Worbital has a polish that isn't common in indie games. Everything about the game's design is so tightly knit, I'm not sure it could be easily added on to without breaking its porcelain frame. Its a game where every piece has a purpose and its difficult to imagine how it could be better.
How many games allow you to assassinate people as a Ninja, throw toilets at people as a Wrestler, and chloroform people as a Doctor in the same game? Just one, and it does so in complete expert fashion. At full price, the game is just $20, which is an absolute steal.
Where Odyssey was rough, Valhalla is crystalline. It may have a couple of cracks as even the most beautiful diamond can be flawed, but this is the magnum opus of the series. The absolute best Assassin’s Creed to date and a great way to kick off the next generation.
State of Decay 2 can take its place on the throne. King of zombie apocalypse simulations. It's still rough in spots, but they rarely take away from the enjoyment of the game. The choose your own apocalypse update went above and beyond the call of duty. They could slapped some extra damage and health on the zombies and called it a day. Instead, they went into detail and tweaked every system in a way that plays them off one another in beautiful, blood plague filled harmony.
The amount of content between cards, relics, potions, events, and enemies is staggering and the replay value is through the roof. I believe Slay the Spire has some of the tightest mechanics of any game I’ve played, where everything just works and pieces of its design fit together perfectly. I can’t recommend the game enough for card game or roguelike fans.
It is deep, fun and has extremely high replay value. It's disappointing that the multiplayer has a couple of hiccups but the AI is solid and provides a good challenge with plenty of entertainment. Whether you're playing a custom scenario or the campaign, you are in for a good time. Planetfall may end up being my personal game of the year and I can't recommend it enough. Especially for console players who rarely get these type of games. If you like strategy or grid-based tactics, buy it immediately, you won't regret it.
Going Under might lack the replay value of other rogue-lites, but it makes up for it in charm, detail, and theme with great enemy variety, solid gameplay, and well-designed boss fights. Top it off with a small yet well written humorous story, and you have a game worth interning for.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.