opened vent, by planned strikes or pure evasion, by gadget or by wits alone. Welcome back to Liberty Island. You're not safe here.

Read full review

May 7, 2015

[F]ifteen quid, lots of bullets, lots of steampunk Nazis and some monsters too. If that's (still) your poison, you can't go far wrong with this.

Read full review