David Jagneaux
What starts out as merely unpacking boxes, very quickly begins to feel like more of a private peek into someone's life.
Not a Hero does a lot right - the cover-based shooting in 2D environment works incredibly well and the comical setting and writing do a lot to set the mood. However, it's more in what it doesn't do that holds it back from being as memorable as some of its contemporaries.
Pillars of Eternity is an epic that either meets or exceeds all of my lofty expectations. Minutes turned to hours, hours turned to evenings and evenings turned to days as I immersed myself in the wonderful world that Obsidian has created. You must gather your party before venturing forth—a dangerous and exciting world awaits you in Pillars of Eternity.
The roleplaying potential presented in quests and dialogue options puts Divinity: Original Sin decidedly above its peers in most aspects, but leaves room for improvement down the line
South Park: The Stick of Truth is a landmark achievement for Obsidian, Ubisoft and South Park Studios. Not only have they created what will go down as the greatest South Park ever made, but they did so battling against all odds. After the original publisher going down in a blaze of non-glory, people feared that this game may never see the light of day. The Stick of Truth is a truly engaging and entertaining adventure from start to finish that made me laugh more than any game before it. I can honestly say it was worth the wait.