Stuart Gipp
Ultimately Levelhead will live or die on the commitment of its community, but even without the creation aspect it would still be an enjoyable platformer. Smart design in every department - challenge, creation and curation - means that Levelhead is a surefire winner, and we only hope it catches on. After all, there's more to the 'maker' genre than just Super Mario.
Jay and SIlent Bob: Mall Brawl is a strong achievement, a worthy NES throwback and a fun game for Kevin Smith fans and haters alike. Unfortunately it is hamstrung by a stage so bad that it brings down the entire experience and should, quite simply, be patched out entirely or made significantly shorter and easier.
Even on this second go-around, Battle Princess Madelyn Royal Edition is not up to scratch.
Performance issues could be (at least, partially) ironed over with likeable, interesting characters and a compelling mystery, but Dread Nautical just doesn't deliver one.
It's not perfect – the in-game dialogue is well-written but rough around the edges, with plentiful typos and grammar confusion – but that's not enough to distract from Ministry of Broadcast's terrific level design and superb visuals. Nothing new here, but what it offers is, quite simply, a very, very, very, very good cinematic platformer.
Played in the mindset of having old-fashioned fun rather than pushing your gaming skills to their limits, Moving Out has quite a lot to offer. It looks good, sounds good and plays well; it's just a shame there isn't a little bit more to get your teeth into. It's a lot of fun causing chaos with friends – throwing toasters through windows or trying to balance that last lampshade on the back of an over-stocked removal truck – but it's just not resonant enough as a co-operative experience to stick in your mind. A very good effort, but in our view, just too slight to be a lasting classic.
If you can tolerate the punctilious demands of the basic movement, you may wring some joy out of Gunbrick: Reloaded. There's definitely a clever idea here, and the later levels offer some trickier puzzling to get your teeth into which mitigates the problem a tiny bit – but getting to that point may be a bridge too far given the resolutely irritating early stages. It's a shame, because a lot of effort has clearly gone into its presentation, but Gunbrick: Reloaded just isn't want we're looking for from a puzzle-platformer.
A very pleasant surprise indeed, In Other Waters is a bit of a minimalist masterpiece that you'll often want to dip into for a more contemplative experience than the majority of the Switch's library. It has found a perfect home on the handheld, the form factor of which massively works in the favour of the game's mood and atmosphere to create an exceptional and unique experience. What you're getting here is a story that you're an integral part of, and it's one of the coolest, cleverest games we've played in a long time. An absolutely first-class effort.
Ara Fell: Enhanced Edition is a difficult game to wholeheartedly recommend. JRPG veterans will likely fall into one of two camps – scornful of the game's simplistic mechanics, or appreciative of its polished take on very familiar genre tropes.
One Step From Eden is an exceptionally well-made game with great combat and responsive controls.
A polished, playable way to spend any allotment of time.
t’s a wonderful version of a game we love, but if you demand an absolutely level playing field in your entertainment, you may want to knock a point or two off this score.
It’s a little bit of a cop-out, but if you enjoy this series you are likely to wring a tremendous amount of gaming glee out of Boulder Dash 30th Anniversary.
Hero must die. again is better than the sum of its parts, with its genuinely emotional premise and a strangely relaxing feel despite the time constraint.
It rises above its derivative title and offers an attractive, intricate, very much hand-crafted Metroidvania-lite experience.
In the Hunt is an excellent shoot-'em-up and a great fit for the Switch. It offers something comfortingly familiar in the genre but shockingly, joyously different in execution. Here's hoping we see even more high-quality deep cuts fill out the already outstanding Arcade Archives line. How about R-Type?
Pine could have been a lot better. There are genuinely impressive systems at play here – for example, the other creatures inhabiting this world are gathering resources in much the same way as the player, and will even snatch up crops and objects that you were making for. But its smarter touches are totally obfuscated by the shadow of absolute technical unsuitability to the Switch hardware.
There is space in gaming for narrative output like this, but they need to be carefully tailored to be games first and experiences second. You don't even want to know what this water tastes like.