James Paley
Morphite is a game with exactly as much depth and complexity as you want there to be.
Battle Chasers' presentation carves a space in your head with plans to establish a permanent residence.
This is a big, beautiful, insane story that crosses parallel universes multiple times before the curtain falls.
Even beyond the game's inherent boobness, these aren't your typical water fights.
It's just somewhat obvious that this was meant to be a longer game.
Looterkings is a game that can't sustain itself without multiplayer. Playing this game on your own is a punishment. With some friends, however, it's pretty fun.
This mix of euphoria and exhaustion is what boss battles should feel like.
With every successive stage the potential dangers grow, and new ones are always being added to the pile.
Every stage is a carefully-crafted explosion of looping paths and intricate patterns.
Even though these are all solid titles, something about this just feels like a ‘B-sides' collection of sorts.
Everything about this game is designed around casting these insane spells.
Your color mixing produces clean, gorgeous results that feel like they should be on the set of some ultra-modern music video.
The combat… my god the combat. I can't imagine playing through the entire campaign with all that frantic button-smashing.
Antihero is a charming aesthetic package wrapped around a solid tactical core.
I spent almost a full day mulling over who would do what job.
All in all, I enjoyed my time with Acaratus.
If this is your entry point, you've picked a good one.
The Search presents you with artistic expression as a moral act, one that can change your entire world if you commit to it properly.
Welcome to Inner Chains, a slow and slightly cutthroat excursion into the depths of suffering and horror.
I highly recommend The Fidelio Incident for anyone hungry for moving stories in video games.