Bryan Vitale
Wasteland 3's odd flavor of storytelling and deliberate sense of unease make it one of the more interesting RPGs I've played in a long while.
Ruined King is an imaginative and comfortable RPG, even for players unfamiliar with League of Legends, but a lack of polish drags down the experience.
Expeditions: Rome is an impressive tactical RPG with captivating strategic combat, as well as a lot more heart than expected.
Tyranny is another showcase of Obsidian’s penchant for quality world-building and writing prowess, but limitations in the game’s scope and length as well as repetitive gameplay prevent Tyranny from being a must-play title even for fans of western styled RPGs. That said, it is an interesting enough experience that those who decide to undertake the role of Fatebinder will experience a mostly memorable tale of conquest and rebellion.
It feels like a nice refreshing counterpart to some modern rpgs that treat their quest lists more like chores, but as a complete package, it falls disappointingly short.
A fun additional chapter for Tyranny, but suffers from the same weaknesses.
Darksiders III falls short of the games it's imitating, but it is still an engaging experience in its own right.
Beast of Winter is a strong self-contained story that expands on some of the background lore of the series, but just feels all too short and limited.
Outward's survival focus oftentimes feels skin-deep, but still manages to provide a unique perspective on the drawbacks of overly-convenient design.
This love letter to the Final Fantasy Tactics series mimics its inspirations very closely, but manages to be a solid SPRG in its own right.
Wrath of the Righteous is an extensive and ambitious RPG with plenty of spectacle, but a bloat of gameplay systems and unrefined ideas weigh down the experience.
While Trails into Reverie does serve as a strong epilogue to multiple in-game story arcs, it also spends a significant amount of time spinning its wheels.
A huge, imaginative CRPG that could have stood toe to toe with the genre's best, but instead finds itself crudely stapled together, clearly not ready to be released.
This souls-inspired roguelite frustrates just as often as it entertains.
Wastelanders won't convince anyone who thought Fallout 76 was irredeemable to begin to believe otherwise, it's simply not enough of a marked improvement to wholesale change many people's minds. For those that left a sliver of a chance for redemption, however, it's one small, wobbly step in the right direction.
Despite its unique narrative and intriguing premise, Weird West is often frustrating and difficult to enjoy playing.
Elex II is an initially promising but ultimately disappointing RPG that fails to be better than the original.
Fallout 76 offers a large playground with some potential, but is heavily lacking in purpose.
Another lackluster DLC for Pillars of Eternity II.
Darksiders Genesis is a fun co-op romp at times, but often feels meandering and sadly pointless.