The business and economical side of Weedcraft Inc can be engaging; mostly, this is when mulling over all your strains. But the game’s attempts to be political often don’t land as intended – for example its coffee shop named “Covfefe” is merely eye roll-inducing.
At this point in time, Anthem feels like a title that needs more work. I want to like it, but damn does it make it hard. Like the games that came before it in this genre, I’ve no doubt that Anthem will get better and bulkier with updates over time, but if Bioware takes too long in getting there, I fear most of the player base will have moved on.
It’s grim and effective in that regard, but its gameplay really lets it down. RIOT – Civil Unrest‘s captivating art style and audio design is worth paying a visit to, and the game has some great ideas, but poor UI design, buggy AI and gameplay glitches really dampen the experience.
The PC port of Monster Hunter World isn't perfect. But despite its flaws, no other game compares to the thrill and sheer wonderment that beating a monster in a perfectly co-ordinated group can bring. In its purest essence, Monster Hunter World is simply about killing monsters to make better gear to kill bigger monsters. But boy, when it all comes off – which it does impressively frequently – no game comes close to it.
After completing We Were Here Too, I couldn't help but wonder if it took the series anywhere new, or whether it could have simply been classed as an expansion to the first. In the end, what I wanted from this title was more; I wanted to do more puzzles in this world, in this unique way, and that's exactly what We Were Here Too delivers on.