Dominic Sheard
- The Legend of Zelda: Ocarina of Time
- Suikoden II
- Super Mario Galaxy 2
Dominic Sheard's Reviews
Teardown is an impressive game that surprised me with what it was offering.
Wobbledogs hooks in the player with its bright, colourful visuals, and its cute critters that easily charm their new owners.
Nightmare Reaper is packed with neat ideas and somehow manages to make them all work together.
Kingdom of the Dead is a solid retro-inspired first-person shooter created by Dirigo Games who understandably love the 90s approach to level design and gameplay.
It is a promising start for this huge expansion, with a varied selection of tracks, some straightforward, some complex.
Never Alone: Arctic Collection is an endearing attempt to blend a learning experience about the Iñupiaq culture and its folklore, and bring that to a video game.
Ghostrunner: Project_Hel offers a nice addition to the base game, upholding the original game's amazing soundtrack and visuals. The expansion brings an extra couple of hours of that addictive live, die, repeat puzzle and action format that somehow the developers have managed to make work without frustration.
Fun is subjective, of course, but when it comes to video games, we mostly play them for the fun or the experience it offers.
Reverie Knights Tactics does what it says on the tin.
The Kids We Were is a simple game that is fully invested in its narrative.
GTFO oozes amazing atmosphere and tense gameplay, it is well designed with a philosophy taken from old game design about learning while playing to let players discover how to overcome the game’s challenging missions. This game delivers on making players feel isolated, stuck in claustrophobic environments surrounded by the deadly sounds of monsters awaiting their next snack. GTFO stands out as a unique cooperative horror experience due to its gameplay design, one that I am fully relishing, even after countless deaths and failed runs.
As a complete package, Danganronpa Decadence is a brilliant collection of three very well-produced adventure visual novels.
Crysis Remastered Trilogy offers a great insight into the series' shift in design, from the experimental freedom of Crysis to the linear campaign of Crysis 2.
Bright Memory: Infinite suffers when it strays from its amazing gun and melee combat, faulting the otherwise frantic pace of the game with slower sections that feel included for the sake of adding something different.
I do believe it is great to see Project Zero: Maiden of Black Water moved to the current generation devices and away from Nintendo's sadly failed Wii U console, but more could have been done for this re-release.
Killsquad is a good attempt at merging a few ideas from other genres and coming up with an arcade-style isometric shooter with a loot grind.
This is a solid recommendation for anyone who enjoys arcade racers, especially ones that go more for skill and speed over the randomness of power-ups.
Mayhem Brawler is an enjoyable scrolling beat 'em up with a neat theme behind it that fully embraces the 90s design of the genre while throwing in some modern visuals to give it that grungy, dark comic book vibe.
WRC 10 is the best the WRC series has ever been. It might not be the biggest leap in improvements, but the refinement of the vehicle control, the improved physics, new tweaks to the career – just as time-consuming as last year’s – and the increased legendary car/track count help make the return to the series a good one.
I will hold my hand up and say I have not played many roguelike titles, as it is a genre I am not all that great at.