Matt Cox
A deckbuilder with a neat thematic twist that soon becomes mired in repetition and drawn-out encounters.
An initially delightful roguelike, held back from greatness by rough edges and stingy unlocks.
An intriguing concept for a multiplayer shooter that ultimately fails to excite, where you're more creatively constrained than you might initially think.
A roguelike shooter that shines when it unsettles, but soon lets the horror leak out through overfamiliarity and a lack of challenge
A short frolic through a stunning apocalypse, with combat that compellingly blends katana strikes and gunfire. Just don't think about the story.
When playing solo, Icarus is a largely unforgiving survival experience brimming with both jank and atmosphere. It's not revolutionary, but it's still better than it has any right to be.
A cute yet frustrating platformer, with a grappling hook that can't quite do the business on levels mired in frustrating repetition.
Clunky writing, ponderous pacing and a commitment to lingering gore shots make Martha Is Dead an actively unpleasant experience. Run for the hills.
This shooty roguelike is delightfully weird, but its best characters are locked behind hours of gruel
The full release of this still splendid arcade splat'em up adds variety, depth, and an endgame you may or may not feel compelled to conquer.
A fittingly punishing mashup of Metroidvania and Dark Souls, with lovely animations of many not-so-lovely things. Just make sure you actively track down the Chalice woman, and other hidden quality of life boosters.
A repetitive journey through a year of quirky yet cheesy high school relationships, interspersed with tedious turn-based combat.
A properly transportive trip to an island full of jerks - if you look past the clunky combat and immersion-sapping progress gates.