Top Critic Average
Developer: Bunkovsky Games
Genres: RPG, Strategy, Roguelike
Rise of the Slime ticks all the boxes of a bad game. Not only is it a roguelike that crashes regularly to ruin your run, but the game has little explanation of basic mechanics, too much variety in the deckbuilding for consistency, little meaningful longevity, and a poorly considered port to Switch. If you're desperate to play it, get the PC release, but do yourself a favour and save your cash for your next run at a deckbuilder.
Rise of the Slime has some accessibility issues, mostly because of its occasionally iffy controls and the ridiculously small text, but if you can look past those, then you'll find a pleasantly bitesized little roguelite deckbuilder. It's no Slay the Spire, but it doesn't need to be; it keeps to its small scope well enough.
Rise of the Slime isn't a bad game or a great one. It's fine. Ultimately, nothing here feels special. Switching gameplay modes from deck-building combat to the pseudo-platforming sections really feels close to being groundbreaking, and I would love to see that explored more in a future game from Bunkovsky Games. Taken for what it is, Rise of the Slime is just okay.
GOOD - Rise of the Slime is a very personable deck-building roguelike game. Robust gameplay mechanics with just the right blend of randomization and skill, as well as high replayability that makes it the perfect game on-the-go. The visuals are charming, but a bit lifeless, however the game is accessible through use of both the Touch and Joy-Con controls. With a competitive price point of $14.99, if you’re of a fan of games like Slay the Spire, Rise of the Slime will be good company in your library.
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Rise of the Slime Launch Trailer | PC, Nintendo Switch, PS5, PS4, Xbox Series X|S & Xbox One
Rise of the Slime - Early Access Trailer