Steve Hogarty


12 games reviewed
75.0 average score
75 median score
50.0% of games recommended
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Apr 28, 2020

There’s a really excellent Predator in here, waiting to be set free.

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Apr 13, 2020

Disaster Report 4 depicts a strange and consequence-averse crisis, in which you’re usually little more than a hapless observer.

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Aug 11, 2015

Daily Challenges and split-screen multiplayer and pro-versions of tracks and a really cool soundtrack are all other things that OlliOlli 2 has going for it. It's an improvement on the scrappier feeling original, introducing that one tiny combo-blending manual trick that transforms the game into a profoundly new-feeling and lovely thing.

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May 17, 2015

I love space and Kerbal Space Program.

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Jan 9, 2015

Elite: Dangerous is a beautiful arcade experience, plugged into an empty galaxy, one so big and bold that it might trick you into thinking there's more to see and do than there really is. You'll probably love it anyway.

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Oct 3, 2014

And with the game's unwavering deference to the film's cinematic world building and detail, and its skillful adherence to Ridley Scott's original vision, Alien: Isolation is quite easily the best Alien game ever made too.

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7 / 10 - The Sims 4
Sep 16, 2014

We're back to a clean sheet, and it's arguably the cleanest, most stable and most ready-to-be-built upon sheet Maxis have yet laid down.

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May 30, 2014

Wolfenstein is a masterpiece of its genre. It does good shooting men. But it's more than that, it's an effortlessly melancholy adventure that doesn't drown in its own bombast. It's like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It's a game with hidden depths that you're invited to explore, but ones that never overshadow the thing it's best at. Which is shooting all the men so that all their blood comes out.

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Burial at Sea was a little over excited to return to Rapture, donning a film noir trilby that soon fell off to reveal clunky set piece combover, but Part Two is far more comfortable in its own skin. It integrates the fighty and the talky enough to make Rapture feel a more dangerous and believable place, discards the impenetrable conceits with which the first DLC began, and brings an almost seven year old series full circle and to a satisfying end. What a wonderful trick, and a fitting note for one of PC gaming's best loved studios (as we know them, at least) to bow out on.

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6 / 10 - Thief
Mar 5, 2014

In fact, of all the games I've been in, this one is definitely the worst. I've been in some terrific games though, so that's not as damning a verdict as it looks. If I adjust the difficulty by turning off HUD elements, never ever get into any sort of combat with the incompetent AI and try to ignore huge chunks of the game in which I'm forced into criminally unimaginative and unstealthy situations, and then pretend that the zombies don't exist, and then maybe just not play the last two chapters at all, then this is an okay game with two or three good missions.

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