Tyler Treese
'Full Mojo Rampage' is a forgettable twin stick shooter that offers up very little when compared to the genre's best. It doesn't have the satisfying gameplay of 'Assault Android Cactus' nor the addictive grind of 'Enter the Gungeon.' It's more frustrating than fun, and there's little reason to ever play this when its contemporaries are so far ahead.
Unshackled from any free-to-play hooks and microtransactions, Pac-Man 256 is one of the most addictive experiences found on consoles. While it's disappointing that this premium version didn't make its way to the Vita, a new multiplayer mode makes it feel at home on TV screens.
There really aren't many simulation motocross games being made anymore, but thankfully Milestone has made a good one. 'MXGP 2' lacks polish in its visuals and multiplayer, but I still ended up having plenty of fun once I got past the learning curve. While there is still plenty of room for the series to grow, fans of motorbike racing won't find anything better on the current generation of consoles right now.
The general lack of polish and content makes 'Umbrella Corps' highly disappointing. There are rare moments where the round-based gameplay really shines, but it just doesn't happen often enough to make up for the title's many other shortcomings. Similar thrills can be had in recent releases such as 'Overwatch' and 'DOOM,' so there's no shortage of superior alternatives that don't constantly disconnect or feel rushed.
The final line of dialogue in the story posits that only time will tell if "this Mighty No. 9 is a blessing or a curse." The statement probably wasn't meant to be as fitting or applicable to the finished game as it ultimately is, but maybe it was a rare moment of introspection.
Disappointingly, Trials of the Blood Dragon isn't the mashup that fans hoped for. While it manages to capture the trippy vibe of Far Cry 3: Blood Dragon, it doesn't replicate the fast-paced action of Trials.
One of my common gripes about role-playing games is that the genre has largely been stagnant. Too many games rely on the same concepts and mechanics that fans have seen for decades. That's what makes 'Grand Kingdom' feel so refreshing. Sure, Monochrome's debut has its fair share of flaws, but it also offers up a unique brand of gameplay that really isn't found elsewhere. If you're looking for a role-playing game that is trying to do something different, and innovative with online play, then this is certainly worth checking out.
Homefront: The Revolution has bigger problems than its myriad of technical issues. Sure, the constantly freezing of the game to save is jarring, and the game as a whole is largely unpolished, but even when everything works it just isn't captivating in any way. Pass this up.
Anima: Gate of Memories is a classic example of a developer trying to create something bigger than they're capable of. The game attempts to be a grand RPG with platforming and puzzles, and yet it fails to pull off any of those mechanics off.
Soul Axiom is an incredibly uneven game that feels disjointed and unpolished. Moments of beauty in its futuristic overworld are only temporary, as half of the game looks completely out of place. It's incredibly disappointing that the game isn't able to come together since some of the puzzles are delightful to figure out. Instead, gamers are left with a puzzle game that's merely okay, and one that is easily passed up when you've got incredible offerings like The Witness on the system.
Odin Sphere Leifthrasir is an example of a remaster done right. Not only has the game been improved in just about every aspect, but it's also faithful to the original core.
Guilty Gear Xrd -REVELATOR- will hopefully help usher in a new era of fighting games. One where new players are encouraged to learn what makes the genre special, and feel invited. It's training tools raise the bar at which other fighters are measured to, and it's a real triumph in that regard. Whether you're a veteran or a newcomer, there's a lot to learn here.
One Piece: Burning Blood does a solid job of adapting such an important story to a video game, but doesn't do a great job at letting newcomers know why it matters. Die-hard One Piece fans will get some enjoyment here, but there are better fighting games out there.
While long load times aren't a huge deal in a game like Grand Theft Auto, they absolutely are one when you only get a maximum of about a minute of gameplay from each load. It's a small annoyance that builds to a huge one over time, and it highlights everything else that is wrong with Dangerous Golf.
Oxenfree deals with some heavy topics in just a few hours, and manages to do something genuinely interesting with them. A phenomenal conversation system anchors most of the experience, but there's many mysteries for dedicated players to solve. Oxenfree is a game that rewards players that go the extra mile, and how much you get out of it is directly tied to how much you put in.
Dead Island Definitive Collection is the best way to get these two flawed experiences, ones that are enjoyable despite some poor design choices.
Downwell is a brilliant and downright addictive addition to the PlayStation Vita's library. It's one of the best fits for the handheld, and is a pure joy to play in short bursts.
The ultimate disappointment is that Teenage Mutant Ninja Turtles: Mutants in Manhattan has a solid base. A good game could’ve been made with these combat mechanics, but sadly some abysmal level design makes this 4-hour game a complete chore to play. When an uninspired boss rush level is arguably the best part of the game, then you know something went wrong.
Ultimately, Disney Art Academy does exactly what it promises to do on the back of the box.
If you're looking for a fighting game with a back-to-basics approach, then Koihime Enbu fits the bill. It's a title that rewards solid fundamentals and one that's easy to get into. A lack of modes hurts its long-term value, but the core gameplay is plenty of fun.