Top Critic Average
I love when games like Get-A-Grip Chip show up. I love when a game I have never heard of ends up winning me over. This is a downright fantastic indie platformer, almost completely devoid of big flaws. Maybe the only thing I would consider an issue is the fact that I’m playing it on a PC, the only platform it’s currently available for, and not the Switch where it would absolutely become one of the system’s best hidden gems.
Get-A-Grip Chip is the sort of game that arises from a well-focused development team. It is beautifully smooth and playable. It stays true to its base mechanics yet pushes the boundaries whenever possible. The art style is quirky and unique. I felt like I was playing a game made by people who truly understood what they had made. They always had their finger on the pulse. The only issue is when you make a game this enjoyable, I want to play it for much longer than I was able to here.
Get-A-Grip Chip makes it fun to replay levels over and over again in order to find their collectibles and climb the leaderboards.
Get-A-Grip Chip is an innovative platformer.
Every world throws one or more new wrenches into the works, and the basic formula and controls are fun and effective. While the music ranges from decent to out-of-place (given the cartoonish visuals), Chip's charming design and the overall clean aesthetic allow the gameplay to take center stage. Longer sessions may put a strain on your fleshy digits, but this is another Switch title perfect for its pick-up-and-play value. Anyone looking for a solid platformer that exchanges robotic bells and whistles for a charming presentation and replay value should grab their Nintendo Ultra Hand and grab hold of Get-A-Grip Chip.
The effort put forth here is readily apparent and absolutely noticed, and that has to count for something. Get-A-Grip Chip is a fun and occasionally frustrating platformer that feels like the first step to greater things down the road. The addictive “let’s play another stage” aspect applies here, so don’t let that short runtime deter you. While it isn’t perfect, it’s worth a playthrough (or two) for the asking price they’re setting here. Here’s hoping for a sequel.