Alexandre Galvão
- Super Castlevania IV
- Horizon Forbidden West
- Fortune Street
Alexandre Galvão's Reviews
A heresy for me to belittle the historical value of these two excellent games. I think that everyone who has not been able to play them at some point in life has here one of the best opportunities today to make them. However, Castlevania Requiem: Symphony of the Night & Rondo of Blood, as a product, is a terrible job by Konami. I dare say that it is a lazy way for the company to earn more money on such a valuable and important franchise. We have no additional content to add value to the package. The game's exclusivity to PS4 is also questionable. Personally, I don't see any reasons to prevent the release of ‘Requiem’ for other platforms such as PC or even the Switch, which would be a great addition to the console library due to its portability.
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Warborn is a competent title in its presentation and gameplay but its proposal is disappointing due to serious execution flaws. I emphasize that it is an excellent game for those who do not know the genre or prefer a very light experience in tactical games by turns. But proposing something more than the campaign and leaving something to be desired was disappointing. It could have a little place in the sun beside big names but it is better to remain in the shade so as not to suffer from heat stroke until you solve these problems and show your real potential.
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For a project with veteran people in the market, a small team, and being the studio's debut game, I think Disintegration was a good start for V1 Interactive but with points that deserve attention to please a larger audience. It also has a very cool science fiction narrative, with characters presenting strong and very characteristic personalities. I think it would even make a good series for Netflix. A new approach to gameplay mixing two very different genres, with a multiplayer mode which even if it doesn't have the best service, can improve, make this an interesting title for those who like new things..
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The game that can define this generation. The Last of Us Part II is a story of revenge and the feeling of hatred and its foundation is fueled by violence and the values of the human being in a world that struggles to survive on itself. Other equally strong feelings also support this intense narrative, such as fear, obsession and mercy.
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Shantae and the Seven Sirens knew how to take advantage of all that the current platforms have to offer, providing beautiful graphics, simple and intuitive gameplay and great performance. However, the feeling I've got from playing is that WayForward preferred to rely more on the popularity and charisma of the character in order to sell his game, instead to dare a little more and deliver something really new. The game in general is not bad, but the impression left is that it has not evolved, something that should be natural for a franchise that reached the fifth title.
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Defunct is a simple game at all. Although not very appealing for other aspects such as visuals and sounds the fluid gameplay has its adrenaline moments when you get the hang of it, providing very fun moments at high speed. Ironically, it is an interesting title for those who want a “slow down” on life or from other games.
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Void Bastards has many merits, despite sinning in one way or another. It is an excellent title for those who enjoy a good roguelike. Anyone who is more adept at the action characteristic of other FPS’ may be a little disappointed as the focus here is greater on strategy and item management that guarantee the player's survival for longer with a single character.
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Curious Expedition presents a simple idea, very well explored and executed. Each player's action, from the moment the expedition leader is chosen, can be decisive for the success or failure of the group, making each game unique, making it last from twenty minutes to two hours. The number of variants along with the procedural mechanics that the game presents, surprises the player every time he starts it, challenging himself to get further and win as many times as he can.
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One Piece: Pirate Warriors 4 shows once again why it is one of the best game series of the Straw Hat Pirates. The action experience of the pirates in the musou genre is one of the best that presents what One Piece has to offer in quantity and quality. In this fourth entry we have more than a sequel, showing a more technically and graphically refined product, with easy and pleasant gameplay, fun but challenging for those who like to play with high difficulty.
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My Hero One’s Justice 2 is a great game from My Hero Academia animated series. The story mode summarizes the current seasons of the anime, the mission mode replicates an important dynamic of the plot of the series, the main characters are present and their customization creates a more intimate atmosphere of the player with his favorite ones. Arcade mode gives a cool game option for those who are more casual and even the online battle mode was interesting. I'm not a big fan of online environments in fighting games, but I confess that I really enjoyed playing with other people over the internet. Overall, we have a fun-focused game here, like most anime games.
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La-Mulana 1 & 2 Hidden Treasures Edition is an interesting package for anyone looking for games with a focus on the high degree of challenge within the metroidvania genre. Although they are debuting on the current generation consoles, the games do not bring any improvements or novelties, such as galleries or new modes, things that usually exist in games released in the form of a collection or re-releases.
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Mega Man Zero / ZX Legacy Collection is the best compilation of the franchise that Capcom has ever released. Unlike the previous editions, which were divided in two, here we have a complete package with all games from the Zero and ZX series. Games that until then were only available on two out of line Nintendo portable consoles are now accessible with new ways to play and are sure to appeal to a wide range of players. From the novices, who can play them in a more casual and pleasant way, to the veterans of the series, who now have support for achievements / trophies and the possibility to show worldwide who is the best at Z Chaser.
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Bloodroots is beautiful, simple and goes straight to the point, with no frills when showing your proposal. Playing the first level, we already know where we are and what we have to do. With fluid gameplay and a very charismatic and characteristic cartoon art, we are also awarded a soundtrack that is not quite memorable, but is very good and goes well with the western spaghetti theme that it presents. His challenge level strongly encourages the replay factor, inviting us to retry the previous levels to get the highest scores, unlock the hats and find the hidden wolves. It manages to be a very fun game and with a great level of recommendation.
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Good gameplay takes time to shine as it is overshadowed by long scenes of dialogue and too short and repetitive battles, where you can barely see the real potential of the time investment made in Kansen girls. The game really wants is that you just collect them all and sinned a lot when reproducing the casual mood of the mobile version. Despite this and other execution flaws, I concluded that a little more daring was needed to do something bigger. Azur Lane: Crosswave should appeal even to game enthusiasts based on Japanese pop culture and players who are very fond of grinding.
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ReMind cleared up some doubts, retelling and touching up the details of the outcome of the conflict between light and darkness that has been around for 18 years. Although I found it kind of lazy on the part of Square Enix to make me beat some fights of the final battle again, after seeing as a whole what the content of this adventure had to show, I was satisfied.
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Journey to the Savage Planet had a very timid announcement of a new studio, and left a good first impression of the work of the Typhoon Studios team. Speaking of the relaxed atmosphere of the game, I would make a joke that could start with "Borderlands and No Man’s Sky walk into a bar..." and that will give the idea of the atmosphere that the game goes through. It is a fun and well done title, I was very pleased with the experience I had while exploring the planet. And if they throw toy Pufferbirds, I want to collect them all.
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With an engaging and exciting campaign, the narrative makes it look like we're watching an anime, spurring our game to see the next step in history and conveying the adrenaline of the moment so that our battle on board the Thunderbolt is the most epic we've ever fought. Simulation mode aims to shape us to be a more hardcore driver and the local multiplayer mode is an excellent addition for playing with friends. A generous package and a great recommendation for those who enjoy the mecha genre.
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SuperEpic: The Entertainment War got my interest in art and the metroidvania genre, which I really like. The captivating soundtrack, references and gameplay complete the experience, making the game quite fun. The extra activities to complete 100% of the map and the extra game mode supply the taste of “I want more” that the title leaves at the end, and it is an excellent, we can say Epic, addition to the genre that was embraced by the independent scenario.
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