I love space and Kerbal Space Program.
Wolfenstein is a masterpiece of its genre. It does good shooting men. But it’s more than that, it’s an effortlessly melancholy adventure that doesn’t drown in its own bombast. It’s like finding out that a superstar footballer is a poet, or finding your dog pressing flowers. It’s a game with hidden depths that you’re invited to explore, but ones that never overshadow the thing it’s best at.
Daily Challenges and split-screen multiplayer and pro-versions of tracks and a really cool soundtrack are all other things that OlliOlli 2 has going for it. It's an improvement on the scrappier feeling original, introducing that one tiny combo-blending manual trick that transforms the game into a profoundly new-feeling and lovely thing.
And with the game's unwavering deference to the film's cinematic world building and detail, and its skillful adherence to Ridley Scott's original vision, Alien: Isolation is quite easily the best Alien game ever made too.
Burial at Sea was a little over excited to return to Rapture, donning a film noir trilby that soon fell off to reveal clunky set piece combover, but Part Two is far more comfortable in its own skin. It integrates the fighty and the talky enough to make Rapture feel a more dangerous and believable place, discards the impenetrable conceits with which the first DLC began, and brings an almost seven year old series full circle and to a satisfying end. What a wonderful trick, and a fitting note for one of PC gaming's best loved studios (as we know them, at least) to bow out on.
Elite: Dangerous is a beautiful arcade experience, plugged into an empty galaxy, one so big and bold that it might trick you into thinking there's more to see and do than there really is. You'll probably love it anyway.
We're back to a clean sheet, and it's arguably the cleanest, most stable and most ready-to-be-built upon sheet Maxis have yet laid down.
In fact, of all the games I've been in, this one is definitely the worst. I've been in some terrific games though, so that's not as damning a verdict as it looks. If I adjust the difficulty by turning off HUD elements, never ever get into any sort of combat with the incompetent AI and try to ignore huge chunks of the game in which I'm forced into criminally unimaginative and unstealthy situations, and then pretend that the zombies don't exist, and then maybe just not play the last two chapters at all, then this is an okay game with two or three good missions.
Burial at Sea has a real pacing problem, stemming from the very literal segregation of its narrative and combat sections. It makes you finish your meat before your can start on your vegetables, where the metaphorical meat is the talking and the vegetables are the shooting. As a digested mush in your tummy, Burial at Sea is a beautiful brown ride through gaming's most iconic city and a compelling return of two remixed and much loved characters. On the plate however, its two very different games struggling to find a common ground, and both doing themselves a disservice as they try.
Broken Sword 5 will slowly worm itself into your affections if you expose yourself to its ever so gentle humour for long enough. Whatever the opposite of subversive is, this is it, and there's something bizarrely, stupidly funny about Stobbart's straight-delivery of an idea that his trap of putting a biscuit inside a matchbox is good enough that he might fall for it himself.
Disaster Report 4 depicts a strange and consequence-averse crisis, in which you’re usually little more than a hapless observer.
There’s a really excellent Predator in here, waiting to be set free.
It’s as close to a perfect restoration as you’ll get, and the treatment these genre-defining games deserve.
Iron Harvest is a throwback to one of the last golden ages of the genre, often feeling as old fashioned and crusty as that association entails, but frequently reminding us of the essential appeal of extremely large robots chilling out in timelines where they shouldn’t be.
Bugsnax is a faintly naughty, but never crass adventure that feels simultaneously like a love letter to, and a sharply observed satire of, the games that inspired it.
The Good Life is a shambolic RPG that barely hold together, wrapped in the trappings of a rural life simulator. It's tonally stupid and structurally broken, but also surprisingly deep and occasionally self-aware.
A chaotically structured open world racer, Riders Republic feels like the free roaming SSX sequel we never had.
A delirious action RPG set at the end of a dying universe in which time, space and combat mechanics are collapsing in on themselves.
A strange, funny, and ambitious fully-acted propaganda simulator, Not For Broadcast puts you at the control desk of the mainstream media
A strategy game about tens of thousands of tiny idiots trying to break your stuff, Diplomacy Is Not An Option is as gratifying as it is light