Although Smashroom was at times too difficult for my liking (and/or abilities), it’s a pretty solid game. Killer art, great music, fun mechanics and combat, and an engaging level-up system make for a fairly polished experience. If I had to find something to nitpick about (other than the difficulty), I’d say that the controls don’t always feel as tight as they could. Sometimes it feels like you’re li’l shroom is a touch too floaty or slide-y when he shouldn’t be. And while it may not stand out as one of the greats of the genre, Smashroom is still a fun experience that platformer fans will likely enjoy.
Save Me Mr. Tako: Definitive Edition hits a lot of the right notes: beautifully nostalgic, quirky, and fun mechanics and catchy music. With a surprising amount of dialogue, secrets to find in each level, and 50 silly hats to discover and wear, there’s plenty to keep you coming back for more. If you’re in the market for a game that pays homage to the good ol’ days of the Gameboy, I think you’ll find plenty to love here. Especially since the game offers adjustable difficulty, so if you, like me, aren’t super great at platformers (but love them anyway), you can scale the game somewhat to your abilities.
Overall, I really enjoyed my time with Crime Opera. The story is mature and intense, but filtered through the eyes of children and adolescents. The framing is unique, while the story asks readers to grapple with difficult subjects. With multiple endings based on the choices you make, and the promise of five more entries in the series, there’s plenty to draw you in. Honestly, the only thing holding the game back is a few questionable design choices. If those are resolved in the next entry, I think we’re looking at a very promising series.
Overall, Void Gore is a fun little game you can pick up and put down whenever. It’s a solid shmup, with addictive gameplay and delightful retro-pixel graphics and music. My main complaints are that there’s not a large variety of enemies (I think I counted about five or six), though some of the bigger blob-like enemies do have different attacks. Some boss fights could help mix things up a bit, as could occasionally changing the background mid-run. At it’s current price-point, though, you get an enjoyable game you can play pick up whenever you like and not feel like you didn’t get your money’s worth.
Overall, there’s a lot to recommend in Neoverse Trinity Edition. It’s addicting, it’s great in short bursts and long runs, and it’s got characters and decks that are excellently balanced. Really, the only downsides are the lack of tutorial, the small text (it’s very hard to play in handheld mode until you know what the tiny text says), and the slightly wonky controls (it’s very easy to accidentally select the wrong item or card and then use it without realizing it, though you learn to be more careful eventually). There’s plenty of replay value, too, with each character having multiple unlocks for new cards, costumes, skills, and more. There’s also additional modes if you’re looking for a greater challenge.
I didn’t realize how much I needed a game like Doraemon Story of Seasons: Friends of the Great Kingdom until I started playing it. The gorgeous watercolor visuals, soothing soundtrack, relaxing gameplay, and loveable cast of characters makes it an easy game to keep coming back to. If you need a break from brutal dungeon crawlers and difficult deck builders like I did, or if you just need something peaceful to float away with, I couldn’t recommend Doraemon Story of Seasons: Friends of the Great Kingdom more.
Honestly, there’s very little to fault with Justice Sucks. In fact, there are only two things I can honestly think of that stood out: first, the controls aren’t particularly intuitive, though they start to click after a while; second, the game is a bit on the short side, though it does make up for that by offering a lot of load out options with abilities and perks to make replaying levels entertaining. Overall, Justice Sucks is a solid, wild romp. It’s the vengeful, murderous rampage through the eyes of a Roomba that you didn’t know you needed.
Overall, Video Game Fables is a solid RPG experience, and is even more impressive when you consider that it was made by just one person. It’s quirky, it’s cute, it’s addicting, and it never takes itself seriously. Even if you’re burnt out on turn-based RPGs, I think there’s still a lot to enjoy here. While not a perfect game, it’s an undeniably enjoyable and delightful one.
Mothmen 1966 is one of those games where it’s really hard to find anything concretely wrong with it. Really my only complaints are that the game feels perhaps too short (which is a selfish complaint, let’s be honest), and that maybe the narrative could have branched a bit more with the choices you made. Still, overall, these are pretty minor complaints. Mothmen 1966 is a game that truly lives up to its own advertising and hype, providing a unique pixelated pulp-fiction approach to the visual novel formula, while focusing on a delightfully creepy, bizarre bit of American folklore. If this is the first in the series, I can’t wait for more.
