Joshua Wise
A slow start and and a shifting tone give way to a strong central relationship and some tough choices. The road ahead intrigues.
A beautiful Britain, an exuberant driving engine, and generosity of spirit make Forza Horizon 4 a masterclass.
A seductive art style, hazy synth sounds, and some well-designed puzzles give The Gardens Between a pleasant mood, but it doesn't stay in the mind long after the credits.
Shadow of the Tomb Raider takes the series' formula and pushes it, polishing the platforming and bolstering its tombs, but the game's power ebbs as the main quest is bloated with distraction, and the writing is still patchy and dull.
Rebellion has wrought a breezy shooter, angled it towards multiplayer, and burnished it with wit, but its minute-to-minute action is repetitive and feels imprecise.
Tanglewood presents you with a beautiful world to platform and puzzle through, and delivers a potent rush of nostalgia, but it's merit is tied inseparably to its hardware, and risks gimmickry.
The originality of its vision and the thrust of its narrative more than excuse some sci-fi clichés, and you're left with a breezy adventure game which compels with its ideas, if not always with its play.
Dead Cells is, at times, constrained by the genres it so heavily draws from, but its vibrant pixel art, furious combat, and rigorous execution make for a winning formula all its own.
An intriguing taste for what's to come in Life is Strange Season 2. The series' formula shows its age here and there, but what shines, as ever, is sensitive writing, and an excellent setting.
A vivid sense of time and place, and a fantastic central idea, soon turn pale with repetitive combat and a forest of conversation trees. But what's here is different, and spells good things for the understocked vampire genre's future.
With an interesting idea at its heart, Minit becomes a tiring process of incremental steps. There are moments where its looping play does shine, but they are rare, and, like its fleeting premise, it wont stay in the mind long.
A perfectly serviceable JRPG, with an addictive Kingdom-building component, Ni No Kuni II: Revenant Kingdom is a charming game that falls short for its syrupy writing and the lack of a truly magic touch.
A shaky conclusion to a fantastic season, the finale episode is still a solid entry but it doesn't reach the dizzying heights of the first two entries.
With Assassin's Creed: Origins, Ubisoft has found an oasis in the desert. It's refreshing, blending sensible new mechanics with an established formula; moreover, it feels as though it was designed by a team with their eyes and ears open. The rulebook was far from thrown out, but it's been burnished to an impressive sheen, and this is the best the series has been since Ezio's heyday.
A powerful central relationship, an enigmatic plot, and terrific writing all elevate Before the Storm above the original series. This is fantastic adventure gaming, and some of the best writing in games at the moment, held back only by slightly shallow mechanics.
Pillars of Eternity is an elegant, beautiful, well-written piece of craftsmanship; it's proof that if we really want to, we can go back, but what we see there can't deliver on our fantasy.
The core racing model is a fluid rush, and a thrill to control through an intriguing, if undercooked world. It’s to 34BigThings’ credit that they make known where their crosshairs are trained, but the bite is that much harsher when they miss their mark.
Deck Nine has shown an extraordinary understanding of a delicate formula. For fans, it's a return journey to one of the most vivid, joyous settings in gaming. For them, and for everyone else, it's a brave effort which, at times, surpasses the original.
Codemasters has tweaked and refined a Formula one driving experience that is, as of writing, unrivalled. Project Cars 2 lurks just round the corner, but it would require an awful lot to overtake this.
Sega reminds us that, with Yakuza Kiwami, not only is its heart in the right place, but it hasn’t missed a beat.