António Branquinho
Riddled with technical issues that need improvement and with too long loading times, Paranautical Activity ends up being a difficult experience to play and it requires a revision from top to bottom until it can be considered as a competent game.
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Blast 'Em Bunnies ends up being an example of how downloadable content should not be managed at all.
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Inside My Radio offers something unique, in the sense that a music-based platformer is not the most common offer on the Wii U's catalogue among the many platformers already available. However and other than a certain glow derived from its aesthetics, this game isn't a groundbreaking title among its peers and offers little replay value beyond the first hours of gameplay.
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The major obstacle to its mission is the lack of translation options, which puts its problems strictly within the realm of understanding of students who have already mastered the mathematical concepts tested in the game.
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Its outdated graphics, limited technical performance, lack of appealing goals and overall empty gameplay make this a passable title which falls outside of anyone's interests.
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Dinox attempts to enter the genre of educational games with videos and questions about dinosaurs. Unfortunately, the way this is structured is not stimulating enough for its target audience and the only skill it stimulates is short term memory.
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Nova 111 is an interesting and original strategy game that makes use of stunning visuals and a very precise gameplay mechanics. It could only gain from a more practical save feature that would reduce the amount of times players will be forced to repeat the same levels over and over.
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One of the best horror games in recent times and a compulsory element in the collection of anyone willing to be plunged into a world of fear where they have nothing to rely on other than their wits and a camera.
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Gunman Clive’s transition to the Wii U brings virtually the same two games that were previously released on the 3DS with almost nothing else to present other than a technically competent HD conversion and remarkable sound upgrade. Beyond that, there’s nothing else to point out: a simple compilation, that’s what Gunman Clive on the Wii U is all about.
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Q.U.B.E. Director’s Cut may have its flaws but they don’t stand in the way of a game with well-designed challenges and a simple but compelling narrative. Each puzzle solved gives the player a unique feeling of satisfaction and an incentive to stride forward.
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Don't Starve gives the player a charming Tim Burton-like visual environment, only to be merciless to all with its extremely punishing death experiences. Still, the more one dies, the more one will learn and the experience is diverse enough to keep the most persist players hooked around its mechanics.
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Nihilumbra does a perfect job at creating a nihilistic setting which will plunge the player in a gloomy, depressive spiral. Its visual and sound environments fit the game's plot without any flaws and the initial difficulty level allows the player to finish the plot-driven part of the game without problems. Things get more complicated once the player reaches the following segment, where the difficulty level hikes dramatically and the whole experience becomes much harder.
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This is a game that makes strategic thinking very difficult and the shallow plot and undeveloped character progression further downgrade its RPG credentials. On the other hand, it does have an attractive action component, rich and enticing visual and sound environments and a well-implemented steam-as-fuel mechanic.
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Gunman Clive 2 is a welcome platformer, designed on a similar track as other 2D action platformers. Its art style sets it apart, though, and the marvelous details and graphical environment are a delight to look at. On the downside, its lifespan feels shorter and some instances, such as the flying stages, feel out of place.
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A beat’em up in the style of what was done in the early 90s but which is not fluid at all, has a faulty and dull gameplay and overall is simply not fun does not carve its own space in the Wii U’s online lineup.
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Tengami brings forth the ever-more present question of where does art end and the game begin, or vice-versa. A stunning looking graphical environment and an involving soundtrack do not make up for a slow and dull pace, a very limited gameplay and the lack of experience for the player.
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Creative levels, an involving soundtrack and a long-lasting experience make Edge a title not to miss. Any flaws Edge might have are quickly overlooked for its sheer quality.
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