Chris Capel
- The Legend of Zelda: The Wind Waker
- Monkey Island 2: LeChuck's Revenge
- Deus Ex
Chris Capel's Reviews
Champions of Anteria can be a really addictive and occasionally fun game with nice ideas and a neat sense of humour, but as a Straction RPeGy it’s just got far too many flaws to recommend.
Like Deck13's previous game Lords of the Fallen, The Surge is defiantly inspired by the Dark Souls series and wears its influence on its sleeve. It gets the general formula right, especially regarding difficulty and combat, and then it adds new ideas to make things feel fresh. The futuristic sci-fi world is a welcome change from dark fantasy, and the limb-targeting function makes combat more exciting, more visceral, and allows access to better gear. Clever.
OlliOlli is the very definition of a love it or hate it game, and I apparently came down on the wrong side of that equation. I fully acknowledge that OlliOlli is not my kind of game and there are plenty of gamers and reviewers who already love it, but unfortunately for them and Roll7 I exist too and my opinion is just as important. And my opinion is that OlliOlli is getting deleted off my hard drive the second I finish this sentence. Try it, you may very well like or even love it, but don't come crying to me if you don't. I told you so.
With a bit more time and cash or just a more solid plan of how to make their creatures scary Krillbite could eventually make the greatest survival horror ever (remember it took Frictional three Penumbras before they made Amnesia), but Among The Sleep is not that game. Waaaaaaaah.
The entire war never appears and most consequences are forgotten. If that doesn't sound fun to you, then don't get it. Yes it did satisfy that a-bit-less-hard-than-Dark Souls-please RPG itch while I played it, but Bound By Flame is not a game I'll be returning to. Shame. Make the corridors a bit wider next time please.
Let the series rest now please, or just put a bullet in its head.
A compelling story and premise bogged down by some bad design decisions
Star Wars Battlefront 2 could've been game of the year, but some key mistakes basically ruin the whole thing.
While the idea of a Telltale miniseries is a welcome and novel one The Walking Dead: Michonne suffers because there’s already too much Walking Dead in the world, and also the invulnerability of Michonne means you never worry about her the same way you did Lee or Clementine. Nevertheless the story has some good shocking moments, the Silent Hill-like hallucinations add some much-needed spice, and there are some interesting choices despite Telltale not really going far enough with them. It’s a welcome diversion for sure, but let’s hope Telltale have something more imaginative for their next miniseries.
Just don't call it "Army Men"
Mad Max meets Zombie Apocalypse!
Whenever I wasn't killing things I was bored out of my mind, as Shadow Warrior 2 offers no reason to explore or do anything but follow the objective marker through all-over-the-place levels. It's just fun enough to hit a 7, but could and should've been so much more and any fans of the first game planning on playing it single player will be hugely disappointed.
Despite the acting, music, and graphics teams doing their bang-up jobs, and the storyline taking some interesting turns toward an epic finale, Episode 4 of The Wolf Among Us was more than a little unsatisfying. Yes the writing's great but there's not enough content here, nor were there any choices that felt like they truly mattered or were shaping the plot.
Deadfall Adventures certainly has some problems but if you're an Indiana Jones fan you really should be getting it.
It was perhaps too much to ask of Telltale that they blow our minds in the very first episode, but I still feel a little let-down with how "setty-uppy" All That Remains felt, with a mostly predictable storyline and few really significant or interesting choices to make. It's also short of course, taking me a straight 98 minutes to finish. Nevertheless there were surprises, plenty of tragic moments and at least one section that nearly made me pass out, so overall I consider this first episode of The Walking Dead's second season a success. Now that the setting up is done however I demand nothing less than excellence from the next episode, A House Divided. No pressure, guys.
Through skill and careful Augmentation use you can make your way through the game, discover new facts about Adam Jensen and Ben Saxon's world, and basically have another 5-7 hour chunk of the Deus Ex experience, and at the end of the day that's a good thing. Even if that experience is (shudder) Invisible War.
Despite being slightly predictable in places I really enjoyed the story of In Harm's Way and Clementine's key role in it, but it's a bit light on things to actually do. I don't expect huge adventure game sections anymore but I do want to feel like I'm experiencing an interactive story rather than just an episode of the TV show.
In fact I can't think of anyone who wouldn't like this game, but while I'm excited for the internet to get at it so I can find out what I missed, at two hours long many people might find it hard to justify a purchase. Just keep the meter running, I'll be right back.
A cautious recommendation then, certainly worth a try in a Steam sale at the very least, but I can't see myself playing it ever again. I'm on my fifth playthrough of F.E.A.R. incidentally.
Sometimes you don't need an epic tale with complex obscure puzzles or a "comedy" that shoves jokes and an irritating protagonist down your throat (hello Daedalic), instead a short fun little adventure that makes you smile and doesn't tick you off is all you need. The Journey Down: Chapter Two is that sort of game, and I enjoyed it enough to ensure I'll be in line for the next phase of the journey.