Matt Buckley
Hyper Light Breaker is ambitious. It’s the first time Heart Machine is creating a multiplayer game and their unique approach to the rogue-lite genre is worth tracking. However, if they waited a little longer, and added more content, this early access launch would not have been so rough.
The early hours of CounterSpy's stylish combo of stealth and shooting are worth a playthrough, but after it leaves its sneakiness behind, it's a sub-par cover shooter that's half as fun.
As someone who is not entrenched in one of the many live-service shooter games on the market right now, FBC: Firebreak felt like the multiplayer experience built for me. It has all the weird quirkiness that Remedy has been known for, with clever character classes that synergize well and the kinds of missions you would never see anywhere else. But somehow, when I jump into the game, it doesn’t feel right. The Oldest House is swarming with enemies, but somehow still feels somewhat empty. The missions feel repetitive and even tedious at times. Hopefully, Remedy can learn from this and turn this game into something great, or use the feedback for the next attempt at multiplayer.
The Lunar: Remastered Collection is a victim of its own faithfulness. While its upgraded visuals—the retro pixel art character sprites and environments and the hand-drawn cutscenes—are stunning, they only barely distract from an otherwise outdated RPG experience. Lunar’s stories and character might have felt fresh and original in the 1990s, but today, they come across as cliché and uninspired. There is fun to be had here, but there are plenty of other great modern RPGs, too. I have a hard time imagining anyone choosing to jump into the world of Lunar today if they don’t have pre-existing nostalgia for the series.
Amerzone: The Explorer’s Legacy might be the strangest gaming experience I’ve had in a long time. This is a remake of a 1999 first-person point-and-click adventure, and while it vastly improved the visuals of the entire experience, the controls are still stuck in the past.
Killzone: Shadow Fall offers up incredible presentation and a better-than-average campaign narrative that's unfortunately more boring to play than it should be. The exciting multiplayer mode injects some greatness into an ultimately good game.
Lost in Random: The Eternal Die has a well-crafted world, clever mechanics, and satisfying action. While it has its flaws, it’s a game that’s worth your time, whether you’re a fan of the action roguelite genre or not. Between the inventory management and its fascinating exploration of how to explain a roguelite mechanic through the game world, I hope many future titles in the genre are paying attention.
It's frustrating to see the same developer who gave us the decent campaigns of the Bad Company games continue to fall flat with the story modes in the core titles. But while it feels as if DICE is standing still while the industry passes them by in terms of single-player experiences, they continue to innovate and raise the bar for multiplayer warfare. With new game modes, an enhanced interface, evolving maps, and greatly improved small-scale battles, Battlefield 4 continues the franchise's trend of setting the standard for the squad-based multiplayer shooter.
The Walking Dead Season 2's gripping tale of growing up in a hostile environment might not be the instant classic that Season 1 was, but it still belongs in the library of any adventure game fan.
While Theatrhythm Final Fantasy was a great tribute to the franchise's music, Curtain Call goes the extra mile with tons of additional content to become the definitive game in the series.
If you're new to Shadowrun Returns, skip the initial release and start with Dragonfall Director's Cut. Nearly every aspect of the Dragonfall campaign is superior to Dead Man's Switch, and there's far more to be excited about than afraid of. When backers were so eager to offer their support for Harebrained Schemes' Kickstarter campaign, Dragonfall Director's Cut is the game that made the investments pay off.
To a T is one of the strangest, most adorable, most heartwarming games I’ve played in a long time. Through all its absurdities, it has a profound message that will stay with you long after you put the controller down. This is a short, delightful experience that I wouldn’t hesitate to recommend to anyone. It’s nearly impossible to play this game without smiling.
I never could have seen this coming, but it makes sense that such a talented indie studio would make an awesome Teenage Mutant Ninja Turtles game. Fun and challenging battles combine perfectly with a unique tabletop-like art style and an excellent soundtrack, making this game feel like a new side street off memory lane.
Sunderfolk is the debut game from Secret Door and Dreamhaven. It expertly facilitates a TTRPG experience for a group of four players, using phones as controllers. It perfectly balances accessibility and depth, making it easy for new players to jump in and tactical veterans to find a challenge. The few weeks I’ve had Sunderfolk for review have been some of the most fun multiplayer experiences I’ve had in years. I look forward to playing a lot more.
Split Fiction is another jewel in Hazelight Studio’s ever-growing crown of co-op adventures. This game constantly introduces new mechanics that keep the gameplay fresh, and each new story feels unique, despite continually returning to the same two genres. There are random difficulty spikes that can easily trip up inexperienced players and lead to frustration, but this was some of the most fast-paced, light-hearted fun I’ve had in a long time.
Avowed is so much more than Obsidian’s take on Skyrim. This game sets the standard for what future Western RPGs should strive for. Nearly every option in combat is worth exploring, the companions are fully fleshed out with backstories that beg to be uncovered, and the anti-imperialist message at the center of the larger narrative is full of thoughtful nuance and intrigue. Obsidian has created a wonderful adventure that I can’t wait to start playing again.
A tower defense strategy game shouldn’t work as well as this does, even if it’s upgraded with gorgeous graphics and hack-and-slash action. Capcom’s Kunitsu-Gami: Path of the Goddess is one of the most surprising and unique games of the year so far for good reasons. Every part of this game, from unlocking and upgrading villager roles, to strategically placing them on the battlefield, and then jumping straight into the fight yourself is engaging and exciting. Even if you aren’t a fan of strategy or action games, this is enough of a blend that it still comes highly recommended.
From the audio design right down to the creatures themselves, Flock, from developers Hollow Ponds and Richard Hogg is oozing with charm. Learn to leverage your powers of observation to document dozens of strange and vibrant species that call the Uplands home. A bare-bones narrative pushes the player to explore further without getting in the way of a joyful experience. I already know this will be a cozy world to return to again and again over the coming years to see how my flock is doing.
Alan Wake 2 proves to be worth the wait. This sequel is an upgrade in nearly every way, and while player influence on the story can feel limited at times, the engaging narrative more than compensates. From the challenging, tense combat to the excellent environmental storytelling, Alan Wake 2 will have no trouble hooking players from start to finish.
Darkest Dungeon II continues the legacy of the original game as a brutally dark and difficult roguelite turn-based RPG. Much like the characters in the game, riding out in a hopeless effort to stave off the apocalypse, the player will find themself pushing forward despite certain defeat, with only a weak promise that next time it will be a little easier. It’s impressive that such a relentlessly challenging game can still have the player coming back for more.