There’s very little to criticize about Super UFO Fighter. It’s a game that’s easy to learn and challenging to master. With campaign mode, a versus mode, and a “hot potato” mode, there’s plenty to keep players entertained. While it may seem simple on the surface, Super UFO Fighter is incredibly entertaining and only gets more challenging the longer you play it. If you’re looking for a new party game to play alone or with a friend, I definitely recommend giving this game a shot. I don’t think you’ll be disappointed.
I really enjoyed my time with We Were Here Forever. Sure, I played it during finals at school and after long, long days at work, so my brain frequently was already overworked, and sure, I had to laugh at myself very, very frequently for overlooking obvious things and overthinking puzzles. But there’s something to be said for the sense of accomplishment for figuring out some genuinely wild puzzles. We Were Here Forever is one long, brilliantly designed escape room puzzle that requires constant communication between players, making for a truly unique experience that will be hard to replicate. I definitely recommend grabbing a good friend and diving in. You won’t regret it.
Ghost on the Shore is a short, beautiful experience. Accompanied by nothing more than the voice of Josh in your head, you’ll travel across three islands, piecing together what happened along the way. Every answer you give to Josh’s questions will affect your relationship with him, ultimately affecting the outcome of the whole game. I found myself surprisingly emotional more than once during my experience. Ghost on the Shore is more than just a ghost story; it’s a look into what remains of us after death, both real and metaphysical.
Welcome to Elk is a game that’s hard to quantify. Hell, it’s hard to even accurately describe. Somehow, it manages to be moving, mystifying, upsetting, intriguing, stressful, confusing, enlightening, and probably a dozen other contradictory things. Welcome to Elk doesn’t provide satisfying answers or endings. There are few, if any, likable characters. You’ll experience more trauma than you probably want to in just a few, short hours. And at the end of it all, you’re left clutching at the sharp, jagged shards of other people’s emotions, wondering… what do I do now?
There’s very little to criticize about Space Otter Charlie; cute, charming, addicting, with solid gameplay to boot. Add in the fact that you’re an adorable otter working hard to save the rest of animal-kind, there’s a lot to love in this little gem.
Overall, I thoroughly enjoyed my time with Scarlet Hood and the Wicked Wood. Wonderfully storybook-esque, with a surprisingly moving story, and full of great humor, Scarlet Hood is a unique experience. If I had to nitpick, I’d say that some of the puzzles are perhaps a little too esoteric, but none of them are truly unsolvable. With multiple endings offering plenty of replay value, there’s a lot to recommend for Scarlet Hood.
I really enjoyed my time with this game. Older-timey without being stale, challenging without being a headache, and with a solid story, The Corruption Within has a lot to recommend it. There’s some replay value, too – there are several optional items to find in the game that will present you with a moral choice you make, which will, in turn, affect the ending of the game. Honestly, my only criticism is that the game is a little short, as I beat it easily in a single sitting. But, like usual, that’s probably just me being greedy and wanting more of a good thing.
Overall, I honestly loved Winds of Change. Stellar writing, great voice acting, branching choices, and gorgeous artwork make for an impressive visual novel. I definitely encourage you to look past what you think you know about certain online communities and not judge this book by its cover. I don’t think you’ll be disappointed in this one.
Pathway has a lot to offer. It’s got aspects of a tabletop roleplaying/board/resource management/strategy game all in one. And while that may sound like a confusing mash-up, it’s executed quite well. Really, my biggest complaint is the steep difficulty curve, as each mission seems significantly more difficult than the one before it. While there are options to reduce the difficulty, even still it felt needlessly hard at times. The last thing I’d like to mention about this game is something I haven’t encountered before: the ability to turn off the violence against the dogs in the game. Sometimes you will be attacked by dogs, and there is an option that when you defeat them, rather than dying, you can have them simply run away. As a lover of doggos (especially my derpy dog, Link), I found this to be a wonderful addition to the game.
Honestly, there’s very little I can find in the way of criticism for this game. It’s stunningly gorgeous, intuitive and creative, and a delightfully unique little puzzle-platformer. The game is beautiful and oddly moving, considering the complete lack of dialogue. If you need something a little different from your standard platformer, give Out of Line a try.