Nom Nom Apocalypse
Developer: Deadleaf Games
Top-down, two-player food fights sure sound like a recipe for success, but Nom Nom Apocalypse lacks the mechanical garnish to distinguish itself in the competitive rogue-lite space. There's challenging battles, there's tactics, but nary enough depth to sustain long-term play.
Nom Nom Apocalypse resurrects the fear of mutating food; however, the game lacks substance. A single run can be completed in an hour or two, and I fail to see anything to keep me wanting to play through a second time. The different areas are overly large and empty, and yet, the destructible parts of the environment don't appear to do any splash damage to enemies. I do feel the game mechanics are really tight and responsive.