Dylan Blight
Dylan Blight's Reviews
This silly game often feels too difficult for its own good. The bullet-hell inspirations aren't as charming as the rest of the game, and looking back, the first game is easily a much better experience thanks to its gameplay and characters.
I enjoy this world, and returning for one more adventure was a short but worthwhile adventure. However, if I play another game with any of these characters next, it better be post-Road 96.
Deep underneath, there's plenty of interesting lore and directions a potential sequel could go if Square Enix were to make one. However, for the 12-14 hours I played, making my way through the core missions and a handful of additional content, the combat kept me engaged amidst moments of the story, making me want to nod off.
Lone Ruin is going to scratch an itch for those who love chasing high scores and trying to one-up friends.
Ghostwire: Tokyo is an odd collection of ideas from a studio that is obviously trying to break out of just doing horror. Some of it works, some of it doesn't, and the game feels unique and like playing a PS3 open-world game simultaneously.
It may not do anything particularly unique, but its bite-sized ocean world to explore feels relaxing, not threatening, and I appreciate that fact.
There's a lot to like here, even if there's plenty of room for improvement. It's far from esports ready, but it does feel like a solid first step for a great new franchise.
Fire Tonight is a sweet romance between two characters and a show of love for the 90’s itself.
From the world to the character designs and the environmental themes the game plays around with, you can sense the passion from the team making Biomutant. It's an undeniable passion from the team, and there's a lot of ideas to love, but the scope here is beyond what the team could deliver in a well-wrapped package.
Nuts is an interesting game where the story fairly quickly overshoots the gameplay in scope.
With anthology series, you’re always going to have some things work better than others and although the tighter gameplay elements mean Litle Hope plays better, it isn’t as scary and the cast pales in comparison to Man of Medan’s.
The Red Lantern is an interesting rogue-like that combines survival elements with resource management to tell a story of adversity and overcoming life’s challenges.
Kingdoms of Amalur: Reckoning was, and still is, a fun game to play. With hundreds of missions and a constant wealth of loot to sort through, this remaster, as poor as it is, would still tickle the fantasy-RPG bone of anyone seeking a time-sink until November.
Skully rolls at its own pace. Which can include some sharp difficulty spikes and lead to some rather frustrating levels. But there’s an undeniable sense of old-school mascot fun to be had here in an adventure that doesn’t overstay its welcome.
The exploration on how words can change the way people receive you — or in this case, how an evening at the bar can go, is interesting, even if there’s not quite enough going on behind the scenes to make nine playthroughs feel necessary.
With the multiplayer being DOA on PS4, at least, the game is left feeling oddly hallow at launch, but there’s enough campaign and replayability to hold the attention of players for 15-30 hours as you max out your squads level, abilities and track down each chapters secrets.
Minecraft Dungeons is a simple entry-point ARPG. But it could have been so much more if it leaned heavier into being “baby’s first ARPG” as well as the elements that make Minecraft, Minecraft.
There’s fun to be had here, especially if you’ve had a shit day at work and want to chop the limbs off some lumbering fools for fifteen minutes.
You can easily boot up Maneater and crush your jaws into the finish line in an afternoon and get some solid laughs out of the revenge story and silly antics. Just be aware of the current technical issues and glitches that are keeping this beached as for the time being.
For a game made by a solo developer at Deadleaf Games, Nom Nom Apocalypse is creatively impressive but held back by several bugs and a rather repetitive gameplay loop.