Worbital has a polish that isn't common in indie games. Everything about the game's design is so tightly knit, I'm not sure it could be easily added on to without breaking its porcelain frame. Its a game where every piece has a purpose and its difficult to imagine how it could be better.
State of Decay 2 can take its place on the throne. King of zombie apocalypse simulations. It's still rough in spots, but they rarely take away from the enjoyment of the game. The choose your own apocalypse update went above and beyond the call of duty. They could slapped some extra damage and health on the zombies and called it a day. Instead, they went into detail and tweaked every system in a way that plays them off one another in beautiful, blood plague filled harmony.
Honestly after over three hundred hours in the game, I still figure out new things. It's not just one of the best Indie games you can play right now, its one of the best in the industry and that is not something I say often. If you are a PC gamer you owe it to yourself to give it a look. And if the game ever starts to get boring, the modding community is HUGE.
The amount of content between cards, relics, potions, events, and enemies is staggering and the replay value is through the roof. I believe Slay the Spire has some of the tightest mechanics of any game I’ve played, where everything just works and pieces of its design fit together perfectly. I can’t recommend the game enough for card game or roguelike fans.
It is deep, fun and has extremely high replay value. It's disappointing that the multiplayer has a couple of hiccups but the AI is solid and provides a good challenge with plenty of entertainment. Whether you're playing a custom scenario or the campaign, you are in for a good time. Planetfall may end up being my personal game of the year and I can't recommend it enough. Especially for console players who rarely get these type of games. If you like strategy or grid-based tactics, buy it immediately, you won't regret it.
Parkitect lets you go as deep as you want and rewards you for doing so. But gives you options not to if you aren't in the mood. It is a great park designer, and an excellent simulation game that deserves to sit alongside many of the old greats we grew up with.
In my opinion, Sea of Thieves was always a great game, if a bit bare bones. But after a year of updates, it’s now the fleshed out pirate game we deserve and more updates are in the pipeline. If you can reconcile yourself with what the game is, which is a game about piracy, you will have a wonderful time. It is an experience you likely can’t find in another game. If you’re looking to sail the seas in peace, you should look elsewhere. Now get out there and get that booty!
The combat is incredibly fun, and when you get the hang of it, looks really cool to boot. Executions get very repetitive though, usually a single animation or two per enemy type. But you can use them as much or as little as you please. Sending enemies flying is a lot of fun and makes you feel Krato’s incredible strength.
Sundered is a platformer that I feel will ruin a lot of other platforming games for me. While it's not perfect, it does a lot of things nearly perfect and its visuals keep your eyes entertained while your brain engages with the rest of it. It had some of the repetition fallbacks of other Metroidvania games but is otherwise extremely solid.
The Division 2 is pretty to look at, detailed and mechanically strong. It's extremely content heavy to the end and more importantly beyond the end. It is the top of the line looter shooter of choice right now and it raises the bar for the genre. Its story and voice acting are disappointing and it has a couple of small design flaws, but they hardly make a dent in an otherwise brilliant game.