Dominic Sheard
- The Legend of Zelda: Ocarina of Time
- Suikoden II
- Super Mario Galaxy 2
Dominic Sheard's Reviews
There is not much more to say about DNF Duel. The game does not push the genre forward, but what is here is an exceptionally fun fighting game that is slightly cheaper than full price.
Souldiers is a wonderfully looking sprite game with a fun take on the Metroidvania; a diet version of the subgenre that brings well-designed and long dungeons packed with smart platforming and puzzle-solving.
Evil Dead: The Game needs some polish to take it to the next level, as there are some areas that could do with some quality-of-life improvements, and to fix some of the weird physics.
Eiyuden Chronicle: Rising demonstrates how beautiful Eiyuden Chronicle: Hundred Heroes will be and it gives us a small insight into that game's characters and the world, but it is done in a game that feels padded out to extend what would otherwise be a short adventure.
This review is for We Were Here Forever, though, and with that in mind it should be noted that there are not many games like this, ones that rely on communication and asymmetrical puzzle solving.
Despite those flaws, anyone looking for an entertaining mix of turn-based action will have a fun time with it. Just like the Saturday morning cartoons that inspired this game that you all enjoyed as a kid; they might not be the best TV shows, but they did the job of providing happy entertainment. Sometimes that can be enough to be satisfied for the day, and Implausible Industries has created something similar to that emotion with their game Research and Destroy.
It might be another roguelite, but Revita is a great addition to the already expanding catalogue of great roguelites.
Teardown is an impressive game that surprised me with what it was offering.
Wobbledogs hooks in the player with its bright, colourful visuals, and its cute critters that easily charm their new owners.
Nightmare Reaper is packed with neat ideas and somehow manages to make them all work together.
Kingdom of the Dead is a solid retro-inspired first-person shooter created by Dirigo Games who understandably love the 90s approach to level design and gameplay.
It is a promising start for this huge expansion, with a varied selection of tracks, some straightforward, some complex.
Never Alone: Arctic Collection is an endearing attempt to blend a learning experience about the Iñupiaq culture and its folklore, and bring that to a video game.
Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game's amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration.
Fun is subjective, of course, but when it comes to video games, we mostly play them for the fun or the experience it offers.
Reverie Knights Tactics does what it says on the tin.
The Kids We Were is a simple game that is fully invested in its narrative.
GTFO oozes amazing atmosphere and tense gameplay, it is well designed with a philosophy taken from old game design about learning while playing to let players discover how to overcome the game’s challenging missions. This game delivers on making players feel isolated, stuck in claustrophobic environments surrounded by the deadly sounds of monsters awaiting their next snack. GTFO stands out as a unique cooperative horror experience due to its gameplay design, one that I am fully relishing, even after countless deaths and failed runs.
As a complete package, Danganronpa Decadence is a brilliant collection of three very well-produced adventure visual novels.
Crysis Remastered Trilogy offers a great insight into the series' shift in design, from the experimental freedom of Crysis to the linear campaign of Crysis 2.