Cosmin Vasile
Bonfire Peaks tries a little too hard to make relatively simple concepts seem deep and meaningful. The narrative of the unknown man is too laconic to be engaging in the long run. The gameplay, while delivering brilliant moments of discovery and achievement, is too repetitive. The two only connect in a meaningful way because of their lack of complexity.
ACE Team has specialized in weird worlds, but this is the first time the studio has managed to craft one that is also beautiful and immersive. Sometimes I wanted the gameplay spaces to be a little bigger, or even entirely open world. But I understand that The Eternal Cylinder needs structure and hope that the easy-to-understand mechanics and cute protagonists will allow a wide range of players to engage with the game.
Lost Judgment is more of the same with some fine tuning, but there are no revolutionary updates. There are more activities than ever, but the interface is the very same. There is a more fluid a spectacular combat system, but the AI is just the same. The analysis of the environment for clues still feels underdeveloped, and the tailing of people is still clunky, despite the new mechanics.
Just like Ancestors, AWAY: The Survival Series is based on an interesting idea, but the end result is far from being entertaining or even educational. Instead of being a nature documentary it is a rudimentary combination of platformers with a bad combat system and even worse stealth mechanic.
But the developers are good at creating a game world that draws evokes nostalgia. Their characters are fun and whimsical, although they do need more depth. Button City is a limited video game but, if the studio focuses on its strengths, it can surely create a world where the gameplay and the world are better synchronized.
Severed Steel will be a massive video game for a narrow group of gamers. If you love perfecting a plan and then spending as much time as needed to both car3efully and quickly execute it, you will love this experience. Running on a wall, diving through a window, all the time dodging enemy attacks, only to then slide and kill two enemies before finding a safe space is a fun time.
Tales of Arise is a successfully comeback story. It’s definitely one of the most refreshing Tales game and probably one of the best JRPGs launched in 2021. I’m not sure if Bandai Namco planned to make the Tales franchise mainstream, but that’s something that Tales of Arise manage to achieve, and that’s probably the best compliment I can give the game.
If you feel nostalgic for Diablo II: Resurrected is the best way to scratch that itch. If you felt that it was overhyped back then, the new release will do nothing to change your mind. And if you are new to videogames, you better start with Diablo III, since you will not miss anything story wise, and the experience will be much more satisfying.
Review code provided by the publisher.
Residual has a good main idea, but I found that there’s too little around it to make the experience compelling in the long run. I liked the world and the exploration, but I was less impressed with the crafting or the puzzle design. I wished for a stronger narrative hook to give me a clear reason to get somewhere or mine minerals or find more vines.
Star Dynasties is a good mix of ideas, setting, and complexity. The character-driven experience delivers unexpected thrills, weird situations, nice stories, and impressive catastrophes. Players need to invest a little of their imagination to get the best out of the game, but the overall experience is worth it.
It has its moments in co-op, but even those are ruined by the glitches and bugs. After the first few hours it becomes a repetitive grind and there is no real motivation for anyone to finish it. Aragami 2 is a completely unworthy and unmemorable sequel.
Its 2D world is truly engaging, while the challenging combat offers plenty of satisfaction once it is mastered. Tails of Iron might not be an overly ambitious game, but it is entertaining and rewarding.
Tinytopia is a good entry point into the city management genre. Its ideas are sound, and the mechanics are simple yet engrossing, especially for the player who wants to see the highest tier for all the buildings he can use
If you have the patience to put together the story you will find it quite appealing, the level design is as brilliant as ever, but on the other hand the maps are really small, and the combat system is half baked. Overall if you expect another Prey or Dishonored you will be disappointed, but if you are looking for an action game that is quirky and different you might have fun with it.
True Colors is a worthy continuation of the franchise. Releasing all the episodes at the same time was a good call, since you can go through the story in one sitting, offering around 8 hours’ worth of emotional journey. It is not perfect, and it would have deserved a more elaborate ending.
The development team does have some names from studios like BioWare and others, but they clearly need to further hone their craft. Their past successes might have left them overconfident. Their chops for decisions and choice creation might be better suited to another genre or require a more established functional setting. Wrath of the Raakshasa has some good ideas but it never delivers on its potential.
Golf Club: Wasteland is a good game but not because of the quality of its actual golfing experience. Putting balls into holes is serviceable. There are some well-designed levels but there are also some frustrating ones. Don’t feel any guilt if you play on Story mode and get as much of the narrative as you can, without bothering with hazards or limits.
Overall, Rustler is a success story, a light-hearted and satirical game that does not take itself seriously at all. It tries to be an homage for both the classic GTA games but also to the comedy of Monty Python. It is a bit rough around the edges, sometimes it drowns you in Monty Python references and it could have used some more polishing, but it’s a fun experience. You have no real replay value here, but Rustler will keep you entertained for a weekend or two.
Pile Up! Box by Box is not a bad family game, but it is a completely forgettable one. Despite the nice visuals and friendly artistic style, the level design and the puzzles do not live up to the promise. The control is not always the best, since the camera often plays tricks with your depth perception making jumping from shelf to shelf, somewhat annoying. The lack of danger and challenge, makes the game kid friendly, but the lack of online co-op is hurting the entire package..