Nidhogg is the 8-bit Bushido Blade demake we never knew we wanted, offering up a sublime one-on-one fencing experience like no other. I just wish we got more.
A superb multiplayer game with some of the best virtual sword-fighting ever seen, giving you the best reason to crowd round a PC since a kitten did something cute on YouTube.
Nidhogg manages originality in an often tired genre
Nidhogg isn't too satisfying alone, but it offers frantically enjoyable sword-dueling action with local friends.
As the years go by, opportunities to shout expletives into the face of someone you call your "friend" become less and less frequent. Nidhogg brings that joy back into your life.
A wonderful mixture of slapstick and precise competitive duelling, Nidhogg is thoroughly entertaining.
Nidhogg is definitely a blast if you have a few friends around, and it's easy to see why it has been hyped up over the last few years. It does what it sets out to do, providing plenty of thrills and laughs in the process. But if you don't have any buddies nearby who would be into swordfights, it's worth holding off until the online becomes more stable.
From the wonderful 8-bit graphics (they move so LIFELIKE THOUGH), to the music by Daedelus, there are many maps, tournament styled gameplay, and special settings to really make the game your own in this quirky little indie gem from Messhof.
On top of this the local multiplayer is cracking but the online component doesn't come across nearly as well. Poor net code means bouts can often suffer fits of lag that can massively affect the outcome of a game, and a lack of options means this is pretty barebones. Still, despite the small niggles this is one game that is more than worth your time.
Nidhogg is fundamentally about that laughter; not the happy laughter you give to a good joke, but the manic and true laughter you use to break down walls in yourself. I think that laughter is why some people fight. I know it's why I play Nidhogg.