Overall, if you’re a fan of old point-and-click adventure games, I definitely recommend Captain Disaster in: Death Has A Million Stomping Boots. The nostalgia factor is huge, the story is a delightful bit of comedic relief from the real world, and the puzzles will give your brain a decent workout.
Overall, I thoroughly enjoyed Synthetik: Ultimate. The gameplay kept drawing me in again and again, the customization options kept me playing, and the difficulty, while brutal, was adjustable and made the game feel more rewarding overall. I really think there’s a little something for everybody in this game with the insane customization options. If you’re looking for something difficult that you can pick up and play whenever, definitely give Synthetik: Ultimate a shot. I don’t think you’ll be disappointed.
Overall, I was left a bit perplexed by my time with Sense. I don’t regret playing it, but I also don’t know that I would go out of my way to play it again. With the story largely told through journal entries and letters that you pick up along the way, and with so many references to folklore I simply had no knowledge of, I was left without a particularly satisfying conclusion.
Honestly, and I don’t say this often, if ever, I have almost no criticism for this game. My single criticism is that I wish it was longer, and that’s just me being greedy. I want more to immerse myself in, more music to just get lost in. With everything the world has been through in the last year, Tadpole Treble Encore is the game we need. It’s nothing but feel-good, charming, moving fun. I cannot recommend this game enough for any music lovers out there. I’ll certainly be revisiting this game a lot in the near future. In fact, you can probably find me spending an inordinate amount of time trying to recreate the bassoon music from Turtle Pipes.
Overall, Red Colony is a fun game, but not a great game. I think if the dialogue was polished up, if the weapon system was rebalanced some, and if the puzzles were just a little more challenging, this game could have been something special. Like a house in need of work, it’s got solid bones. It just needs to be spruced up a bit. As it stands, you can beat the game in under 3 hours. I was entertained during my hours with the game, and I got several enjoyable jolts of adrenaline for my troubles. If you can look past the flaws, I think you’ll find an enjoyable experience.
Everything in NUTS revolves around discovery. Discovering what these strange, fascinating squirrels are up to; what secrets are hidden in the ancient Melmoth Forest; discovering the past, as well as the future. Short without feeling short, simple without feeling simple, this game is as odd as it is beautiful. Go out on a limb and give it a try. You won’t find anything else like it.
Overall, there’s a lot to recommend in Neoverse Trinity Edition. It’s addicting, it’s great in short bursts and long runs, and it’s got characters and decks that are excellently balanced. Really, the only downsides are the lack of tutorial, the small text (it’s very hard to play in handheld mode until you know what the tiny text says), and the slightly wonky controls (it’s very easy to accidentally select the wrong item or card and then use it without realizing it, though you learn to be more careful eventually). There’s plenty of replay value, too, with each character having multiple unlocks for new cards, costumes, skills, and more. There’s also additional modes if you’re looking for a greater challenge.
Overall, I had a good time with Skyforge. The combat and the missions were enough to make me want to return to it, and the story was passably entertaining, if not exactly riveting. While it’s got some issues, I think that if it gets a little polish, it’ll be a pretty solid game. Pending the necessary currency clarity and a bit of cleaning up, it could fill an enormous void on the Switch and give us an MMO we need.
Overall, I thoroughly enjoyed Dry Drowning. It’s got a lot going for it – excellent writing, a deep, riveting story, and plenty of replayability with branching paths and multiple endings. The few flaws the game does have are more a minor nuisance than any kind of real hindrance. If you’re looking for something Phoenix Wright adjacent, but with a dark, intense slant, I definitely recommend giving Dry Drowning a shot.
And that’s pretty much it! Bonkies is a solid multiplayer game. It’s goofy, it’s silly, it’s challenging, and most importantly, it’s fun. Really, the only criticism I can come up with for the game is that it’s not very fun single-player, but in fairness, it’s not really meant to be. So if you’re looking for a couch co-op game to casually play with your friends, Bonkies is an excellent choice.
Overall, Wind Peaks is a delightful, if short game, though I’m not quite sure that the current price point accurately reflects the content that’s available. That being said, if the hint at future content is accurate, I’d be willing to revise that opinion. I finished the game in roughly 2 hours, and it was a thoroughly enjoyable couple of hours. There’s a gentle scaling of difficulty so that the game never feels boring or too repetitive. Charming art style and super relaxing ambient sounds. Honestly, I just wish the game was longer. If you’re looking to switch things up and play something gentle and soothing, give Wind Peaks a shot.
Overall, Void Gore is a fun little game you can pick up and put down whenever. It’s a solid shmup, with addictive gameplay and delightful retro-pixel graphics and music. My main complaints are that there’s not a large variety of enemies (I think I counted about five or six), though some of the bigger blob-like enemies do have different attacks. Some boss fights could help mix things up a bit, as could occasionally changing the background mid-run. At it’s current price-point, though, you get an enjoyable game you can play pick up whenever you like and not feel like you didn’t get your money’s worth.
Liberated is a great comic book turned video game. Dark and dystopian, almost absurdly gorgeous visuals, and a compelling story make this a surprising, but welcome, entry in the Switch library. Although you can beat the game within a few hours, don’t let the short run-time turn you off. There’s a lot of game packed into that those few hours.
There’s very little to criticize about Space Otter Charlie; cute, charming, addicting, with solid gameplay to boot. Add in the fact that you’re an adorable otter working hard to save the rest of animal-kind, there’s a lot to love in this little gem.
Trials of Fire just has so much to offer. Addicting combat, awesome art style, old-school charm, near endless amounts of replayability, and just tons of unique options. Couple that with the option to tailor your experience to your own time limits, and there’s very little not to love. Honestly, as I said before, my sole criticism of this game is that it presents the narrative in an okay-ish format. But it’s easily forgiven with the sheer amount of everything else available.
Overall, I thoroughly enjoyed my time with Scarlet Hood and the Wicked Wood. Wonderfully storybook-esque, with a surprisingly moving story, and full of great humor, Scarlet Hood is a unique experience. If I had to nitpick, I’d say that some of the puzzles are perhaps a little too esoteric, but none of them are truly unsolvable. With multiple endings offering plenty of replay value, there’s a lot to recommend for Scarlet Hood.
Overall, ScourgeBringer is an immensely enjoyable game. Even your best run will be fairly short, so you can pick up and play anytime you feel like it. As light as it is on the story, it’s heavy on action and gameplay. It offers tons of replayability, too, with multiple endings. So if you’re looking for an intense roguelite platformer, give ScourgeBringer a try. I promise you’ll never be so frustrated and happy at the same time.
Overall, I really enjoyed my time with Crime Opera. The story is mature and intense, but filtered through the eyes of children and adolescents. The framing is unique, while the story asks readers to grapple with difficult subjects. With multiple endings based on the choices you make, and the promise of five more entries in the series, there’s plenty to draw you in. Honestly, the only thing holding the game back is a few questionable design choices. If those are resolved in the next entry, I think we’re looking at a very promising series.