FORECLOSED Reviews
There are glimmers of an interesting, entertaining game here; the comic stylings and panels are reminiscent of Comix Zone and Framed, and the characters and world are decently interesting. That’s a double-edged sword, however. When I spent another 4 hours replaying the game from the beginning to get the secret ending only for it to end up being a couple of lines that have little to do with anything, the only reaction I could muster was frustrated fury. In a way, though, this is representative of the way Foreclosed consistently refuses to offer commensurate payoff for your troubles.
Props to the devs for the slick aesthetic and cool comic strip ideas, but one can’t help but feel this game is in need of some serious work to elevate it above mediocrity.
A simple yet very practical gameplay with mind-blowing visuals and a fearful but very intriguing world building has made Foreclosed a very enjoyable experience and we can’t wait for more stories in this beautiful dangerous world if the developers want to make more.
Review in Persian | Read full review
Don’t get me wrong, I enjoyed what Foreclosed had to offer, and a circular narrative is always a good way to get on my good side. The game effortlessly makes you feel like you’re in a comic book, and it feels immersive. But while there are some outstanding elements to the game, I just want more of it—more story, more action, more mechanics. Furthermore, I want to see Antab Studio use these same elements to build a longer game with more complexity.
I wouldn’t go as far as to say that Foreclosed is a complete waste of effort to play. It’s clear the developers were trying to make something cool here, but whether you’re looking for a third person shooter, a cyberpunk game, or a story-heavy game, your time would almost assuredly be better spent elsewhere. Every system presented to the player works on a functional level, but their implementation simply isn’t up to par with what’s required to make an engaging video game—even one that’s only about four hours long—and this culminates in an experience that ends up being more half-baked than hard-boiled.
FORECLOSED is a musical cover of Max Payne played by someone with no fear to add and changes some chords
Review in Italian | Read full review
The talented guys at Antab Studio managed to build with limited resources a futuristic and stylistically appealing adventure, a well made and memorable one. It might not be too original and it's got some unpleasant difficulty spikes, but Foreclosed lets us pleasantly play it until the end credits, capturing us in his comic dystopian world.
Review in Italian | Read full review
FORECLOSED wants players to embrace its brightly colored future, but watch out for a little jank and some frustrating sections that may scare some people off.
All things considered, FORECLOSED is a bit of a mixed bag. For a game with such a focus on combat, it’s a shame its gunplay feels mostly weightless and that the special abilities you unlock are largely underutilized. However, despite its unsatisfying shootouts, the story kept me hooked, and I couldn’t wait to see what would unfold next across its virtual comic book pages. With more polish and perhaps a bigger budget, FORECLOSED could have been a must-play techno-thriller. As it stands, it’s a killer proof of concept that just misses the mark when it comes to nailing the fundamentals. Still, if you like the sound of a neo-noir adventure that hits like a strange fusion of Max Payne and Cyberpunk 2077, you’ll certainly find that here.
Foreclosed is an interesting stealth-action adventure game that offers a neat presentation and mildly interesting story. Whilst the gameplay could do with some polishing, it’s not all doom-and-gloom if you stick with it. There is some fun to be had here, but sadly it’s over far too quickly and could have done with some extra content, perhaps additional difficulty settings. If you desire a visually different game to play then Foreclosed is worth a look especially considering the asking price of around £12 which is quite reasonable.