Blake Grundman
This should have been NHL 22's coming-out party. Everything was in place for this to be a transformative season on a fresh new platform. Unfortunately, the next-generation jump feels more like a stop-gap solution than a proper evolution. If you already have last year's installment, I would be hard-pressed to find a legitimate reason to make the jump. Hopefully, the next outing will focus on bringing a more innovative offering to the rink, because lord knows this time around isn't going to set the stadium on fire.
While there were many compelling reasons to take a chance on Golem, there were far too many technical issues marring the overall experience. When consumed in bits-and-pieces, the component parts could all stand on their own with little problem. It's only when these individual parts coalesced that the seams begin to show a bit more prominently. Fortunately for everyone involved, it seems like the team over at Highwire Games are dedicated to fixing these foundational blunders. However, until these overhauls have been completed, I'd recommend taking a cue from Twine and sitting this one out.
Despite my desire to scream Borderlands 2 VR's praises from the mountaintop, objectively speaking, the overall package is a bit of a mixed bag. We already knew that the game was fun as hell, and that still remains true while the visor is on. However, odd control schemes, lack of core gameplay features from previous installments, and unfortunate legacy design decisions make this holistically feel like an inferior experience. If this is your first chance to explore Pandora, it's worth the journey, but if you're planning a return visit, you'd probably be better off firing up a previous version.
If you were to take a step back and look at Black the Fall on a purely reductive level, it would be hard to find an overwhelming thread of originality. The game is a 2.5D side-scrolling puzzle/platformer, from in independent studio, set in a futuristic dystopian wasteland. Despite sounding the by-product of game design Mad Libs gone horribly awry, it still manages to hold together as a singular experience. Sure, there are plenty of, “where have I seen this before?” moments, but these are spread far enough apart to still feel at least slightly non-conventional. Unfortunately, the proverbial meat of the experience consists of interesting concepts that are executed poorly. Much like what the player will encounter during several puzzles, gameplay itself feels like an ill-informed leap of faith that elicits more far exasperation than elation. Toe the edge carefully and think twice before taking this plunge.
It's hard to talk about a game like Skylar & Plux: Adventure on Clover Island without the phrase, “garden-variety” coming to mind. To put it rather bluntly, it's a garden-variety platformer, featuring garden-variety combat mechanics and a garden-variety narrative. There is nothing especially wrong with the game in any respect. It just doesn't necessarily do anything overly special in any specific areas either. It's a perfectly fine way to spend three hours of your life, as long as you go in with tempered expectations. Remember: sometimes simply being good enough is more than enough.
Every game developer has to start somewhere. Dear Esther was a valiant first step into a much bigger world. It may have been something special back in 2008, but it is definitely showing its age — especially when compared to The Chinese Room’s later releases, Esther falls dramatically short of modern expectations. If you are looking to relive the first salvo in the walking simulator renaissance, then feel free to give this a try. However, if money is truly burning a hole in your pocket, you should probably just check out Everybody’s Gone to the Rapture instead.
On the surface it would appear that Livelock is trying to bring something new and interesting to the PlayStation 4. Unfortunately, though perfectly competent as an action game, ends up falling flat on execution. The predictable storyline, inconsistent production values and lackluster variety mar what could have been a fun distraction during the summer’s AAA famine. If you are looking for a fairly decent brawler/shoot-a-thon, Livelock should fit the bill, but this is not going to be the kind of title that remains installed on your console after its completion.
Though a noble effort, the transition to HD has probably done more harm than good. Challenging gameplay has been replaced with a virtual walk in the park, devoid of damn near any difficulty. If you're looking to relive gaming's past, this one may be better found in the original.
If you're looking for a proper Trials-like experience, look elsewhere. The focus on tricks and combos takes some getting used to, and is likely not even targeted at the same audience. This is a ride that will end far too abruptly, and lacks a majority of the variety associated with the genre.
Though initially promising, the mechanics of Sniper Elite begin to fall apart once the dual controller setup for Oculus comes into play. This could certainly be remedied in the future through the introduction of a proper gun peripheral, but as of now, we're stuck firing blanks.
As long as you go into the experience knowing what to expect, Altdeus: Beyond Chronos has the potential to be genuinely entertaining. However, on the scale of interactivity, this really doesn't qualify a game. The inability to take full advantage of the VR platform ultimately seals it's fate as nothing more than an acquired taste that will prove to be off-putting to many.
While there is plenty to like about Redout: Space Assault, it just doesn't do enough to distinguish itself from the iOS outing. Mechanics issues, not to mention sporadic difficulty spikes, plague the progression through the campaign and rob players of what could've otherwise been a memorable experience. Buckle up, because it's coming in for an extremely bumpy landing.
What feels like a tremendous opportunity to reimagine the Super Meat Boy franchise has been squandered. Pure and simple. We will eventually come to appreciate what Super Meat Boy Forever does well, but it is far from living up to the acclaim of its predecessor.
As an interesting intellectual exploration of the role that word-of-mouth plays in storytelling, Where the Water Tastes Like Wine plays like a proof of concept that never graduated beyond an initial prototyping stage. Sure, it has plenty of narratives to uncover, but ultimately the repetitive, shallow mechanics prevent the experience from meeting its full potential. Despite the best efforts of the excellent visual presentation and voice acting, the net product is a hollow shell of what it could've been.
I have no doubt that Anthem will dramatically improve over time, but right now, this flight should remain grounded.
The target audience for this product are either shameless zealots or complete newcomers. Given that there is no other legitimate source to play both games on a current generation console, either group will ultimately end up satisfied. However, if you are looking for fan service, you'll be gravely disappointed. Imagine that: Konami phoning something in? Why does that sound so familiar?
Don't get me wrong. Smash Hit Plunder is an extremely entertaining game. However, if you're playing the game in single-player exclusively, expect to get burned out rather swiftly. Unfortunately, aside from keeping onlookers busy, the social screen mechanics don't deliver much more than an interactive distraction until they get their next turn under the visor. While I can guarantee that everyone will get some enjoyment from this rambunctious romp, depending upon how you consume the game, your mileage may vary.
There are plenty of aspects of Kabounce to enjoy. The fast-paced action, stylistically exaggerated attacks and intense give-and-take help deliver a genuinely enjoyable experience. However, things tend to run out of steam rather quickly. If you are looking for an entertaining way to burn a few hours, look no further. If you have aspirations of extensive replayability, however, you will be better served rolling on by.
As hilarious as Pizza Titan Ultra can be, it is a one-note experience. For those looking for a numb-minded button masher, there's plenty of meat on this bone. If you can turn off your brain before firing up the game, you'll enjoy yourself. Just know that the longer you stare at the screen, the more that the seams begin to show. Goofy shenanigans aside, your mileage may vary.
If you were to boil TT Isle of Man: Ride on the Edge down to its essence, it does a fantastic job of recreating the storied event in fantastic detail.