PJ O'Reilly
Slay the Spire is an endlessly addictive roguelike card-battler that’s a perfect fit for the Switch; a beautifully balanced game that’s arrived on Nintendo’s system with all the benefits of an extended period of Early Access on PC.
Overall, fans of RTS games may get some fun out of Golem Gates, but it's hard to get around the fact that this mash-up of tactical RTS gameplay with the random nature of the deck-building element of the game leads to a watered-down tactical experience. If you're happy enough to enjoy it for what it is you'll get a decent amount of fun out of the various modes on offer, but anyone looking for a serious RTS or deck-building experience would be best sticking to either genre exclusively, rather than taking a chance on this well-meaning but misguided mishmash.
Overall it feels a little like death by a thousand cuts with American Fugitive, with one too many niggling little problems letting the whole thing down.
Guilty Gear 20th Anniversary Edition is a fantastic addition to the Switch’s roster of fighting games and sits right up there with the very best examples of the genre the platform has to offer, mostly due to the fact that XX Accent Core Plus R is just about the strongest, most technically refined entry in the series.
Assassin’s Creed III on Switch is easily the weakest 'Remastered' version of the game that’s been released thus far.
There's no escaping the fact that Strike Suit Zero is a let-down, despite the promise of this enhanced edition. The Director's Cut has fixed issues with checkpointing and, in terms of content, is certainly a generous package on Switch, but the game never escapes the fact that its central conceit isn't satisfactorily delivered upon. With better mech controls and some more time and care put into delivering more varied missions this could have been a great little space combat game, but as it stands it's hard to recommend to anyone other than diehard space jockeys.
Overall, this is a great little retro adventure that doesn't outstay its welcome. It plays like a top tier title from back in the day, presents you with the sort of gameplay you want and expect from this type of game and serves it all up at a pace with such consistent quality that it's hard not to be won over, no matter how fatigued you may be by the idea of another blast of old school pixel action.
A pretty straightforward modernising of a fondly remembered 1980s shoot 'em up that successfully adds a handful of modern bells, whistles and gameplay wrinkles to proceedings whilst also suffering somewhat from the inherent gameplay restrictions of its source material.
Windlands is a pretty great idea that could have been an essential PSVR title had more thought been put into its traversal.
The new mode is unnecessary and strips away the very elements of gameplay that make Super Stardust so good in the first place.
Carnival games falls so short of achieving anything good that it’s genuinely hard to think of a reason for anyone to buy it.
It feels like such an almighty shame that a game this beautiful, with such a compelling premise, should be let down by a failure to include anything approaching interesting gameplay.
If you’re willing to overlook some blurry visuals and get down to the serious business of racing you’ll find that there’s still a lot to love here and, for a launch title, it’s an impressive first outing for racing games on PSVR.
This is a lazy cash in, a shoddy waste of your time with nothing to recommend beyond the fact it’s one of the cheapest games in the PSVR catalogue thus far.
Headmaster is an easy-to-recommend, addictive and fun little game that is a worthy addition to any PSVR library.
At its heart Valkyrie is a straightforward, arcade shooter which lacks enough variety in its gameplay to stop it growing stale quite quickly, and, for the asking price, it’s perhaps only fully recommendable to the most enthusiastic of space pirates.
A brilliantly simple, fiendishly addictive puzzler and another of the standout games so far on PSVR.
Battlezone is a tough, fun and addictive tank warfare game in its own right that throws down a gauntlet to teams of players and challenges them to really work together to succeed.
Horror elements are overcooked and, alongside seriously limited interactions, lead to a game that’s not half as frightening as it thinks it is.
The here and now of Asemblance leaves you with more questions than answers, and not in the way Nilo intended.